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(Art by Jowybean)
An example of epic looking MLP alicorns in action.
Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones.
For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over. Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat.
This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...
Read the rest here: yotesgames.com
Making Our Own RPG Combat Formula | Breakdown
See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐
BGP Devlog #3 (Combat Update Crowdfunding Survey
Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.
New Combat Overhaul Demo on GameJolt!
BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there. And if you wanna see what's new, just check out the patch notes on the latest build below! ----------------------------------------------- BGP PATCH NOTES (Oct. 1 2021): The Big News Battle Calculator Overhaul! (Much more reasonable damage outputs in battle.) Settings Button Added to Title Screen Glitchy Menus Touched Up Weather Effects now Work Properly 2-Turn Moves can Account for Weirdness Equips Work When You Expect Them To Random VS Match Team Loadout Bugs are Squashed! More Gem Power for Everypony! Troublesome Moves are Debugged! The Specifics Switched to a Division-based damage algorithm. Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!) Altered the way stats change on level up to scale logarithmically. Made GP
Patreon Update! (Kickstarter Latecomers, Welcome!)
Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype 🚂 We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things. 📈 Join in on the journey (or maybe just grab yourself a T-Shirt on the house) on our Patreon.