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Description
based on the same mesh as the previous version, just relit and rerendered...
struggled for ages with this version. It was originally started before the first version, but I kinda went off on a yellow tangent and finished version 2 first, which the became version 1 (wierd, I know... my head hurts thinking about it). This went through at least 4 different colour versions, starting as black and yellow, going to purple (yuck) then blue (even more yuck) before settling on smokers cough brown. Not really sure about it, but it kinda works in itself. Its also probably lacking a lot of 2D, but I really didnt want to overload it too much. I guess I'm very much still learning this style so u guys have gotta hang in there with me!
Meshed and rendered in 3DS. Completely b0rked in Photoshop.
Z.
struggled for ages with this version. It was originally started before the first version, but I kinda went off on a yellow tangent and finished version 2 first, which the became version 1 (wierd, I know... my head hurts thinking about it). This went through at least 4 different colour versions, starting as black and yellow, going to purple (yuck) then blue (even more yuck) before settling on smokers cough brown. Not really sure about it, but it kinda works in itself. Its also probably lacking a lot of 2D, but I really didnt want to overload it too much. I guess I'm very much still learning this style so u guys have gotta hang in there with me!
Meshed and rendered in 3DS. Completely b0rked in Photoshop.
Z.
Image size
1600x1200px 411.31 KB
© 2004 - 2026 zilla774
Comments45
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Its like a vector building sort of. You can't directly define the outlines of the entire structiure, which I think is a nice touch, because your mind just fills in the gaps essentially - you can see it IS a kind of building, but looking at it logically, you don't lknow how you make that assumption.
Magic Eye anyone?
Magic Eye anyone?






































