My first submission of 2019! Truth to be told, I actually made the sketch for this already in December but I only just this week managed to get around to colour it in. The reason is that I wanted to take time off in December, but also because I was very forgetful with my belongings :^).
I wanted to convey this sort of heavy but realistic power. I was sort of inspired by the game For Honor and its slow but heavy and meticulous combat. I also wanted to put in a lot of effort to the pillar breaking beneath the guy; I wanted to refrain from covering any difficult spots with smoke or debris. I think this way the result will also be better and more believable if nothing is left too unambiguous.
Also, I've found that in general a direct sunlight is more difficult to pull off than more ambiguous, soft ambient light. There's no telling which one is better, and it usually depends on the context. Here I think clear skies and nice sunny day contrasts nicely with the violence.