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Been taking on the task of translating rough map sketches into detailed exact maps on graph paper. It's a matter of putting every detail from the design document down and marking out exactly how many steps it takes to get anywhere, roughly how many screens a zone will be, where items will be hidden, which buildings and NPCs I'll have to draw, and all the minor visual details.
All this fuss so I only have to lay down tiles in the editor like I'm following a blueprint. And these definitely help make the game feel more real. Actually seeing the game world has me super pumped to make it happen in full colorful pixelated glory!
It's a tedious process though and will probably take another day or two, especially when I double check to make sure the cutscenes can play out how I want them to. Also, still working on the last few Ultra form sprites to show off next week.
Read More: Battle Gem Ponies Blog
Making Our Own RPG Combat Formula | Breakdown
See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐
BGP Devlog #3 (Combat Update Crowdfunding Survey
Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.
New Combat Overhaul Demo on GameJolt!
BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there. And if you wanna see what's new, just check out the patch notes on the latest build below! ----------------------------------------------- BGP PATCH NOTES (Oct. 1 2021): The Big News Battle Calculator Overhaul! (Much more reasonable damage outputs in battle.) Settings Button Added to Title Screen Glitchy Menus Touched Up Weather Effects now Work Properly 2-Turn Moves can Account for Weirdness Equips Work When You Expect Them To Random VS Match Team Loadout Bugs are Squashed! More Gem Power for Everypony! Troublesome Moves are Debugged! The Specifics Switched to a Division-based damage algorithm. Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!) Altered the way stats change on level up to scale logarithmically. Made GP
Patreon Update! (Kickstarter Latecomers, Welcome!)
Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype 🚂 We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things. 📈 Join in on the journey (or maybe just grab yourself a T-Shirt on the house) on our Patreon.