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Yughues's avatar

Free Plastic Barrel pack

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32 Comments
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Youtube : [link]

Other Packs : [link]

Commissions : [link]

HowToUse Tutorial : [link]

Free to use or modify - fav & give link if you like or use it ;)

references : www.cgtextures.com
Comments32
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Elgamuza's avatar
I´d love to buy 4 or 7 of these, but only the ones which have a removable top.
Hey!, nice model, Im using it to try out and learn to import models into Unity3D, This is the tutorial that referrs to your content:
blog.spiralgraphics.biz/2010/0…

Any idea what alternative (free) I can use besides genetica to solve those issues with the normal maps? :P
Im working on this as a hobby for now and cant really afford licenses yet :(

Cheers and keep up the good work!
Yughues's avatar
Maybe try invert the red & green channel in Unity.
If it's not possible I should consider reworking it a bit. ^^;
CRV3N's avatar
So awesome thanks alot! . . how do you unwrap and retain the UVs on your models?
Yughues's avatar
Thank you :thumbsup:;)
I usually use 3dsmax or Roadkill for the UVs.
dactilardesign's avatar
Nice optimized stuff.
Yughues's avatar
elmensajero's avatar
Nice too; really good job.
Could be useful to know the barrel's measures.
Yughues's avatar
You can scale objects in every engine/SDK so it doesn't really matter. =)
Pac-Mau's avatar
Wow! This work looks so real!
Yughues's avatar
karanua's avatar
Always useful things like this and the low polycount yet superb mapping makes them excellent scene fillers. This is one seriously huge update :D Looks like a lot of hard works gone into preparing this and the other packs, a great thanks for the props :D
Yughues's avatar
& there are still 6 packages I have to work on :D
Thank you very much :thumbsup:;)
stevelois's avatar
Sorry if I wasn't enough detailed in my explanations. I'm a French guy so I do my best to make myself understand.

When I ask about the converter, it was to import the meshes the Unreal Editor that come with Unreal Tournament 3, which is a earlier engine with much less capabilities than UDK. UDK as been made for moders, game developers & such, not for mappers who still make maps for UT3 with the "old" editor & most of us are maping as a hobby not as a career or something alike.

But now, since you explain the process, I know what to do.

THX anyway, I appreciate your quick response.
Yughues's avatar
Ah ok.
Ben dans ce cas je n'en connais quand même pas ^^
J'ai jamais touché à UT3 ni UT4 d'ailleurs. J'ai touché à l'UDK seulement pour avoir un aperçu ingame de mes travaux.
Autant dire que j'y connais rien :D

Yep, j'suis français, fallais jeter un oeil au profil pour le savoir ;)
stevelois's avatar
Those meshes along many others are symply awesome :D

Therefore, can you suggest me a good converter to convert FBX & OBJ files in TGA files ? The goal is to import the meshes in a package to use withing the Unreal Editor.

I already started to make a pack that contain some of the 3D textures & I want to make a complete pack that include all your awesome work so I can use them in my maps. Full credits will be giving to you of course for making all those really nice assets ;)
Yughues's avatar
I think you don't get it.
You can't convert 3d meshes (.fbx or .obj) to an img (tga) ^^; They are 2 different things.
.fbx & .obj are for the 3d meshes and .tga for the maps.
.fbx & .tga are compatible with UDK.
You can use my packs in UDK. You just have to import them & to create the material with the UDK material tool.
I don't provide the .upk file, a bit too heavy & it give you the possibility to do what you want with the maps.
karanua's avatar
Something thats always usefull.
SpiralGraphic's avatar
Thank you for making this excellent model available! I've created a tutorial that makes use of it at [link]
Yughues's avatar
you're welcome :thumbsup:;)
senor-freebie's avatar
Would be awesome to see with a real time displacement map on it, akin to Direct3d 11.
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