The new editor UI

2 min read

Deviation Actions

Zueuk's avatar
By Zueuk
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Long time ago (during the 2011 new year holidays, to be precise), while thinking about how would I want a new/better fractal editor to look like, I got this idea.
I wanted to be able to combine different transformations in different ways, but I didn't want to get lost while tracing lines (like here, for example) - the usual way of putting nodes everywhere and linking them together did not sound good for me.

Instead, I decided to place things on screen in the order of computation:
- transformations are applied from top to bottom
- transformations on the same level are either all applied at the same time - like with Sum here, or only one of them is applied - like in Choice back there (that's how it looked like 3 years ago :))

editor-UI-2016 by Zueuk

What you see above is a slightly non-trivial "final transformation" for a hyperbolic tiling I made a few months ago.
I certainly find it much easier to work with this, than to manage "xaos links" in Apophysis.

Besides, as I have already said some time before - everything is a transformation. Including the "Sum" - which is a transformation that contains other transformations. This means that it is possible to put anything - not only a simple transformation, but a random choice (also contains other transformations), or another sum inside it.

And finally, here's a low-ish quality render, just to demonstrate the result:
example-FX by Zueuk

Just in case somebody tries to reproduce this in Apo :slow: "Murl" here is the Apo plugin murl2, and the "Sum" part should actually be a "disassembled" version of my old plugin named polypolar. The tiling itself is obviously a 7x3 hypertile.
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© 2016 - 2021 Zueuk
Comments17
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ActorzInc's avatar
This is cool, I'm excited!
moonhigh's avatar
Looks like some incredible work going on there!
ABlipinTime's avatar
Looking good! I assume the sequence is looping, correct?
Zueuk's avatar
1. not looping - iterating :)
2. not this one - it is applied just before plotting the point
ABlipinTime's avatar
*facepalm* That didn't come out how I intended (but maybe you understood?). Just to clarify, I was referring to the fact that your go from Poincare down to Murl. I assume you apply the point at that point. What happens after that? Does it loop back up to Poincare and go through the steps again to get a deeper iteration, or is the depth determined by how many transforms you have connected to each other?
Zueuk's avatar
no, this one does not loop back in any way - all this is what in Apophysis we call "final transform".
the iteration "loop" is not displayed here, but it's not really interesting - it is just a common hyperbolic tiling.
piethein21's avatar
very cool :D can i get a copy? :ninja:
Zueuk's avatar
f--l--A--r--k's avatar
:rofl:

It never hurts to ask. :)
Zueuk's avatar
well at least not yet :D still got some pretty basic things unimplemented
f--l--A--r--k's avatar
:D Understood. Waiting anxiously. :eager:
lyc's avatar
this seq and sum is how chaotica works internally, but of course it's rather pointless without ui support...

looking good :)
jhantares's avatar
great. Will there be a new generator?
Zueuk's avatar
generator? :confused:
jhantares's avatar
it's a new UI, but which program do you use?
Zueuk's avatar
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