# Parquet

"Stolen" this picture from 's 1:4 ratio. I haven't looked at provided params. Honestly. .
Added cpow3 for some more twist.

Sorry, I didn't manage to choose proper colors this time.

PS: Brighter lines are not a result of crop, and this is a fair tiling. Source .flame file is available for download in acrhive to prove a legitimate "theft".

Musical background: Rob Dougan
Published:
I draw tilings in Autocad and it tells me the coords in automatic
Tehe
Would be great if fractal software could calculate the coords automatically too...
I did a similar thing with squares
But it is crappy?
not as crappy as mine
Comparing the params you provided, I think I used a less symmetric substitution, where big and small blue triangle are variable and have a ratio of 1:4 with respect to their area:
I didn't understand what you mean by "a less symmetric substitution".
Here's how my pattern looks:

My purpose was to rotate the "a" triangle by some random angle, in order to get more interesting results with cpow3.
With your pattern only 120deg rotation is possible, provided that the blue triangle is equilateral. By the way, as I understand any ratio will work in your pattern, not only 1:4.

PS: Looking at this explanation image that you provided, I see that in your pattern it is also possible to get a random angle for blue triangle rotation:

Calculating cpow3 for it would be a hell though...
here is my version of your "stolen" tiling ... I used cpow3 in a different way to improve random coloring in the later hypertile:

<flame name="Apo7x-150711-12" version="Apophysis 7x Version 14" size="1920 1611" center="-0.109803921568627 -0.313419117647059" scale="797.91" oversample="1" filter="0.2" quality="1" background="0 0 0" brightness="4" gamma="4" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0">
<xform weight="0.5" color="0" symmetry="1" linear3D="1" coefs="1.732051 0 0 1.732051 -0.866025 0.5" chaos="0 1 0 0 1 0 " plotmode="off" opacity="0" />
<xform weight="0.637" color="0.5" symmetry="0.33" linear3D="1" coefs="0.673648 0.118782 -0.118782 0.673648 0 0" chaos="0 1 0 0 1 0 " opacity="1" />
<xform weight="0.5" color="0" symmetry="1" linear3D="1" coefs="0.128886 -0.153601 -0.153601 -0.128886 0 0" chaos="1 0 1 1 0 " plotmode="off" opacity="0" />
<xform weight="9" color="0" symmetry="1" linear3D="1" coefs="0.871114 0.153601 0.153601 -0.871114 0.128886 -0.153601" chaos="1 0 1 1 0 " plotmode="off" opacity="0" />
<xform weight="0.633" color="0" symmetry="1" linear3D="1" coefs="0.102401 0 0 0.102401 0.128886 -0.0512" chaos="1 0 1 1 0 " plotmode="off" opacity="0" />
<xform weight="1.5" color="0" cpow3="1" coefs="1.732051 0 0 1.732051 -0.866025 0.5" cpow3_r="3" cpow3_d="1" cpow3_divisor="3" cpow3_spread="1" chaos="0 1 0 0 1 0 " opacity="1" />
<palette count="256" format="RGB">
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853F2D803A2E7E3037762C45742B47722B496E2A4E6A2951
6728536326565C265C5724595322575022564E2255482153
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F07E00F18300F28900F29000F39300F39600F39C00F3A000
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EDA60CEBA50FE9A411E5A313E1A113DD9F13D99D14D49C15
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4B1A3D4D1A3E4F19405318435517445817465A16475D1549
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AC0045B00242B4043DBB0634BE082EC20A29C30B27C50C26
E24A08E45106E75704EA6402EC6B01EE7300EE7600EF7A00
F07E00F18300F29000F29300F39600F39900F39C00F3A000
F3A100F3A201F2A502F1A805F0A906EFAA08EEA909EEA80A
EDA60CEBA50FE5A313E1A113DD9F13DB9E13D99D14D49C15
D09815CC9518C79318BE8B1ABB891BB9871DB4811FB07D1F
</palette>
</flame>
Looks great!
I suck at coloring tilings...

Did you calculate all positions here from scratch? I've spent quite a lot of time to position everything properly. It looks like it took you much less time.

I used (0,0) as center of triangle B and (0,1) as top corner and rotated the 3 corners around (0,0) by 120°/240°. For triangle A, I used (0,0) as bottom left and (1,0) as bottom right corner. This way it becomes quite simple.
Much simpler indeed.
Cool! I like it very very much!
thanks
very nice
thank you
Thanks!
Thanks!