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This is the electric violin I designed half a year ago for my next graphic novel, Fisheye Placebo. You can see this original design here
:origin()/pre08/3ae5/th/pre/f/2012/048/2/2/22045a0627f374bc4ff9a7cc505809ba-d4q10pu.png)
:origin()/pre10/3f34/th/pre/f/2012/041/1/d/fisheye_placebo__solo_for_the_self_by_yuumei-d4p97yp.jpg)
This particular drawing used a 3D model that I built in Sketchup (the other two were hand drawn) which I then added a few filters and painted over to take away the stiff 3D look. All this is for testing out the techniques I mentioned in this 3D background tutorial
:origin()/pre11/925b/th/pre/f/2012/205/e/f/3d_background_tutorial_by_yuumei-d58fpqc.jpg)
I noticed in some of the tutorial comments that not everyone understood why I choose to use 3D models, and asked if that's "cheating". I want to emphasize that the sole purpose of using 3D is for the sake of speed. Since Fisheye Placebo will be a fully colored panel by panel comic, it would save a lot of time to not have to draw the same background over and over again. The goal is to tell a story in a time efficient manner, not to see who can draw the best background without reference. So unless I'm lying about not using 3D when I actually am, it's not cheating, it's just a faster workflow. Nevertheless, it's still important to learn how to draw without 3D aid. I only started using the techniques mentioned in my tutorial about 1.5 months ago. Everything else before that was hand drawn. If you do not learn the old school way of drawing, you would not have the skill set you need to paint over the 3D models to make them look less stiff. 3D is not an easy way out of learning how to draw, it just speeds up the process for those who work in the comic industry. I hope that clarifies any confusion!
For other artwork I that I have yet to post on dA, check out my facebook or tumblr
Image size
750x378px 174.28 KB
© 2012 - 2025 yuumei
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