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:iconzack113:Zack113 posted a status
Mario Odyssey: Absolutely the choice of October! Cool!
New Kirby game: I've been waiting for another Kirby game that has power combination for a loooong time! Cool!
Superstar Saga remake: Not gonna spend much money on it, but it's still a pretty nice remake. Cool!
New Yoshi game: Would it be better if it's on 3DS? It has many features that would be cooler in 3D. But anyways, Cool!



Mario + rabbids: ......Not so cool.

Devious Comments

:iconcartoonwatcher1234:
CartoonWatcher1234 Featured By Owner Jun 13, 2017
No mention of Sonic Forces? Dude...have you seen the new trailer?
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:iconzack113:
Zack113 Featured By Owner Jun 13, 2017  Hobbyist General Artist
I was listing all Nintendo stuff right there. And yes, I saw the new trailer for Forces. To be honest I'm now a little bit disappointed in Forces right now. Maybe my expectations were too high for it several months ago, but it can't get me very hyped for it now. I mean sure, the coming back of Chaos, Zavok, Shadow and Metal aren't bad, and the new villain is cool, but I DOUBT whether they'll make'em count. They'll have to make up a good story for that. Also, the level design is not as good as I thought. I'm worried for Forces. Really worried.

Also, my hype all went for Mario Odyssey right now! Its trailer gave me a LOT of surprises, and the release date's eariler than expected too! Totally looking forward to it.
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:iconcartoonwatcher1234:
CartoonWatcher1234 Featured By Owner Jun 13, 2017
I'm a bit worried too, but I'm also hyped because of the raw potential. I personally don't see how the overall level design is bothering you, maybe you could explain that in further detail to me, but I see the potential for a story in full swing here, and it's very important to note that the whole theme of this game seems to be alternate dimensions. Classic Sonic is apparently not "younger" Sonic, he's a Sonic from an alternate dimension, which is revealed through dialogue by Eggman during the Egg Dragoon boss fight in Green Hill Zone. This is possibly a great big multiverse game, which could easily explain the existence of all the baddies the team is facing. Shadow and Chaos being evil again, it's possibly these guys were ripped right out of space and time and placed there to go against Sonic, which would mean Shadow and Chaos Prime are still out there somewhere, or maybe Shadow is a double agent pretending to work for Eggman to gain information for the resistance. He's the only one of Sonic's allies that Eggman would even remotely trust, even Rouge wouldn't cut it due to her G.U.N. employment. 

They are throwing out deep concepts and the gameplay looks like it'll be the same as Colors and Generations for all the gameplay fanatics, so at this current moment in time, I can't see how this game could be disappointing. Maybe you can explain your point of view a little more.
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:iconzack113:
Zack113 Featured By Owner Jun 13, 2017  Hobbyist General Artist
Potential? Of course. 06 had potential, and it become the glitchfest we all know. Lost world had potential, and it's now what it is (I ain't judging). Sonic Synergy had potential, and it became Sonic Boom: Rise of Lyric. Potential is great, but ruining the great potential is the saddest thing in the world. And due to the past experiences, I highly doubt whether they'll make it or break it.

As for the gameplay, yup, the classic platforming and the Modern boosting are the same as Sonic Generations, my favourite Sonic game till now. But hey, I was talking about level designs. They're not terrible of course, but they just seem a bit duller than I personally expected. I've played a lot of Generations MOD levels, and I know which ones are good and which ones aren't so good.

A stage in a Sonic game can roughly be divided into 2 parts, one is where the player's fully employed in playing, such as jumping, sliding, platforming, skydiving and so on. The other is when the player isn't quite employed in playing, such as when you spam your boost, when you hit some boostpad, or when you bounce off mutiple springs set in place. The former part can get the player interedrted easier since it requires the player to interact with the game to have fun. So how does the latter part makes the player enjoy? There can either be: (1) some unusual structures (such as the dual loops in Radical Highway, the crazy corkscrews in Frog Forest, etc.), (2) some cinematic scenes (such as the giant chopper in Generations' Green Hill act2, the exploding Plants in Generations' Chemical Plant act2, etc.), (3) some beautiful scenery to enjoy (such as some attractions in Colors or the nice environment in Unleashed), or (4) some cool camera angles (often seen in sone re-imagined mods for Generarions.) These are what gets the player interested even though he doesn't need to do much to progress.

Now look at Forces. Green hill, a place less realistic than in Generations but still looks not bad due to the use of Hedgehog Engine 2. That aside the point, the level design of this stage is not bad. But look at the end of the stage, the choppers coming out one after another? That doesn't feel like anything. Even a little bit cheap, in my personal opinion. The ending of the ice cave level in Lost world is kinda similar to this, but I think it's kinda cooler than the ending of Forces' Green hill, due to the camera angle and stuff.

Now moving on to Modern Sonic's Park Avenue stage. Cool view at the beginning, not bad. And a path you spam your boosting. I know, it exists in every modern Sonic game. But look at windmill isle. Boosting through the narrow lanes between the houses really makes Sonic seem he's so freaking fast, which is really amazing for the first Modern Sonic entry in the series. Same thing goes for Generations' green hill act 2. The curves of the roads makes boosting through them a feast for the eyes.

What about Park Avenue in Forces? Well, I don't think it's as good. The road in the beginning, especially the upgoing stairs, makes it feel a bit off. When a things move fast along the slope and reached the top it would most likely hop a little bit. Former Sonic games didn't feel strange at all since the roads are smoothly curved to make Sonic's movement smooth as well, but the top of the stairs is angled, which is commom in real life, but would make Sonic's movement seem strange in a subtle way. And there's also a camera angle changing when Sonic runs through a U-turn and Amy said Shadow has been spotted. That camera angle should have been epic, but in reality it looks a bit lame. It just closes in Sonic and the road, without showing much to the background. I hope they can alter it a bit so it would show more of the background (which is pretty epic to watch). A better example is when Sonic grinds on the rail and goes around. That one's much better.

And I also wanna talk about the 2D sections of Sonic's stage. I don't mind 2D sections in Modern Sonic's stage, but since the classic Sonic's concept was already pulled out in 2011, modern Sonic's 2D section shouldn't be focusing as much on platforming as before, like in Colors. I think Generations and Unleashed did a good job on some of the stages, where Sonic can still go through the 2D sections very flawlessly and smoothly when a normal player plays it as the game intended. (I said “normal player” because an expert player can play through almost any stages smoothly, even the ones involving a lot of platforming such as Sky Road Zone 2 in Lost world.) But I see in tge Park Avenue's 2D sections, it involves quite much platforming which slows down the whole process, which I think feels more like a classic Sonic stage. It would be regarded as a way to cater classic fans if it's in Unleashed and Colors where Classic Sonic isn't a thing, but since Classic Sonic's alrealy here and his stage is already defined to involve much platforming, Modern Sonic's 2D parts shouldn't be like this IMO.

I might not be an expert in this field, but that's honestly what I think about the footages shown till now. But don't get me wrong, I'm NOT losing faith. I sincerely hope it can turn out to be a good game, for all Sonic fans and non-Sonic fans to enjoy.
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:iconcartoonwatcher1234:
CartoonWatcher1234 Featured By Owner Jun 13, 2017
Phew, okay then. xD Didn't expect THAT much clarification but okay, you certainly made your point clear! So your main concern is mostly about raw level design and gameplay, it's not really the story or anything like that that's got your attention. Fair enough. Still, since they're using a working formula (at least for a vast majority of players, I still miss my Adventure control scheme), I doubt they'll do much to hurt it. It's still gonna be the same basic structure everyone enjoyed in Colors and Generations...not that I count Colors as a 3D game since 99.9% of the time you're doing 2D platforming, but I digress.
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