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Asylum by Xels034 Asylum by Xels034
First I wanted to create a dragon, but well, it turned out I made something completly different! :D

Those spacescapes are rather easy to create, you have much to play around with, but isn't really hard to achieve a desired effect (well there ARE diffcult effects, but I've choosen to not desire them :P)

As my [link](last) spacescape, everything is procedural, except for the planets and the asteroids (though the asteroids are displaced proceduraly) There's no need for hand painted textures at all, don't know why people waste their time with it! (A small joke, of course they're useful and sometimes way superior)

I also like how the colors glow, something I didn't achieve so well in my last attempt. The colors also match way better than last time. I'm really happy with it. Download for epic "Dual Monitor Desktop awesomeness"! :D

I'll maybe make a tutorial on this piece of art, about texture nodes and compositing. But it also may be that I'm too lazy for it, lets see :P

Created with Blender 2.52 (is it already in beta? I think so ...)
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:iconchibiyugi:
ChibiYugi Featured By Owner Aug 1, 2010
Very nice! May I ask how you made the nebula shapes?
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:iconxels034:
Xels034 Featured By Owner Aug 1, 2010  Hobbyist Digital Artist
It's a very complicated node setup, but basicly:

The background consists of three textures:
- Stars (on a big plane for the background)
- Horizontal nebula (on the same plane)
- Oval nebula (on a separate, smaller plane)

These three textures are a composition of many nodes in the texture node editor.

1) The horizontal nebula:

Blend texture with custom color-ramp (so it fades in and out and has a black line in the middle) and then multiplied with a distorted clouds texture. (Not a distorted noise texture, but a "selfmade" one, using the translate node in the texture nodes)

To bend the nebula I used another translate node (nebula texture as image input, another blend texture [black->white->black] as vector input)

But the distorted texture isn't made only by 1 node, but 20 or 25, with much distortion and multiplying and so on ... all built up by experimenting.

2) The oval nebula

For this, I used a similar distored clouds texture, and used a spherical blend texture to smoothen the edges of a rectangle that stands in front of the background plane.


Thats the very basic setup, but creating the distortion is a big part. It consists basicly of translating and multiplying/adding/screening textures for a varying brightness.
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:iconchibiyugi:
ChibiYugi Featured By Owner Aug 1, 2010
Ah, I see. I was actually thinking along the lines of Volumetrics. Looks like I'll have to try playing with Texture Nodes sometime then! They're one of the few areas of Blender I've left pretty much untouched. Thanks for your reply!
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:iconvanguard3000:
Vanguard3000 Featured By Owner Jul 20, 2010  Hobbyist Digital Artist
The lighting is brilliant!
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:iconashleysmash:
AshleySmash Featured By Owner Jul 14, 2010  Hobbyist Digital Artist
absolutely beautiful :D
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:iconxels034:
Xels034 Featured By Owner Jul 14, 2010  Hobbyist Digital Artist
thank you :)
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Submitted on
July 13, 2010
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