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Yughues's avatar

How To Use My Packs

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Well, some people need a lil help with my packs (2d & 3d)

it's a HUGE tutorial that's why it's in an archive
tutorial divide in 4 jpgs

Hope it's clear enough =)


Other Packs : [link]
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JohnRavenwolf's avatar
I'm going to try some of this 3d stuff, I suck at it but i want to make cool backgrounds and stuff to use in my photoshop artwork, might be a dumb question but can you save a picture file after you render this stuff?
Yughues's avatar
You can use Marmoset Toolbag 1 (the 2 is non-free). You can do screenshots/renderings very easily, and with masks.
You choose the angle of the camera, the lighting, etc etc. Very easy to use, their software is really user-friendly.

www.marmoset.co/toolbag/legacy (v110)
Is there any way to import a 3D model completely without having to reassign all the Diffuse, normal and specular maps??

Im using blender and it only alows me to import the .obj
Yughues's avatar
It's because you don't use the material editor.
A quick research and you will find plenty of tutorial about creating a material in blender.
Pedro-GFX's avatar
You Are Perfect Brother
trooper707's avatar
Thanks dud....
Yughues's avatar
You're welcome :thumbsup:;)
trooper707's avatar
It's Grait but how to get tutorials
Plz reply...
Yughues's avatar
Download button.
Pipann's avatar
Thank you for this very resourceful tutorial.
Yughues's avatar
you're welcome :thumbsup:;)
NicolasGuzman's avatar
My friend, I'm trying to import this in the UDK, but I dont really now how, could you please help me out?
Thanks
Miura99's avatar
To import to UDK u need to export the whole thing as a .fbx, this format will not only export the mesh but it will also make a small "package" which will include the textures and the UVs of the mesh!
NicolasGuzman's avatar
Hello bro, thanks for answering. This pack doesn't come with that format ( .fbx ). What do I do?
Once you use an .rar defragmeter to open the file, place your mesh into the directory you'll use in UDK. Should be as follows: UDK-2011-07 (whichever version)> "UDK Game"> "Content". Place the mesh in the empty space below the folders. Now when in UDK, go to Content Browser and "Open external Package" button on bottom of browser. Select appropriate file. When it's in the browser, right click and edit the mesh. Add any collision you want, then save the mesh back into the same place as directed. After this, find the mesh file in that corresponding location in the file chooser on the left side of the content browser. Right click and pick "fully load". Now save your map and packages and it should be done.
NicolasGuzman's avatar
Thanks bro!
you totally saved my life!
Best regards
Yughues's avatar
I can't really 'cause I don't use UDK but you can find many helpful tutorials on Youtube :thumbsup:;)
NicolasGuzman's avatar
Thanks bro, i'll check that out.
By the way, which software do you use?
Yughues's avatar
8Monkey Lab Marmoset toolbag
skebz's avatar
I use Maya and I've done a bit of UV Mapping but downloaded this to see if it was similar to how you do it in Maya :) Thanks for your awesome stuff :D
Yughues's avatar
thank you :thumbsup:;)
you're welcome :thumbsup:;)
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