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Zueuk

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I'd like to officially declare that I am not against the so called "AI art". It is indeed a very interesting and promising technology... I wouldn't use the term "artificial intelligence" with it though, since there does not seem to be any intelligence there (yet?). The best I can do is to call it "artificial imagination".

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I do not sell my art as "NFT".

If someone or something tries to sell any of my works as "NFT", it's a scam.

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...I wonder how quickly one could train a neural network to filter out all these crappy anime drawings from the fractal gallery Grump 
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Long time ago (during the 2011 new year holidays, to be precise), while thinking about how would I want a new/better fractal editor to look like, I got this idea.
I wanted to be able to combine different transformations in different ways, but I didn't want to get lost while tracing lines (like here, for example) - the usual way of putting nodes everywhere and linking them together did not sound good for me.

Instead, I decided to place things on screen in the order of computation:
- transformations are applied from top to bottom
- transformations on the same level are either all applied at the same time - like with Sum here, or only one of them is applied - like in Choice back there (that's how it looked like 3 years ago :))

editor-UI-2016 by Zueuk

What you see above is a slightly non-trivial "final transformation" for a hyperbolic tiling I made a few months ago.
I certainly find it much easier to work with this, than to manage "xaos links" in Apophysis.

Besides, as I have already said some time before - everything is a transformation. Including the "Sum" - which is a transformation that contains other transformations. This means that it is possible to put anything - not only a simple transformation, but a random choice (also contains other transformations), or another sum inside it.

And finally, here's a low-ish quality render, just to demonstrate the result:
example-FX by Zueuk

Just in case somebody tries to reproduce this in Apo :slow: "Murl" here is the Apo plugin murl2, and the "Sum" part should actually be a "disassembled" version of my old plugin named polypolar. The tiling itself is obviously a 7x3 hypertile.
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Or, for short - Fractasm - is the name of the fractal editor I'm working on. :pc:

Though these days I'm finding myself fractaling more often than coding, which is kind of a good thing anyway - because it means that the program actually does what it was intended to do: makes it possible to find new ways of making fractals.
To do this, I am breaking IFS fractal generation into pieces small enough to be rearranged and combined in different ways. That's why it's called "assembler" :) and also because it exposes some pretty low-level things, like number of iterations, for editing.
Obviously, the editor like this is intended for users advanced enough to know a bit of mathematics and programming... Although, I kind of hope that it will be able to help even normal people :) to understand fractals better... If it ever going to be released of course. :hmm:
This project is big enough to cause overflows in my brain Brainless idiot! so my progress is not very fast. The program still lacks a lot of important features, and I still have doubts about how some things should be done, or should they be done at all... So I can't promise any alpha/beta releases any time soon. In fact, I doubt that many people can figure it out in the current state :slow: it looks pretty alien compared to Apophysis-likes :alien: Besides, although it generally works in the same way, it is not compatible with Apophysis - which means you cannot just load your old "flame" params...

So, if you see me submitting any fractals these days, know that it's Not Apophysis. It is Fractasm. Don't call them "flames" :awwstab: by CYCLER
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Featured

The new editor UI by Zueuk, journal

Fractal Assembler by Zueuk, journal

Not Apophysis by Zueuk, journal

Happy End of The World! by Zueuk, journal

Sporogenesis DD! - now in HD :) by Zueuk, journal