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Yughues's avatar

Free Weapon Box Pack

EDIT : add a "mask" map for people who wants to customise the colored parts

The previous was a mess ^^;
Fixed the mesh, the normal map (32bits instead of 24bits which created artefacts) and added a second diffus map.

Youtube : [link]

Other Packs : [link]

Commissions : [link]

2nd pack: [link]
3rd pack: [link]
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This works fine both with UDK and Unity, I'm messing around until i get experienced. I'll show you anything i managed to do.
dactilardesign's avatar
I think this fits a game I am working on. I'll show you later :)
Xeledus's avatar
amazing, I only wish there was an opened version of the model. I tried to do it my self but im not too experienced.
Yughues's avatar
ZeroStrike's avatar
Just a question: Why would you use 32 bit over 24? Less artifacts? Do you keep your normals sharp or do you blur then at all?
Yughues's avatar
Like I said in the description, I use 32 bits over 24 because in 24 bits artifacts appear (I don't know why).
I never blur my normals, au contraire I sharpen them just a bit.
J-Century's avatar
Man you should make it green or maybe some camo!! =D
Yughues's avatar
There is a green map. In this package you have a white and a green map =)
But the camo is a nice idea, I add to my list :thumbsup:;)
Yughues's avatar
Thank you :thumbsup:;)
This time is the good one :D
Dracoart's avatar
I used this stock here: [link] It really came in handy to hide a reflection I couldn't make! :giggle: Thanks!
Yughues's avatar
You're welcome, nice work :thumbsup:;)
Habatchii's avatar
Habatchii says;

Very well. These look very similar to traditional tradeshow backdrop casings. I'll alert you if we include them.

sillentassault's avatar
karanua's avatar
They don't come much moe ubiquitous than these scene fillers that is and you've done a grand job setting this pack up for the miniscule resources required, very good work :)
Yughues's avatar
thank you very much :thumbsup:;)
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