Long time ago (during the 2011 new year holidays, to be precise), while thinking about how would I want a new/better fractal editor to look like, I got this idea.
I wanted to be able to combine different transformations in different ways, but I didn't want to get lost while tracing lines (like here, for example) - the usual way of putting nodes everywhere and linking them together did not sound good for me.
Instead, I decided to place things on screen in the order of computation:
- transformations are applied from top to bottom
- transformations on the same level are either all applied at the same time - like with Sum here, or only one of
Or, for short - Fractasm - is the name of the fractal editor I'm working on. :pc:
Though these days I'm finding myself fractaling more often than coding, which is kind of a good thing anyway - because it means that the program actually does what it was intended to do: makes it possible to find new ways of making fractals.
To do this, I am breaking IFS fractal generation into pieces small enough to be rearranged and combined in different ways. That's why it's called "assembler" :) and also because it exposes some pretty low-level things, like number of iterations, for editing.
Obviously, the editor like this is intended for users advanced eno