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XNALara/XPS outdated version

Lovely image done by Jay-Kennedy :hug:



XnaPosingStudio  (XPS) is a "XNA Model Viewer" and 3D posing software based on (and compatible to) XNALara, for any 3D character. With a rather rudimentary way to make a keyframe animation. Free of charge.
There a few thousand different posable character for XNALara/XPS ... free available.


How to download and how to install: comments.deviantart.com/4/2229…



Hey dear watchers,

Here's a new XNALara/XPS Countdown version! And this time it is a special one! Today is XNALara/ XPS 5th birthday!

5 years ago Dusan :icondusanpavlicek: started this amazing project and gave us all the sweet posing program we enjoy! With the help of :iconxnaaral:, :iconzcochrane: and recently :icond1m0s: it is still being updated with new features!

The really new feature by D1m0s is explained below under 1.!


Countdown?.
- Yepp we thought it'd be kinda fun to have a few small versions before XPS 11!

What's new?

1. The Add Model window now has a preview image function!



It is easy to add! All you have to do is adding a preview image called 'prev.png' into the models folder. Subfolders can contain previews too. If you don't like it, you can disable this feature of course.

The best size for your preview image is 600 x 800 pixels! That way it fits just fine into that box!

2. New render groups 38 (no alpha) and  39 (with alpha): They require 4# textures: diffuse bump specular emission in this order. The value usage stays the same for the global intensity of the specular effect.

3. The menu item "Window-->3D canvas size ..." has a new item "Preview image size" to set the best size and background color for making the preview images (for the mouse over effect explained above under 1.)

UPDATE:

4. New feature: Options-->Camera parameters  -->Rotation roll allows you to create more dynamic camera angles.

5. Addon regarding the new preview feature. Swap ground menu now also features previews.



Previous Easter Eggs are still there ;D Info in the previous release: xnalaraitalia.deviantart.com/j…


Convinced. I want the DL!
- Here you go for the Download:

Download:www53.zippyshare.com/v/5718630…
Mirror: www.sendspace.com/file/awgzj7
Mirror: www.mediafire.com/download/crm…
Notes: Click the big ''Download Now'' button on the right for the zippyshare download!


We hope you enjoy using XPS - XNA Posing Studio in it's new version and look forward to the next one!
XNALara/XPS the current latest Version.




Main Authors of XPS: Dusan, XNAaraL
Journal Author: xXFreakyUnderworldXx, tell me if i made typos or mistakes ><

Random information
Keir Eidos himself says about Dusans amazing project: "I seriously love it. Some of the guys have done some fantastic and funny things with Lara, haven't they?! "
comments.deviantart.com/1/4354…


For those who question why there are pictures. I do searches for games, XPS and XNALara here on dA and pick images randomly. Feel free to give these artists a visit! They do nice jobs.
Add a Comment:
 
:iconwrenchy247:
Wrenchy247 Featured By Owner Sep 12, 2015  Hobbyist Artist
Every time I try to open it, it always crashes!
Reply
:iconbigone44:
BigOne44 Featured By Owner May 15, 2017  Student Digital Artist
Here's how to resolve it:
1. install the .NET Framework 4.6.2 from here: www.microsoft.com/en-us/downlo…
2. also install the XNA 3.0 framework from here: www.microsoft.com/en-us/downlo…
3. (optional) run XPS as an administrator.

These steps worked for me.
Reply
:icontaitiii:
Taitiii Featured By Owner May 8, 2015
Hi. Recently in XPS had a problem. When I open a few models, that it's result: s009.radikal.ru/i307/1505/71/4…. And when I start to do a pose the model is duplicated several times: s017.radikal.ru/i415/1505/89/4…. What is the problem? Why is this happening?
Reply
:iconaacrashburn:
AACrashBurn Featured By Owner May 5, 2015
Sorry if this is a stupid question... but is this the newest version?
I've tried searching for it. ^^;
Reply
:iconaacrashburn:
AACrashBurn Featured By Owner May 5, 2015
Never mind... I think I found it. Version 11.
Reply
:iconrobot-god:
robot-god Featured By Owner Apr 4, 2015
New camera roll feature appears to be buggy. Upgraded straight to 11 skipping this version.
Roll is capped to -999.999 to 89.9943. when yaw, pitch are 0, appears to roll camera about direction camera points (good) by ~ atan(roll), so can rotate camera almost 90 deg anticlockwise, or ~57.5 deg clockwise. I guess this behaviour is not deliberate.
Change yaw/pitch and things get wackier. Sensible way to have things IMO is to apply roll last (roll about direction camera is pointing), and by an angle, from -180 to +180. For ease of use, movement of camera by using mouse should be rotated to compensate.
If this isn't the right place for technical feedback please let me know. Thanks.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Apr 13, 2015
Of course, this behaviour is not deliberate. Thanks for this information. Since more than 1 year .... nobody has notice this :lol:
Reply
:iconnemesisprime42:
NemesisPrime42 Featured By Owner Feb 27, 2015
When I open the program for the first time, everything it's okay, when I close it, a file called "XNA.cfg" appears and if I open the game appears a second control window and the scene changes :-(
Reply
:iconxnaaral:
XNAaraL Featured By Owner Mar 2, 2015
  1. The (current) lastest Version is XPS 11.0 xnalaraitalia.deviantart.com/j… ... perhaps this solve your problem
  2. There is a new feature "Config-->Don't save 3D Window Dimensions"
    1. Remove the file XNA.cfg
    2. Toggle "Don't save 3D Window Dimensions" to ON
Reply
:iconnemesisprime42:
NemesisPrime42 Featured By Owner Jun 6, 2015
Thank you!
Reply
:iconpixelmuigio44:
PixelMuigio44 Featured By Owner Feb 23, 2015  Hobbyist Filmographer
Someone please help me. I've enabled the Microsoft XNA Framework 3.0 on my computer but the program just stops working before I can actually do anything in the program.
Reply
:icongothicgamerxiv:
GothicGamerXIV Featured By Owner Feb 13, 2015  Hobbyist Digital Artist
Works perfect! Thank you very muchw00t! 
Reply
:iconxnaaral:
XNAaraL Featured By Owner Mar 2, 2015
n.p.

BTW:
Have fun with XPS 11.0 xnalaraitalia.deviantart.com/j… .... the current latest version ;) 
Reply
:iconsandypeacebringer:
SandyPeacebringer Featured By Owner Feb 13, 2015  Hobbyist Digital Artist
Help !
i've always gets error 0xc000007b when trying to start xps..
everytime i've to downloading new xps to get rid of this error.. but now i can't start it !
i've installed microsoft XNA Framework 3.0  -thingy before and still got this message...
i'm win7 user..
can anyone help me ?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Mar 2, 2015
I am sure anyone can help you
==>  www.youtube.com/watch?v=lIvPZj…
==> www.youtube.com/watch?v=6rVuHx…
...

BTW:
Jangan tergoda untuk mengakhiri pesanmu dengan kalimat tak berarti seperti “Ada yang bisa membantu ?” atau “Ada tidak yang tahu jawabannya?”.  bulsara.host.sk/index.php?p=20…
Reply
:iconsandypeacebringer:
SandyPeacebringer Featured By Owner Mar 2, 2015  Hobbyist Digital Artist
Thank you !
Reply
:iconpd-black-dragon:
PD-Black-Dragon Featured By Owner Feb 12, 2015  Hobbyist General Artist
Is there a Mac version? And if so what are the requirements?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Feb 12, 2015
Yes, there is a Mac version available zcochrane.deviantart.com/art/G…
Download link github.com/cochrane/GLLara/rel…

Requirements:
  • Mac OS X (10.8 and higher)
  • Experimental support for 10.7. Warning: Not all computers running Mac OS X 10.7 can run this app. Only those that support OpenGL 3.2 or higher (that's the same ones that can be upgraded to 10.8 ) qualify.
  • Version 0.2.2 works on OS X 10.10 as well.
Reply
:iconpd-black-dragon:
PD-Black-Dragon Featured By Owner Feb 13, 2015  Hobbyist General Artist
I downloaded all of the files, but I'm unsure how to get it to work (like what files I need to open in order to get it to run.) Sorry if I'm being a pain in the ass, but I've never used a program like this. :(
Reply
:iconzecle:
zecle Featured By Owner Feb 9, 2015   Digital Artist
hello !
in the xps11 demo objects rotate with the mouse. does it mean something in particular ? ;D (like rotating bones directly without the 123 numpad keys ?)
damn it would be great !
have a nice day !
Reply
:iconxnaaral:
XNAaraL Featured By Owner Feb 10, 2015
This old "XPS 11 Demo" Project  xnalaraitalia.deviantart.com/j… is suspended since ages.

In XPS ... LMB rotate already the camera. This will not be changed.
If you dislike the 123 numpad keys, then use the qwe keys ;)
Reply
:iconzecle:
zecle Featured By Owner Feb 12, 2015   Digital Artist
no 123 is fine for me (i'm on azerty keyboard). so much better than moving the cursor on the bars. i just thought there would have been another step.^^
Reply
:iconaloren2:
aloren2 Featured By Owner Jan 29, 2015
Any news regarding xps 11 ? Is it still being developed ?
Reply
:icondabnis-sinbad:
Dabnis-Sinbad Featured By Owner Jan 31, 2015  Student Digital Artist
Reply
:iconclacla2013:
clacla2013 Featured By Owner Jan 26, 2015  Hobbyist Digital Artist
I'm starting today!
I downloaded XNALara so I already know more or less how things work xD
Thank you for the DL~
Reply
:iconmechasamurai:
MechaSamurai Featured By Owner Jan 4, 2015  Hobbyist Artist
I'm kind of new to this, so, how do I add a model?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Jan 8, 2015
Welcome to the XNALara/XPS community.

XNALara/XPS: How to add a model?

Short tutorial: xnalara.home-forum.com/t237-ne…
Video: www.youtube.com/watch?v=TxzDSm…
More informations: lmgtfy.com/?q=XNALara.+How+to+…

Abstract:
  • Download individual data packs  ... for example fav.me/d41ogtl or fav.me/d8bz7j8 
  • Unzip these into the "XNALara_XPS\data" folder" (without the quotes) ... or extract the files into a subdirectory below it
  • Add the model to the scene, by going into "File-->Add Item(s) ..."--> model_name
Reply
:iconpokelllo:
PokeLLLO Featured By Owner Dec 29, 2014
Hellolo! I opened a XPS Model, but its Just black! Is it because of the Model, or because of the Launcher? And if its Because of the launcher, how do i fix it?
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Jan 1, 2015
... or because of your computer system !

My answer in english comments.deviantart.com/1/3325… ;)
translated to german language:
"„Es geht nicht.“

Gehen Sie davon aus, dass der Programmierer kein Volltrottel ist: Wenn das Programm überhaupt nicht funktionieren würde, so wäre es ihm aufgefallen. Da das nicht der Fall ist, wird es bei ihm wohl gehen. Also tun Sie etwas anders oder die Arbeitsumgebung bei Ihnen ist anders. Er braucht Information; diese Information zur Verfügung zu stellen ist der Zweck eines Fehlerberichts. Mehr Information ist immer besser als weniger. Wenn du einen Fehler meldest, von dem du denkst dass er ein Bug in einem Programm ist, dann ist es besonders wichtig zu beschreiben, wie man einen Fehler in einem kontrollierten Umfeld reproduzieren kann. Damit erhöhst du sowohl die Wahrscheinlichkeit, dass du eine hilfreiche Antwort bekommst, als auch die Geschwindigkeit, mit der du die Antwort bekommst.

Simon Tatham hat ein ausgezeichnetes Essay mit dem Titel How to Report Bugs Effectively (in englischer Sprache, Anm. d. Übers.) geschrieben. (Eine deutsche Übersetzung gibt es auf www.chiark.greenend.org.uk/~sg…, Anm.d.Ü.) Ich empfehle dir wärmstens, es zu lesen. Geben Sie weitere Informationen heraus, wenn die Programmierer danach fragen. Wenn sie sie nicht brauchen würden, würden sie nicht fragen. Sie führen sich nicht absichtlich komisch auf. Halten Sie Versionsnummern bereit, weil sie wahrscheinlich gebraucht werden.

Es werden benötigt:

  • Welches Model? Download link!
  • Betriebssystem( Windows 7 - 64 bit)
  • .Net and XNA framework Version
  • XPS Versions Nummer
  • CPU Typ
  • Menge an Hauptspeicher und an Grafikkartenspeicher
  • Grafikkarten Hersteller
  • Bildschirmauflösung
  • Vertex Shader und Pixel Shader Model (VS_3_0 PS_3_0) welches von der Grafikkarte unterstützt werden.

Du kannst benutzen DxDiag und zeigen jeweils einen Screen-Shot des Reiters "System" and ein Bild des "Anzeige" Reiters [link]  UND ein Bildschirmfoto des XPS->Control->About Menüs . Diese 3 Bilder beinhalten ALLE diese Informationen ;)


"
Reply
:iconzecle:
zecle Featured By Owner Dec 18, 2014   Digital Artist
hello i have a question.
when i open a model in notepad, i see that every parts of the mesh has three numbers, like mesh_0_0_0
the first one is to set the specular level. but what do the other 2 stand for ? i raised their number to insane levels and i see no difference.
what are they for ?
thanks !
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Dec 21, 2014
The other 2 "render parameter" ... are repeater for the "mini bump maps" ... and has only a effect, if the "Render Group" supports this Minimaps (Value in the table is for the repeater equal Yes)
==> xnalara.home-forum.com/t225-le…
Specular higlight | Bump1 repeater | bump2 repeater

Quote:
Examples for a mesh part names:
1_belts_0.1_10_20

1 == render group 1 with 6 textures Diffuse, Lightmap, Bumpmap, Mask, Bump1, Bump2  -- exactly in this order ! --
belts == a unique mesh part name
0.1 == Specular higlight value
10 == Bump map 1 repeater using a new texture which have 1o tiles horizontal and 10 tiles vertical
20 == Bump map 2 repeater.
The underscore is the field delimiter.

36_tron_0_72_0

36 == render group number 36 with 3 textures Diffuse, Bumpmap, Emission-mini-map   -- exactly in this order ! --
tron == a unique mesh part name
0.0 == Specular higlight value unused
72 == Emission map repeater. Like using a new texture which have 72 tiles horizontal and 72 tiles vertical
0 == Bump map 2 repeater unused.
The underscore is the field delimiter.

Watch also this tutorial  
Reply
:iconfoxmcloud28:
FoxMCloud28 Featured By Owner Dec 11, 2014
Is there a windows 8 version
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Dec 11, 2014

This Version works with:
Windows 8
Windows 7
Windows Vista
Windows XP

Like our .:INDEX:. panel says:

for Windows 8:
.NET Framework 4.5 is included with Windows 8 and installed on your computer with the operating system.
However, the .NET Framework 3.5 is not automatically installed with Windows 8!
you must enable .NET version 3.5 on your computer. You can do this:

:: by enabling the .NET Framework 3.5 in Control Panel.
This require an Internet connection. www.deviantart.com/users/outgo…

:: install also the Microsoft XNA Framework 3.0 www.deviantart.com/users/outgo…


Reply
:iconfoxmcloud28:
FoxMCloud28 Featured By Owner Edited Dec 11, 2014
I did all that but my computer intantly closes it
Reply
:iconfoxmcloud28:
FoxMCloud28 Featured By Owner Edited Dec 11, 2014
I did all that but my computer intantly closes it0. 2 seconds after opening it. There is no loading screen or anything it just instantly said force close
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Dec 12, 2014
answers.microsoft.com/en-us/wi… ?

gamedev.stackexchange.com/ques…

BTW:
I use Windows 8 with the "Classic Shell" www.classicshell.net/ and XNALara/XPS works fine.
Reply
:iconfoxmcloud28:
FoxMCloud28 Featured By Owner Dec 12, 2014
Thanks for the help ^.^
Reply
:iconfoxmcloud28:
FoxMCloud28 Featured By Owner Dec 12, 2014
Thanks for the help ^.^
Reply
:iconanorexianevrosa:
anorexianevrosa Featured By Owner Dec 6, 2014  Hobbyist Digital Artist
Hello there! I wait unpatiently for the newest version of XPS, so about that, I suggest that you should create an new feature for the newest XPS. This feature is : Smooth mesh parts which are not connected. For example, smooth a mesh part (a head and the body/neck), even if it is not connected to the other mesh part. Is this sound?
Reply
:iconverahnika:
Verahnika Featured By Owner Dec 6, 2014  Professional Digital Artist
That is actually possible already :) if you want to smooth a specific mesh part, you can select "Smooth mesh part" in the Modify panel and a new window should appear. Select the body part you want to smooth and click OK. If you want to get rid of a seam between two meshes (like head and neck), select "Remove seams between mesh parts".

If by 'not connected' you mean two different armatures not linked together, you can still use the Smooth option... just select the correct model part and that's it.
Reply
:iconanorexianevrosa:
anorexianevrosa Featured By Owner Dec 6, 2014  Hobbyist Digital Artist
REALLY???!?!!?! I'll try it, thanks dear!!
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Dec 7, 2014
:D You can read about ALL features which already a created there xnalara.home-forum.com/t170-xn…


Right, since "XPS 10.9.4 -- Wardrobe Edition Release -- release 164" xnalaraitalia.deviantart.com/j… this feature exists.
also no reason for waiting for a newest version of XPS ;)
Quote:
  • The "Modify" menu contains many new functions for modder. Even with features which are missing inside Blender.    
    • New menu item "Remove seams between mesh parts" to smooth mesh's. Not available in Blender.
    • ...
          
Reply
:iconanorexianevrosa:
anorexianevrosa Featured By Owner Dec 10, 2014  Hobbyist Digital Artist
Ok! Thanks for that useful piece of information!
Reply
:iconberserker79:
Berserker79 Featured By Owner Dec 4, 2014
Hi! I noticed that whenever I load in XPS a model that uses render groups 38 and 39, the mesh(es) set up to use these render groups do not show in XPS (the meshes are not displayed, but e.g. cast shadows). If I edit the .mesh.ascii file and change render groups from 38/39 to e.g. 24/25 (of course changing also textures as necessary) the corresponding meshes show properly, so the issue appears to lie exclusively with render groups 38/39. This problem manifested a few months ago, but before then everything in XPS worked properly (including render groups 38 and 39) and I note that around that time I changed my video card from a GeForce 7800 GT to a Radeon HD 7750.

Here's my system info:
- OS: Windows Vista 32 bit
- .Net and XNA versions: .NET 3.5 (.NET 4.5.1 is also installed) and XNA 3.0
- XPS version: XPS 10.9.8.7.6.5.4.3.2.1.0
- CPU: Intel core i3 540
- Memory: 4 GB
- Video card type: Radeon HD 7750
- Resolution: 1024 x 768 32 bit
- Vertex Shader Pixel and Shader model: VS_3_0 PS_3_0

Do you have any idea of what might be the cause of this problem and how to solve it? Thanks in advance for your help.
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Dec 8, 2014
From XNALara/XPS side, your System is a "high end" PC ... no problem.

Render Group (RG)  number 38/39 requires only VS_2_0 PS_2_0 ... no problem.

1) This upload contains a test model for RG 38/39 ... called RG38_test (with Preview Image) ... works this model on your System ?

2) You are sure, you has converted the .mesh.ascii file to xps.xps ... using the "Modify-->Save Generic_Item ..." menu item ?
Reply
:iconberserker79:
Berserker79 Featured By Owner Dec 8, 2014
Thank you for getting back to me about this one! :)

1) I just tried the RG38_test model: no change, it does not show up... XPS loads it (with shadows enabled I can see its shadow), but nothing else.

2) No changes regardless that I convert the .mesh.ascii to xps.xps or generic_item.mesh unfortunately.

The only major upgrade/installation that I did on my system is the video card change I mentioned. I seem to remember that the new card's drivers required to install Microsoft Visual C++ 2012 Redistributable: is it possible this may have caused some "conflict"? Other than that, I'm wondering whether it is possible that when .NET 4.5.1 got installed on my system it screwed up things somehow (but I can't remember whether it was already installed at the time when RG 38/39 did work...). :confused:
Reply
:iconxnaaral:
XNAaraL Featured By Owner Edited Dec 8, 2014
Hmmm ... strange.

The "Microsoft Visual C++ 2012 Redistributable" do not caused a "conflict". I have also installed "Microsoft Visual C++ 2012 Redistributable" (of course, at this time 64 bit)

Right, ".NET 4.5.1", on my System, screwed up also things ... and ".NET 4.5" works fine (on my side). But also with "".NET 4.5.1", I can not reproduce your issue.

I try to find a friend with a "Radeon HD 7750" Video Card for testing XPS. You can make a Journal and ask "Have somebody running XPS with a "Radeon HD 7750" video card?" ... sorry for my english
Reply
:iconberserker79:
Berserker79 Featured By Owner Dec 10, 2014
Thanks for taking the time to run some checks.

Do you think that running another installation of .NET 3.5 on my system might be something worth trying? Not sure the installer will even let me do it since .NET 3.5 is already installed, but I can give it a try (unless you think it's really a bad idea...).

In the meantime, I'll try asking around if anyone had a similar problem with render groups 38/39 and/or if they have been able to use render groups 38/39 without trouble on a system running XPS with my same video card. If I hear anything useful I'll let you know!

BTW, no worries about English! ;)
Reply
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February 20, 2014
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