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Four Rivers Art Upgrade
By ZauberParacelsus   |   Watch
8 2 261 (1 Today)
Published: January 16, 2016
© 2016 - 2019 ZauberParacelsus
Presently I am working on redesigning the canal city of Four Rivers.  The following is a quick render of three city blocks, rendered in Blender with the Cycles engine, using Branched Path Tracing and the Adaptive Sampling patch.

Each building is actually a particle, and the particle system is designed to spawn a random building from an object group.  As well, the material nodes for each building are designed to use the Object Info node to randomize their coloration.  Blender can do some pretty cool stuff!
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Comments (2)
ZauberParacelsus's avatar
ZauberParacelsus|Hobbyist Digital Artist
Aye, thanks.  And I've found more cool stuff, like the "Boids" particle simulation.  Thinking of using that to simulate foot and boat traffic.
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MD5K's avatar
MD5K|Hobbyist Digital Artist
Thats good.  And yes blender can do some pretty cool stuff.  
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