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Free Grass Pack 3 Alt. Meshes by Yughues Free Grass Pack 3 Alt. Meshes by Yughues
Alternative package of the previous pack : [link]

I noticed that the render under 3dsmax is faster with more polys 'cause of the opacity =/

Other Packs : [link]

Commissions : [link]

Free to use or to modify - fav it if you use it & give a link if you post some art or else with this inside

HowToUse Tutorial : [link]
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:iconelyace007:
elyace007 Featured By Owner Sep 1, 2017
Thank you you're the best man aaaaalways
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:iconyughues:
Yughues Featured By Owner Sep 1, 2017
You're welcome =)
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:iconzebumper:
zebumper Featured By Owner May 17, 2016
wow ! thanks a lot
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:iconadrenen:
Adrenen Featured By Owner Jul 18, 2013  Hobbyist Digital Artist
Thank you very much for this , i was looking for very nice grass with smaller transparent areas and i'm also not so good at grass making + hard to get some texture .
Thanks a lot ^^
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:iconyughues:
Yughues Featured By Owner Jul 18, 2013
You're welcome :thumbsup:;)
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:icondeargruadher:
DeargRuadher Featured By Owner May 28, 2013
Thanks for the great work, I used it here (modified to green version) [link]
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:iconyughues:
Yughues Featured By Owner May 28, 2013
Nice work :thumbsup:;)
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:icondactilardesign:
dactilardesign Featured By Owner Mar 15, 2012  Hobbyist Digital Artist
In some hardware (iPhone, iPad etc) it's better to render more triangles that big transparent areas, which require more calculations.
So your approach is suitable for games.
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:iconyughues:
Yughues Featured By Owner Mar 15, 2012
Glad to hear that :)
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:iconfiskus:
Fiskus Featured By Owner Feb 22, 2011
Though this looks very convincing, I'm really wondering why you decided to use that many polygons on the grass.
You could have simply went with 1 plane. 2 tri's and you're done.
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:iconyughues:
Yughues Featured By Owner Feb 22, 2011
I did, look at the 1st version of this package [link]

In 3dsmax, this package is a bit faster to render than the 1st one.

I hope in the future we will be able to use at the same time GPU & CPU to do the renders with 3dsmax (or other). GPU is way faster than the CPU =/
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:iconfiskus:
Fiskus Featured By Owner Feb 22, 2011
Ah yes. I do see it now. My bad! I'm used to keeping all of my stuff low poly, so it kind of caught my eye.

There is a simple explanation though for the faster render time in, quite frankly, every renderer. It's that opacity maps require much more calculations than a simple polygonal mesh. So the more polygons you have to define a shape, the less opacity space you need and the shorter the render time is. :)
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:iconyughues:
Yughues Featured By Owner Feb 22, 2011
Aha, that's what I though :D
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:iconvboyz:
Vboyz Featured By Owner Sep 26, 2010   Digital Artist
thnx man :D
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:iconyughues:
Yughues Featured By Owner Sep 26, 2010
:thumbsup:;)
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:iconpoopgoblyn:
Poopgoblyn Featured By Owner Sep 23, 2010
nnmmm don't most game engines use billboarded grass now a days?
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:iconyughues:
Yughues Featured By Owner Sep 23, 2010
I don't know =/
but this version is especialy for the software's render.
As I said in 3dsmax the render is faster with this version, it doesn't use the GPU yet for the renders but it will soon xD
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:iconpoopgoblyn:
Poopgoblyn Featured By Owner Sep 23, 2010
:D
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September 23, 2010
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