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Believe by Xels034 Believe by Xels034
I know it's cliché. Just another car render, even with cliché tribals. Still, a wanted to try it out. It came out pretty nice.

If I'd have ever too much money, I'd buy this car :)

Why ist it called Believe? Because of the symbol on the hood. Programs used:
Inkscape for the tribals (first time I used it ^^)
Gimp for the Believe Symbol and making an image out of the .svg inkscape provides
Blender of course :D Just the inernal renderer und some compositing
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:icontomydiegluehbirne:
TomydieGluehbirne Featured By Owner Jul 8, 2012
Disturbed *_*
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:iconmarlogh:
marlogh Featured By Owner Mar 24, 2011
Fantastically Realistic render!

Got any tips for a fellow Blender user? I can't seem to get my car renders to look realistic? I've been experimenting with Yafaray, materials and lighting but I still think my stuff looks cartoony.
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:iconxels034:
Xels034 Featured By Owner Mar 24, 2011  Hobbyist Digital Artist
I looked at your hover car, and I must say, it doesn look THAT cartoony. Its already decent I'd say. However, you could improve the lighting I guess.

In my render, I used 3 area lights. Those area lights were pretty big, to give very smooth shadows. There's one lamp right to the camera, its positioned above the camera and the car, and gives a slightly orange-ish lighting. Then I have a smaller one left to the camera, also above it. It casts darker, blue-ish light. It's meant to give some contrast regarding color, and to light a part that the orange can't. They're positioned aprox. in a 90° to 120° angle. And then there's a big light above the car, shinig against the background. I'm not good a ASCII drawings, but I try:

/...........\
......V

bluesh...orangeish
....camera

My idea was, make the enviroment blue-ish, and the main part orange-ish, to draw the viewers attention to it. Those three-point-light-setups are quite popular, I don't know if I did it the "right" way, but it works anymways :)

To make the reflections look more intresting, I enabled the "blend sky" and "real sky" options in the world tab. then I made a progrssion from black(horizon) to a bright-blue (zenith). You can see the progression in the reflections, which makes them look more realistic. Ideally you'd have a image for the sky or even model it, but both can be a pain in the ass, so I stuck to simple blending. Too complex enviroment in the reflections can even be deistracting :) I quickly modeled some beams which should act like the roof (glass roof or something) this also helps I think.

A final thing I did was to apply a vignette. That is, to darken the corners of an image. This helps to focus the attention to the center. It shouldn't be obvious, just a bit. If you see it right away, the viewer feels distracted by the dark borders. This vignette was done in post production. I used the compositing nodes, but you can use any photo manipulating program I guess.

Last thng I have to say, I think I had plain luck in getting the lights right :) Nomraly I experiment arount until it looks good.

TL;DR:
Smooth and multiple lightsources are (or seem to be) the key.
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:iconmarlogh:
marlogh Featured By Owner Mar 25, 2011
Thankyou very much for your advive. I appreciate it. It's hard to get much feedback I find on the forums. I don't why? But thanks alot. I've been experimenting alot recently with Yafaray-materials, textures, GI, lighting etc and have gone over every piece of documentation I can find on it and found some more ways to improve the reality of my render. I'm working on new car, hopefully I'll post it soon.

Thanks again.
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:icondawid90dd:
Dawid90dd Featured By Owner Mar 21, 2011   Digital Artist
I think you was modeling this car very much time :)
Result is very nice. Only whells are very strange, but its your idea :P
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:iconrajacic:
rajacic Featured By Owner Mar 21, 2011  Hobbyist Digital Artist
blender internal render omg this is god like :) i luv it! very talented! and very open source like i use now :) congrats! high quality indeed!
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:iconalphaprimesaviour:
AlphaPrimeSaviour Featured By Owner Mar 21, 2011   Digital Artist
Beautiful Render :D
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:iconalphaprimesaviour:
AlphaPrimeSaviour Featured By Owner Mar 21, 2011   Digital Artist
Beautiful render. :D
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:iconmeshweaver:
MeshWeaver Featured By Owner Mar 20, 2011  Hobbyist Digital Artist
this is the B.I. ?!? :O :wow:
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:iconxels034:
Xels034 Featured By Owner Mar 21, 2011  Hobbyist Digital Artist
Yes indeed :) It surprised me the BI can produce such results. Those clean studio setups are the easiest scenes to light I think. Because unlike others, they try to exclude as much imperfection as possible, unlike a photo in your garden, etc :) However, regarding those simple settings area lamps can do wonders. If you sacrifice renderspeed for high shadow sample amount, they can produce nice and very smooth shadows, much like the lamps in a photo studio.

tl;dr
Dealing with simple setups, arealights can produce very realistic lighting (surprisingly ^^).
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:iconmeshweaver:
MeshWeaver Featured By Owner Mar 28, 2011  Hobbyist Digital Artist
pretty awesome! :D I definitely have to work on my 3D lighting skills...
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:icontestingte:
Testingte Featured By Owner Mar 20, 2011  Hobbyist Filmographer
my car isn't anywhere NEAR this awesome!!

great job!
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:iconxels034:
Xels034 Featured By Owner Mar 21, 2011  Hobbyist Digital Artist
thank you :) I admit I was surprised how well it came out. It's a bit like "what the hell did I different that it looks better than the rest of my stuff?" ^^
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:iconarqalhada:
ArqalHada Featured By Owner Mar 20, 2011  Hobbyist Digital Artist
Special mention to the car paint, the metallic parts, and the lights ;) Although I'm not especially fond of cars, I know a good render when I see one !
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:iconxels034:
Xels034 Featured By Owner Mar 20, 2011  Hobbyist Digital Artist
thank you :D
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