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:iconzack113:Zack113 posted a status
Downloaded Super Mario Run for Android today. Personally I think it's pretty fun and the purple and black coins are pretty challenging.
Also it left me wonder whether there will be a brand new 2D Mario game on Switch. If so, I'll definitely gonna buy a copy of it.

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:iconcartoonwatcher1234:
CartoonWatcher1234 Featured By Owner Mar 23, 2017
Mario always does the same stuff, but I guess that's why he makes money. Same everything with just new levels. I'll be surprised if Odyssey isn't just a more Earth-based version of Super Mario Galaxy. 
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:iconzack113:
Zack113 Featured By Owner Mar 23, 2017  Hobbyist General Artist
Why do you say that? Every Mario game comes with new power-ups and new kinds of things based on features of the console, of course they aren't always the same stuff.

Also, Odyssey will most probably not be like galaxy, cuz it might return to the relatively open world like 64 and sunshine. Also, hat-throwing stuff is of course a brand new stuff that might come in really handy.
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:iconcartoonwatcher1234:
CartoonWatcher1234 Featured By Owner Mar 23, 2017
The power-ups are different but the core of the gameplay is largely always the same. Jump, run, and a new gimmick here and there to give the illusion that the game you're playing is different from the last one. True, perhaps the hat-throwing will add an extra dimension to the gameplay, the same way F.L.U.D.D did in Super Mario Sunshine. That's what Nintendo needs to do, bring back F.L.U.D.D. and do another Super Mario Sunshine game, I had more fun with that game, even with all its flaws than I have with most of the other games that have recently come out. The way they're programmed nowadays, it practically DEMANDS that you have a group of friends to play with, because that's when the game is the most fun. But by yourself? It's meh. Sunshine was a 1-player campaign surrounded by the core idea of it being a 1-player game, and (here's a big thing for me) I was able to use the Gamecube controller to do it.

One of the biggest reasons why I've been so turned off lately by Nintendo's software is because of the way they make their hardware. First it was the Wii controls, and I was able to kinda get used to that, then it was the Wii U gamepad which was MANDATORY for a lot of their games. I miss being able to just have a controller and play the game, I don't wanna have to look at two different screens to play the game, and it was the most brilliant move Nintendo ever came up with when they decided to create Gamecube adapters for Smash 4, realizing that almost ALL hardcore Smash fans used the Gamecube controller to play it.

They need to start letting the Gamecube controller be a thing again. I want to be comfortable when I play a game, and that controller is the best feeling controller I have ever held in my hands to date. Everything is where it should be. The buttons, the C-stick, the directional pad, the analog stick, it's brilliantly crafted and if they decided to let games adapt to that controller again, I firmly believe they would see an influx of gamers returning to play games again because FINALLY their forced gimmicks (motion controls, gamepad, etc) were gone.

Sorry, this turned into a rant. Heh.
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:iconzack113:
Zack113 Featured By Owner Mar 23, 2017  Hobbyist General Artist
OF COURSE the gameplay should be largely the same, because running and jumping all over the place is what makes Mario Mario, the most basic platforming game. Nobody should change it or else it's not Mario anymore.

Bringing back FLUDD doesn't sound very clean I suppose but adding something similar that would add much new elements to the gameplay is pretty cool, and I guess the new hat trick can do the job if they handled it nicely.

About the fact that some of the recent games needs multiplayer to be the most fun, that's one intention of Nintendo, dude. They don't want people playing their games to be game nuts and shut themselves from the outside world. They want you to have fun with friends, just like the children in the days when video games weren't born and we played some simple games with other kids. And also I don't really think that those games are really “meh” when played singleplayer. They can be less fun played alone but it's still pretty fun IMO.

When it comes to a Gamecube controller, I can't really discuss much about it because I've never owned a Gamecube. WiiU gamepad sounds not so cool, Wii remote is slightly better, but wait, you were saying you still haven't got used to motion controls? Dude, I do find some people complain about those motion controls when I watch some LP videos, but I really do think they don't suck THAT much. When I got used to it, it's actually comes in pretty handy, especially when you can combine motion controls with non-motion controls, like when you aim for the target before shooting an arrow in BotW. And when it's only motion-controlled, it still can be okay, like the Sonic Lost World Special stages, I personally think that they are the most interesting Special stages I've ever played in a Sonic game, just because it makes full use of the gyro-controls.

But that's just some opinions from a guy who have already got used to motion controls. If you still can't really get over it, you can pretty much turn them off in recent games. But I must say I am actually having fun with motion controls.


(Also, just my personal guessings, another reason I think they're making those motion controls seem really important is that emulators can be developed faster than anyone would've thought. They can emulate the game just like when they're running on real consoles, but motion controls can't be fully emulated. And thus, if you want to fully experience what the game really is, you'll have to buy a real console. Good for Nintendo I suppose.)
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:iconcartoonwatcher1234:
CartoonWatcher1234 Featured By Owner Mar 23, 2017
Well as much as it would make me sound like a lonely individual, I don't exactly have a ton of friends that I can invite over anytime I want to play games, which means I am usually playing a solo act. I come from a state of mind where I have to be convinced to play a game. What about this game is so special that I just GOTTA drop 300 dollars to buy a brand new console and then pay 50 or more dollars to purchase the game, along with any extra necessary hardware that might be part of the game because of a gimmick that was thrown in. See, Breath of the Wild is tempting to me, because they expanded and improved on the Zelda formula, giving us dungeons as usual, but in a new way and extra added elements to add to the immersion of the game. Voicing and a truly deep tone to the story beckons me to come on for the adventure, gives me the emotions I'm looking to experience when I play. If I can get all that, then I'm willing to fight through all the extra gimmicks because you've got me hooked by more than just by gaming self, you've sucked in my desire for a story and gotten me emotionally involved with the characters.

This is why I haven't been excited for Sonic in a long time, they stopped doing that.

My feelings towards pure Mario gaming have soured because it's the same type of game as I would play with the controller that I DO like, but now with extra added gimmicks that demands I stop playing the way that I'm used to and do something different with a controller I DON'T like. Why should I buy a brand new Mario game when I can just play Super Mario 64/Galaxy and get a very, very similar experience to whatever else might come out? Or heck, if it's a 2D platformer, just remake them in Super Mario Maker and save yourself the extra cash. Is there a story that should grab my attention? Emotions to invest? No? Next please.

That's why I'm very excited about both Sonic Mania AND Sonic Forces. Mania because of the refined and improved classic 2D experience, with - I believe - a small story just to keep it from being "game character starring in video game: the game." And then Sonic Forces...well let's just put it this way, it's being directed by the same guy who came up with Sonic 06, which was a little TOO heavy in story but honestly it would've been glossed over in the minds of fans if the gameplay had been on point. Now with the gameplay returning to the tried and true boost formula along with Classic Sonic along for the ride to give the 2D folks their fun, gameplay enthusiasts will be satiated. If they can give me a story that will make me care about what's happening, along with characters who are like they're supposed to be and not just background punchline characters (Knuckles caring about the Master Emerald again would be a TERRIFIC idea, fwiw), then they could potentially have one of the best Sonic games since, well, Generations. And btw, Generations was only good gameplay-wise. Pontac and Graff's writing was as cringey as ever IMO. Please give me a writer who knows the history and lore of Sonic the Hedgehog (which both Pontac and Graff have ADMITTED they don't) and actually CARES about the story and I will be a happy camper.
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:iconzack113:
Zack113 Featured By Owner Mar 23, 2017  Hobbyist General Artist
I guess that's also why they only announced a 3D-Mario game then, since 3D Mario games tend to bring more exciting elements to make the game SPECIAL out of the similar basic gameplay style. But anyway if there will be a 2D Mario with some new power-ups that can actually catch my eyeballs (unlike the golden flower from 2 and the acorn from U), I'll gladly buy it. Mario maker can't really make it though.

Also, talking about Forces, it's actually one game that I really want to get ever since the first trailer was shown. I've predicted that fhey will bring back the boost formula and the gameplay will be much similar to generations. And Generations is my favourite Sonic Game of all time (of course, from the perspective of gameplay. it's story isn't even as interesting as Sonic BOOM wiiU.) Now that we'll get a Generations-like gameplay, and perhaps a better story, it will definitely replace Generations to be my most favourable Sonic Game of all times. Hope it turns out good.
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:iconharuau:
haruau Featured By Owner Mar 23, 2017
I don't have that because it's the same tactic that telltale pulls on their mobile stories, a small demo, a few levels then a big paywall for more content! No thanks.
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:iconzack113:
Zack113 Featured By Owner Mar 23, 2017  Hobbyist General Artist
In my opinion, the problem is not from the game itself, it's just how Nintendo operates the selling and stuff. The game itself can be enjoyable as a mobile game.
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:iconharuau:
haruau Featured By Owner Mar 23, 2017
True.
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