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Zantetsukens-Cut

Cat loves food, yeah yeah yeah!
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Artist // Hobbyist // Digital Art
  • Jan 11
  • United States
  • Deviant for 7 years
  • They / Them
Badges
Super Llama: Llamas are awesome! (25)
My Bio

2021 - so I will always be grateful for Xnalara without it I would have never started 3D modeling but it's obvious the program will never have a real update again so continuing to invest time on it seems pointless when way better options exist and my new main program is now Daz3D. its just as easy to use offers way better graphics real-time and actual rendering plus I'm kind of likeing making my own unique characters rather than what is just from videogames. but I still wish I could Easily import the XPS format into Daz3D because it's not the models that are outdated it's the software used to view them and I still like the way the XPS format is structuredbut some day I'm sure this will be a reality. But I'm going to start releasing custom models for Daz3d soon theres just a few more tricks I need to learn to make this happen. So in the mean time I'm just going to keep uploading my renders.


2020 - Just the last old school xnalara model artist left on deviantart.

Let's give it up for the fallen great ones they and there legendary modeling skills you will be forever missed. if not for them I'd have no skill my self. And if you don't know who they are you missed out on xnalara golden years. Because nowadays everything has fallen apart. If I see one more mesh mod made using the Doa5 body I'm going to find a way to reach through the screen and strangle that person. It's tuning us in to a one trick community. It's time to grow and bring the individuality back to are creations and not mass produce the same thing over and over again.


2015 - I never touched 3d modeling software until 2012 when I found xnalara. before that I was into program modification, on everything from basic application activation cracking to windows and android interface/control customization and manipulation also some light network security penetration hacking. but a series of unfortunate events led to an abrupt end of my hacking endeavors. after that I only really used a computer for basic internet use and android rooting. but after messing with xnalara for a while I figured I try my hand at 3d modeling, and thanks to the knowledge I gained manipulating and twisting programs it allowed me to quickly learn and excel in mesh modification and design. and now can do just about everything whether it be texture creation, customization and mapping or mesh designing/editing and advanced armature rigging. but I also know for every one thing I do know there's 10 more thing I don't know.

the best thing I've learned when modeling is don't fall in to a routine keep trying different ideas and concepts. try not to make a model the same way twice because when you fall in to a routine, you are no longer learning.


Favourite Movies
Cruella, Ready player one, Alita battle angel, Patema Inverted, Ghost in the shell, Deadpool, iron man, the wall, pulp fiction, Cybel, Four rooms, hitchhiker's guide to the galaxy, most Kevin Smith movies, scanner darkly, FF7 advent children
Favourite TV Shows
Rick and Morty, Dream Corp LLC., ATHF, robot chicken, perfect hair forever, adventure time, Gumball, Unikitty, workaholics, Tim and Eric Awesome Show Great Job, Knight Rider, Cheyenne Cinnamon and the Fantabulous Unicorn of Sugar Town Candy Fudge
Favourite Bands / Musical Artists
NofX, afi, dead kennedys, pink floyd, Silversun Pickups, Metric, K-Flay, NERO, infected mushroom, muse, metric, modestep, me first and the gimme gimmes, 311, jon lajoie, no buffer
Favourite Games
Cyber punk 2077, gal*gun, watch dogs, code vain, days gone, last of us, dusk diver, Raging Loop, death stranding, dead space, WET, alice madness returns, ff7/ff8/ff15, red dead redemption, GTA, deus ex, bioshock, legacy of kain blood omin/soul reaver,
Favourite Gaming Platform
PS4/pc
Tools of the Trade
Daz3d, GIMP, blender, XNALara, Cloak, make human, Face-Gen, meshlab, 3d max, Utorrent, windows,
So for some reason today I was playing with Makehuman. Really it's pretty much a wannabe daz program and hasn't changed much in 7 years (kinda like XNALara) , but I started to have a weird thought and I think I'm going to attempt it. I'm going take the base model from makehuman and set it up as a new base model in Daz studio. It has built in genitalia no need for a geo-graft. I'll add some subdivisions better eye and nail geometry and rigged with my flex armature design hell I'll even shape it like a Genesis model . But it would be great for low end machines you could use an 8k texture map and still use less resources than a Genesis model because the whole body surface is on 1 texture map, while while a Genesis uses 3 or 4 map. The other idea would be to uv map a Genesis to utilize the makehuman maps. It just sounds like a fun project.
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BAD BONE ROLL THE UNSPOKEN ISSUE IN XNALARA Have you ever wondered why some models have weird finger movements or arms and legs that won't move straight? this is caused when a model is not perfectly in t-pose when exported. When using any modeling software it keeps track of current bone positioning or the bone roll. but when exporting to xnalara it doesn't transfer the current bone roll data from blender its set back to 0 across all axis's. combating this is done in blender make sure before exporting a model it is in a t-pose plus you can go one step further and look at each bone individually using the manual bone position controls. each bone should go perfectly straight vertically or horizontally across 1 axis. Some bones can't be help or don't need to be. so focus on the bones in the arm, legs, fingers, and toes. I learned this when rigging the eyes in my Alice model were straight movement was key or her iris's and pupil's would have never moved right. When it comes to this issue
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j'aimerai bien avoir un lien xps du modèle Pandora 2 si se la et posible  merci
Happy birthday mate ;>
Happy Birthday buddy 
I like your Deviant ID picture :)
thanks, made it in gimp