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Free Ammo Box Pack by Yughues Free Ammo Box Pack by Yughues
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HowToUse Tutorial : [link]
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:iconfantasyart0102:
FantasyArt0102 Featured By Owner Aug 29, 2015  Hobbyist Digital Artist
I used your wonderful stock here link

Thank you Hug 
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:icon1devilishdude:
1DeViLiShDuDe Featured By Owner Dec 11, 2014  Hobbyist Digital Artist
Very Cool! :D
Nice presentation too! :nod:
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:iconyughues:
Yughues Featured By Owner Dec 11, 2014
Thanks =)
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:icon1devilishdude:
1DeViLiShDuDe Featured By Owner Dec 11, 2014  Hobbyist Digital Artist
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:iconskyvendik:
skyvendik Featured By Owner Apr 20, 2013
realy nice work
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:iconyughues:
Yughues Featured By Owner Apr 20, 2013
Thank you :thumbsup:;)
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:icondactilardesign:
dactilardesign Featured By Owner Mar 15, 2012  Hobbyist Digital Artist
Nice job. Too much bumpiness for me.
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:iconyughues:
Yughues Featured By Owner Mar 15, 2012
Maybe =)
I sure will do differently now :D
Thank you :thumbsup:;)
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:iconthunderpwn:
thunderpwn Featured By Owner Jan 15, 2012
this is totally cool, mind if i use it on a wolfenstein mod?
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:iconyughues:
Yughues Featured By Owner Jan 15, 2012
Free to use man, free to use :D
Thank you :thumbsup:;)
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:iconel-bronco:
El-Bronco Featured By Owner May 25, 2010  Hobbyist Digital Artist
This
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:iconlajolly:
LaJolly Featured By Owner Apr 9, 2010  Professional Digital Artist
Absolutely badass!
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:iconyughues:
Yughues Featured By Owner Apr 10, 2010
thank you very much, I really appreciate :thumbsup:;)
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:iconlajolly:
LaJolly Featured By Owner Apr 12, 2010  Professional Digital Artist
No problem. ^ ^
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:iconallottho:
Allottho Featured By Owner Apr 9, 2010  Student Digital Artist
Oh, i see some problems in normal map, so in shading too...
False gradients! Don't use one smoothing group for all polygons - it make things bad on hard surfaces... Like those black shadows on that side of the box, with a cross.
Not always, but it may cause really big pain in the ass on the most part of the engines.
The best safe solution - is all perpendicular(or sharp-angled) polys must be in different smoothing groups, and, in different groups on the UV. UV became a bit more messy, but it worth it.


But diffuse is great :)
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:iconyughues:
Yughues Featured By Owner Apr 9, 2010
thanks, I noticed those problems :thumbsup:;)
I'll fix them later, I just found how to render (to texture) correctly the normal map by using smooth tangent.
I'll be better with more practice ;)
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:icongabriel-a-d:
Gabriel-A-D Featured By Owner Nov 14, 2009  Hobbyist General Artist
looks good:D a great bumpmapping:D
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:iconyughues:
Yughues Featured By Owner Nov 15, 2009
thank you :thumbsup:)
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:icongabriel-a-d:
Gabriel-A-D Featured By Owner Nov 15, 2009  Hobbyist General Artist
greta job :Dkeep it up:D
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:iconyughues:
Yughues Featured By Owner Nov 15, 2009
thanks dude :thumbsup:;)
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:icongabriel-a-d:
Gabriel-A-D Featured By Owner Nov 15, 2009  Hobbyist General Artist
you`re welcome:D
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Submitted on
November 14, 2009
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