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Description
This is a rendering of the gears that I've modeled the other day. Completely random, but looks kinda cool
Check out it's BIG brother! [link]
Around 4mil polys.
Rendered in Quicksilver hardware renderer
1000 iterations
Depth of Field
Global Illumination
Ambient Occlusion
GI shadows and light bounces (caustics)
Reflections
HDRI environment
The material is a Mental Ray shader
Rendertime: ~3min
No post production!
Check out it's BIG brother! [link]
Around 4mil polys.
Rendered in Quicksilver hardware renderer
1000 iterations
Depth of Field
Global Illumination
Ambient Occlusion
GI shadows and light bounces (caustics)
Reflections
HDRI environment
The material is a Mental Ray shader
Rendertime: ~3min
No post production!
Image size
1920x1080px 1.28 MB
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Comments11
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Well done, and nice focus!