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Globe by Xels034 Globe by Xels034
Did a fictional world map for another project (which I might finish sometimes, but nothings set in stone yet) and thought it'd look cool in an actual render, so here you go.

The map was partly drawn by hand (just black/white) and heavily enhanced in blenders shading nodes, hope you like it!

As always, just Blender 2.70 and nothing else :)
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:icontohmis:
Tohmis Featured By Owner Apr 15, 2014  Hobbyist General Artist
Wow that' amazing! All done with blender. I don't think I could do this :S
awesome how you made the eye looking island (eyelands)Is it from an Asteroid?
Btw since you are from Austria. Do you speak German?
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:iconxels034:
Xels034 Featured By Owner Apr 15, 2014  Hobbyist Digital Artist
Eyeland xD lol. thats cute. I love puns :)

Und jap, ich sprech auch deutsch ^^
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:icontohmis:
Tohmis Featured By Owner Apr 15, 2014  Hobbyist General Artist
Ich auch :D (beides)
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:iconxels034:
Xels034 Featured By Owner Apr 15, 2014  Hobbyist Digital Artist
Oh and about the ... eyeland (hurrhurr) ... yes, thats from a huge meteor impact. ^^
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:icontohmis:
Tohmis Featured By Owner Apr 15, 2014  Hobbyist General Artist
That's awesome. What programm did you use to draw the map? Maybe you could have made the ground a bit lighter
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:iconxels034:
Xels034 Featured By Owner Apr 15, 2014  Hobbyist Digital Artist
It was all done in blender really. I've unwrapped a simple uvsphere, used the projection paint mode directly on the sphere.
So I got normal looking continents (as a projection of a sphere surface will alsways have some distorition at some point, didn't want my globe to look strange and streched in some places)

At first I've drawn some pure white blobs, then I iterated over them, refining the coastlines by drawing random jiggly lines all the time. That took me 2 hours or maybe 3. After that I switched to the compositor. I could've done it in PS aswell I guess. but I'm just too lazy to learn all the options and shortcuts for it in PS, so I sticked to the compositor ^^ Outlines done with the filter-node (option kirsch or sobel) some blurring and masking for the coastlines, some procedural textures to fresh it up a little and give the basic black/white mask I've drawn some paper colors ... thats all.

Slapped the result back on the sphere, plugged the image into a diffuse/glossy node setup aswell as for the displacement ... and that's it really.
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Submitted on
April 12, 2014
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