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About Other / Professional Anthony Pendley24/Male/United States Recent Activity
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Newest Deviations

Battle Gem Ponies Roster by YotesGames Battle Gem Ponies Roster :iconyotesgames:YotesGames 1 0 BGP Roster by YotesGames BGP Roster :iconyotesgames:YotesGames 2 0 BGP Title Logo (Glow) by YotesGames BGP Title Logo (Glow) :iconyotesgames:YotesGames 1 0 Battle Gem Ponies Box Art by YotesGames Battle Gem Ponies Box Art :iconyotesgames:YotesGames 0 0 BGP Class Icons by YotesGames BGP Class Icons :iconyotesgames:YotesGames 1 0 BGP Thin Banner by YotesGames BGP Thin Banner :iconyotesgames:YotesGames 0 0 FillyCon Promo by YotesGames FillyCon Promo :iconyotesgames:YotesGames 1 0 BGP Humans by YotesGames BGP Humans :iconyotesgames:YotesGames 5 0 BGP Cluster Banner by YotesGames BGP Cluster Banner :iconyotesgames:YotesGames 0 0 BGP Promo Banner (BronyCon 2017) by YotesGames BGP Promo Banner (BronyCon 2017) :iconyotesgames:YotesGames 1 0 BGP Promo Banner by YotesGames BGP Promo Banner :iconyotesgames:YotesGames 0 0 Ultra Ponies (Group Shot) by YotesGames Ultra Ponies (Group Shot) :iconyotesgames:YotesGames 2 0 BGP Ultra Sprites by YotesGames BGP Ultra Sprites :iconyotesgames:YotesGames 4 0 Ponatina Forms (for Battle Gem Ponies) by YotesGames Ponatina Forms (for Battle Gem Ponies) :iconyotesgames:YotesGames 5 2 BGP Promo - BronyCon by YotesGames BGP Promo - BronyCon :iconyotesgames:YotesGames 0 0 BGP Promo - Steam Greenlight by YotesGames BGP Promo - Steam Greenlight :iconyotesgames:YotesGames 1 0
Hope rises as pieces of the overworld are coming together.

      Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever and I wore a programmer cap tight while sprucing up BGP's bones.

     Lots of things are working better than ever, and lots more are sure to come. The real issue right now is seeing how much can get up and running before BronyCon. The panel is going to be a slideshow about game development in general, some Q&A between slides, how I came up with and created BGP, and what features I have left to create and how I plan to implement them. 

     And all that will be sandwiched between a Trailer to show off the game and a gameplay demo of the battle system and overworld. Then I'd like to have some sort of teaser finale to send everyone off with and encourage them to download the demo to their phones on the way out so they can remember the game later.

     But how much I can show depends on how far I get in the next 6 days, so fingers crossed, I won't hit any more road blocks. Every precious minute counts right now, and I think I might just barely make it. So let's see what's been done in the past few days.

Read More: yotesgames.com

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YotesGames
Anthony Pendley
Artist | Professional | Other
United States
I'm Yotes and I am an independent game developer.
You may know me as the creator of Adventures in Equica currently working on Battle Gem Ponies

Check out my website yotesgames.com where I type up weekly game progress and host links to every game I've made.

I have a dream of bringing my game ideas to life, and I'll do whatever it takes to make that happen. I post my gamedev adventures everywhere because I want to show that it is possible to do anything you dedicate yourself to doing. Follow along, and you may end up inspired the same way other young developers have inspired me.

You can find me all over the web:
YouTube | Twitter | Facebook | Tumblr
MyIGN | IndieDB | Gamasutra | Imgur
Patreon | EQD & MLP Forums | Relic Castle

And you can get my games on:
Google Play | App Store | Amazon Apps | Itch.io | SlideME
Interests

Activity


Hope rises as pieces of the overworld are coming together.

      Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever and I wore a programmer cap tight while sprucing up BGP's bones.

     Lots of things are working better than ever, and lots more are sure to come. The real issue right now is seeing how much can get up and running before BronyCon. The panel is going to be a slideshow about game development in general, some Q&A between slides, how I came up with and created BGP, and what features I have left to create and how I plan to implement them. 

     And all that will be sandwiched between a Trailer to show off the game and a gameplay demo of the battle system and overworld. Then I'd like to have some sort of teaser finale to send everyone off with and encourage them to download the demo to their phones on the way out so they can remember the game later.

     But how much I can show depends on how far I get in the next 6 days, so fingers crossed, I won't hit any more road blocks. Every precious minute counts right now, and I think I might just barely make it. So let's see what's been done in the past few days.

Read More: yotesgames.com

     Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing course because the end just has to be near by now...

     I really wonder exactly how long it'll take for this game to be completed and how long the people supporting me or waiting for me to finish will tolerate this crazy passion project of mine. You can imagine how many times I hear "get a real job" on a regular basis.

     Feeling all kinds of negative things right now, but I need to carry on anyway. This game needs to be made, and I need to do it. If I can just make this super polished Alpha go even just a little viral, I'll finally know if it's all worth it. 25 thousand players is all I'm asking the cosmos for.

More of this week in gamedev here.

     Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.

     Now, while the completed Alpha won't be a thing until the entire game is playable start to finish, I do believe I can get the first part of the game out within the month of July. While everyone is enjoying the new story, learning the mechanics, interacting with the world, and getting that first badge, I'll be working on getting the demo in as many Let's Player's hands as possible by day and implementing the rest of the design notes by night.

     Time to put everything I've got into a super-polished build that'll make people go nuts when they try it. Time to make sure every 30 seconds of the game gives players a Ben & Jerry's sized chunk of fun to chew on. Time to get Battle Gem Ponies on the map!

Read More: yotesgames.com


     It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE.👏 SPEAK.👏

     Getting all the different tiles, placeholders, and animations setup took days longer than I expected, but I finally have the process down and can get to work! I'll be using mostly borrowed and temporary tile sprites to have a basic but functional version of the entire game world up and running. This is one of the Top 5 remaining extremely tedious tasks of the game's development I'll be glad to have off my back. (Read to the end to see the other 4.) 

      So I hope to emerge next week with another monumental task behind me. To see what hills have already been climbed in the last 7 days, why don't cha take a look on the official blog?

     Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animated in my head.

     Actually animating the sprites is a step to come much later in development, but I can roll with these for now. Come see the steps toward a new playable build featuring a new level editor and a few more motivating surprises in this week's gamedev update!

Comments


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:iconblaa6:
blaa6 Featured By Owner Jul 18, 2017  Hobbyist General Artist
Can we post the OC we make in the game? 
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:iconyotesgames:
YotesGames Featured By Owner Jul 19, 2017  Professional Artist
There won't be any character customization in BGP. All the ponies will be designs by me.
Reply
:iconblaa6:
blaa6 Featured By Owner Jul 24, 2017  Hobbyist General Artist
I actually got this confused with something else. Sorry.
Reply
:iconlucario-stl:
Lucario-Stl Featured By Owner May 2, 2017
A game developer eh? you and I will have to work together one of these days. :D

Thanks for the Fav, 

-Stl
Reply
:iconsketchygl:
SketchyGL Featured By Owner Dec 3, 2016  Student Digital Artist
Hey thanks for the watch bud! I greatly appreciate it!
Reply
:iconyotesgames:
YotesGames Featured By Owner Dec 5, 2016  Professional Artist
Sure thing!
Reply
:iconfadedsketch:
FadedSketch Featured By Owner Oct 28, 2016  Hobbyist General Artist
Happy birthday, dude! ;D Hope it was an awesome day for you.
Reply
:iconyotesgames:
YotesGames Featured By Owner Oct 29, 2016  Professional Artist
Thank you! It's been a pretty good week. Finally made a nice group of friends so I'll always have something to do any given week here in Orlando.
Reply
:iconfadedsketch:
FadedSketch Featured By Owner Oct 29, 2016  Hobbyist General Artist
Glad to hear! :meow:
Reply
:icondark-indigo:
Dark-Indigo Featured By Owner Aug 10, 2016  Hobbyist Digital Artist
Thanks 4 faving Lugia... by Dark-Indigo ...:)
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