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Magic2 by Xels034 Magic2 by Xels034
God, I happen to suck at titles ....

After a clusterfuck of canceled projects I finally decided to spice my last work up a bit.

Maybe its time to go back to those canceled projects (which are all in the beginnig, nothing worth showing)

However, hope you like it! Everything done with blender as usual, except for the glowing runes, they're from redheadstock:
[link]
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:iconjaviermicheal:
JavierMicheal Featured By Owner Feb 1, 2012   Digital Artist
awesome render BTW!
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:iconjaviermicheal:
JavierMicheal Featured By Owner Feb 1, 2012   Digital Artist
heres a title
Compelling
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:iconeelstork:
eelstork Featured By Owner Dec 28, 2011  Hobbyist Digital Artist
It is pretty good indeed. Not the kind of character I would clusterfuck with.
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:iconxels034:
Xels034 Featured By Owner Dec 29, 2011  Hobbyist Digital Artist
Yeah, I hope you just took the word out of context for a joke :D I didn't meant her to do such things D: She's grim and sexy, but not the slutty type of person ^^
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:iconeelstork:
eelstork Featured By Owner Dec 29, 2011  Hobbyist Digital Artist
A tough warrior / assassin type with a somewhat haughty expression it is.
And yea, looking at your gallery it does look a lot like game art. Ambitions... ?
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:iconxels034:
Xels034 Featured By Owner Dec 29, 2011  Hobbyist Digital Artist
Hm ... I think I take my inspirations from games, but I don't particularly want to become a game developer. Being limited by poly-counts and texture sizes can be frustrating. I would want to do animations for films or so, where you can bring in much more details.

But as I said, most inspiration comes from games right now, hence the look of many of my pictures :)
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:iconeelstork:
eelstork Featured By Owner Dec 29, 2011  Hobbyist Digital Artist
Actually poly count (and texture size I guess) aren't that bad anymore on AAA titles.
I do mobile games so we're a bit limited - fortunately I'm not good enough to compliment a high poly count.
But making AAA games has other constraints... like not doing what you want the way you want it I suppose.
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:iconxels034:
Xels034 Featured By Owner Dec 30, 2011  Hobbyist Digital Artist
I think your last argument is true for almost any work you'do wen you get paid. You have to do what the customer/company wants, not what you want :)

I once volunteered for a game project, where anybode could sent in models. They would've been reviewed and eventually get accepted. However, I found the work tremendous. Making a model accurate and tide, especially making it manifold and everything ... Maybe I am wrong but I guess in things like films you can cheat more than in games.

Game models can be seen from any perspective by thousands of players, where in films, you get a set of shots, and thats it, everything you can't see there can be cheated.

Overall ... I think I like shading way more than modeling :) So ... shading wise ... I could imagine work in both sections. (funny I noticed it just now o_O)
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:iconeelstork:
eelstork Featured By Owner Dec 30, 2011  Hobbyist Digital Artist
From what I know films actually require models that are even tidier and more accurate, even though a lot of things can be cheated...

It's true that companies often have a top down approach. I think it may be essential to them because they engage vast sums of money and want to see it back, so it's safer to have trusted designers give the creative impulse and specialists execute the work (of course working this way isn't fun for everybody, which is probably why I prefer doing my own stuff).

For budget game productions I think relying on everybody's creativity is more effective. I decided to develop this point in my journal if you're curious [link] .
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:iconxels034:
Xels034 Featured By Owner Jan 3, 2012  Hobbyist Digital Artist
I read you blog post, intresting ^^

However, I still think I would like film productions most. Just because the actual content you make (or have to make) looks more awesome in films than in games. At least as long as bidirectional path tracing with MLT([link]) aren't the standart rendering engines for games :)
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(1 Reply)
:iconmisdermeanerj:
MisdermeanerJ Featured By Owner Dec 28, 2011  Hobbyist Filmographer
The wings and the swords look FANTASTIC. Beautiful rendering.
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:iconxels034:
Xels034 Featured By Owner Dec 28, 2011  Hobbyist Digital Artist
Thanks a lot :)
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:iconxels034:
Xels034 Featured By Owner Dec 28, 2011  Hobbyist Digital Artist
Thank you verry much! It took me long to get the skin where it is now.
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:iconmig26:
Mig26 Featured By Owner Dec 28, 2011
Excellent job! Skin looks very realistic! :)
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Submitted on
December 27, 2011
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1600×1900
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