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Beauties shared by our members in April2023

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Jan23-230120-26-3a
The Hunt
Elder Ruins
Don't Get Sucked In
Puffsub
Goth Colorful Worm1
Flame IBSen744096
Temples
Julia in the Jungle
Alien Flower Power
Snakes and Locusts Converse in a Melancholy Frenzy
Soul
Magpie
1440VF2 Tweak of Bored by phoenixkeyblack
Diminished Returns
Biomechanical engineering ...
Christ the lord
The Forgotten Paths
Neurogenesis
The haze behind the looking glass
,,
Eternatease 2023.004.010.010.
Dark Matter
Pearlomar
Psychedelic Landscape
Mated Pair Ringnecked Kiakrax  First Test V1a Wip
Gamma Juicy
New Tangerine Casting
Pulse
More Journal Entries

Newest Members

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Gallery Folders

Featured
Elder Ruins by technochroma
Aug22-230102-1c-alt by BaelCorvus
UF Chain Pong 1820 - Mirethla, Queen of Hearts by wolfepaw
July22-220707-262a by BaelCorvus
For CONTRIBS
May23-230515-7e Spores by BaelCorvus
May23-230515-6k by BaelCorvus
Decadence by jim373
The Chair by AureliusCat
Animated
Apophysis
Light In Bubble by Annie5357
2023 2 25 by VirusNO1
2023 2 25 by VirusNO1
Master of the red cave by innac
ChaosPro
Phoenix Monster by Akherat-Horus
CP_190418_01 by Tangent101
CP_190417_01 by Tangent101
CP_190415_01 by Tangent101
Chaotica
Reflek by GenevieveLaroche
Discount Mordor by estfyr
Snake With a Bow Tie by PugnaciousOne
Chaotica 040523 by wlazy
Fractal Explorer
It's A Wrap by 2BORN02B
Lullaby Of Broadstrokes by 2BORN02B
Mercy Buckets by 2BORN02B
Nerd Immunity by 2BORN02B
fractal-manips
2022 9 16 by VirusNO1
2022 9 16 by VirusNO1
Pouring fractals by VirusNO1
Pouring fractals by VirusNO1
Fractal Manipulation 2
2023 - 196 by iSubmit
2023 - 200 by iSubmit
Leygr by OttoMagusDigitalArt
An Unexplained Event in Deep Space by OttoMagusDigitalArt
Fragmentarium
Thin core of massive shapes by msdte
A strange case in the Looking Glass by msdte
Eternatease Fragmentarium Experiment #164. by Eternatease
The haze behind the looking glass by msdte
Incendia
Unidentified Species On Driftwood by Tate27kh
JWildfire
My best friend is a dangerous llama by soundlessname
Fractals parameters
Sprigge by OttoMagusDigitalArt
Mandelbulbs
MDB XKS101 by Akherat-Horus
Mandelbulbulbs All 2021
Surface Decay by AureliusCat
Mandelbulbs All 2022
Traits by batjorge
Mandelbulbs All 2023
Quiet Space by batjorge
Xaos
Just before the spring by estfyr
Ultra Fractal
Rondo by VicEberly
other excellent frac software
Mermaid by ButterflyBlew
Resources and Tutorials
Chaotica: Transform ChainsAuthor's Note: I'm posting a duplicate of my tutorials here on DA to increase visibility and potentially help more people learn. Let me know if you have any questions or concerns. Thanks! If you missed the first few tutorials, you can find them in my Journal. Here's the first one.,Chaotica: An IntroductionJuly 4, 2022Author's Note: I'm posting a duplicate of myKnowledge CheckThis tutorial is written with the expectation that you have already read through most of the basics tutorials on my site. If you haven’t already done so, please do so now to avoid confusion. Just click on my posts. What is a transform chain?A transform chain is a series of transforms that get executed in top down order instead of the normal way. I’m going to give some background here so everyone can be on the same page.Normal Transform BehaviorA normal iterator has pre and post transforms as well as the normal transform nodes. The normal behavior is to have your transform nodes and the transforms will kind of bounce around between all the iterators based on the weights. This isn’t exactly what happens, but it’s the mental image that I choose to assign to how this process happens. It will start with iterator 1 and the weight says how likely it is to bounce to the next iterator and so forth and so on. You can use weights to control how the iterators interact, and even choose for two iterators not to interact with each other. That however is another tutorial. The scope of this one is to teach how pre and post transforms behave and how to use this to your advantage.Pre and Post Transform Behavior.Pre and Post Transform nodes only effect the current iterator and not the rest of the world. A Pre Transform will act on the iterator before it moves on and a Post Transform will act on it after it moves on. To understand this, you need to understand the flow. Lets say you have two iterators. The first one will bounce to the second and then back over and over as long as they have normal weights. If you apply a pre transform to the first iterator, it will execute it’s change to the first iterator before anything else and then make the change from it’s transform node. The same applies to post transforms, but those will take place after the normal transform node is applied. This is a confusing subject and that’s ok. The rest of this tutorial will be designed to demonstrate how this can be used and how you can take advantage of it.What we’re going to createThis tutorial will show you how to create this type of image.,Initial SetupI’m going to start this tutorial in the normal way by opening up Chaotica and starting a new blank world. Then I’m going to go to the World Editor and create my first Iterator.At this point a good idea is to state your goal and keep that in mind, however as always the creative process might just work the opposite way. Too often I find that I have no goal and one appears afterwards. I will say that using this method needs some type of goal as you have to have an idea of what you’re wanting the iterator to do beforehand.I’m going to start by giving it a starblur and set the value to 0.5.,,,Now, let’s say we want the starblur to tile to the left and right. So, I’m going to enable the post transform on this iterator and add tile_hlp.,Next I’m going to add another post transform and add tile_log with all default values.,This will take a transform and make a tile both left and right of it. If you adjust the tile_log_spread value you can control how “bright” it is throughout the tile. In this example, I’ve raised that value so you can see it better. I’ve also zoomed out on the camera so you can see the full structure.Next, for the sake of showing how it works, lets make that tile go up and down too.Start by adding another post transform. This time mobius. mobius will allow us to tweak things. So now set Im_A to 1 and Im_D to -1. That will flip it 90 degrees without changing it’s size.,Next add two more. One tile_hlp and the next tile_log. Feel free to add them out of order to see what will happen. The entire benefit is that they are executed in a top down way.,What does this mean?So, now we ask ourselves, what does this tell us? It tells us that we can take an iterator, and then change how it looks before we hand it off to the next iterator. This way we can precisely control how it looks before it interacts with other iterators.If you think about it, this is incredibly powerful and can be used for a LOT of different things. Lets go back to the example and take away the last three transforms to get us back to the point where we had a single line of triangles.,Once you’re back to the single line create a new iterator and set the transform as linear.,Now go to the pre-affine for the new iterator and make it a bit smaller and rotate it a bit.,,,Now it’s starting to show the power of this method. Lets kick our game up a notch and create a glynnsim fill.Glynnsim fillLets start with a blank slate and create the first iterator.Set the transform to hex_rand and set it’s value to 0.5.Next, setup a post transform. There are multiple ways to do this, but I’m going to show you one I like to use. We’re going to take the hex_rand and then fling it out into a single side with polar2, and follow that up with an infinite tile and then send the result to unpolar to bend it into a donut.So Setup the first iterator like this:Transform: hex_randvalue: 0.5post_transform: polar2post_transform: cropcrop_bottom: -0.35crop_zero: 1post_transform: tile_hlppost_transform: tile_logvalue: 0.104719755tile_log_spread: 10post_transform: unpolarvalue: 6.0You end up with the following.,This method takes a hex rand, spreads it out with polar2, crops out the oddities, and then tiles it and then wraps it around into a donut. You may be wondering why the value on the tile_log. Well, anytime you work with foci or unpolar, you want the values to be pi/3 or a multiple of that. In this case it’s (pi/3)/10.Next we’re going to put this into a glynnsim. So create a new iterator, and set it’s transform to glynnsim3. You can leave it all as the default for now.,Now, add a post-affine to iterator 1 and adjust it to make the hex pattern fill as much of the glynnsim3 circle as possible without leaving the two white lines. If it does, you’ll know it. In my case, I just had to slightly make the post-affine bigger to fill more of the circle. Feel free to play with the values, or even get crazy and add in some circlecrop2. The idea is to fill as much or as little of the middle circle as possible. Glynnsim3 has three zones, the outside, middle and inside. Once you’re ready, the magic can begin. Go to the pre-affine for the glynnsim iterator and rotate and move it until you’re happy with the result. Mine is shown.,,,And as always, change the shaders, palette, and color curves until you’re happy. This is the final image.,What have we learned?We have covered the ability to create basic pre and post transform chains, and how to use them in one instance of creating a fractal. It’s up to you to use this knowledge to make something awesome. Here are some examples of this being used.,,,,,
Past Contests
Eskimo Dance Hall by Ampelosa
Apo Contest Folder
Last Crest For the House of Quincy by Lady-Compassion
WINTER CONTEST 2020
It's snowing by Falco-Tinnunculus
Spiral's Among Us
Visions of Chaos Fractal #223. by Eternatease
Gnarl Contest
Conflicted by Velvet--Glove
MORE SPIRALS Among us 2021 Folder CONTEST
Come to me by marbrure

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We are not presently a Super-Group

Our Super Group status expired 4/21/2018 :)! After personally polling many of our members, we decided to keep our points for incentives and contests and things like that. If you have any qualms, comments or questions,,,,please contact :iconlady-compassion:
You can donate here :iconthextremefractal: for prizes,rewards,scholarships, paying someone to teach basics of fractal-finding

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I want to take time to thank you very much to DsyneGrafix for creating our XF2 banner. He was the original Founder of :iconxtremefractals:

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:iconfracticalizer:
Fracticalizer Featured By Owner Mar 28, 2023  Hobbyist Digital Artist
I am somewhat curious why my application to join your group has not been accepted.  Some indication from somebody over there would be appreciated.
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:iconjim373:
jim373 Featured By Owner Mar 28, 2023   Digital Artist
I don't see a join request for you here, but I have sent you an invitation!
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:iconinnac:
innac Featured By Owner Apr 3, 2023
Thank you Jim!
Reply
:iconjim373:
jim373 Featured By Owner Apr 3, 2023   Digital Artist
Most welcome, Ina! 😊
Reply
:iconfracticalizer:
Fracticalizer Featured By Owner Edited Mar 28, 2023  Hobbyist Digital Artist
Thank you for your kind invitation! It is an honor to be a part of your community! I figured it was just an admin glitch. I hope I will be deemed worthy in time! I am relatively new to Deviant Art.
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:iconjim373:
jim373 Featured By Owner Mar 28, 2023   Digital Artist
Welcome to :devart: :)
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:iconvelvet--glove:
Velvet--Glove Featured By Owner Edited Mar 28, 2023  Hobbyist Digital Artist
I am merely a lowly contributor to this group but I suspect the problem is that there are no active admins in this group at present who can approve your application. I'm sure it's nothing personal - any genuine fractal artist would be accepted, I'm sure, there's just nobody around to do it. Shrug 
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:iconinnac:
innac Featured By Owner Apr 3, 2023
Thank you Chris!
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:iconeternatease:
Eternatease Featured By Owner Mar 27, 2023  Hobbyist General Artist
Even if you don't like the music (hard psytrance), look at the Mandelbulb fractal animations in this video: www.youtube.com/watch?v=EWKOJF…
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:icondopacetic:
Dopacetic Featured By Owner Nov 17, 2022  Hobbyist Digital Artist
Hey Otto  what is the deal with DA flagging things MATURE that are not remotely at all that way. Several of my new ones, and a half dozen of my oldest ones are suddenly automatically made MATURE only... I never checked them that way... What is DA's major Malfunction here. I Can't be the only one this happening to.
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