Shop Forum More Submit  Join Login
About Deviant XCurtainXUnited States Recent Activity
Deviant for 1 Year
Needs Core Membership
Statistics 15 Deviations 544 Comments 16,091 Pageviews
×

Newest Deviations

Quake Champions - CEHMA Nyx 3D Model (RAW Files) by XCurtainX Quake Champions - CEHMA Nyx 3D Model (RAW Files) :iconxcurtainx:XCurtainX 7 2 Quake Champions - Ruby Nyx 3D Model(RAW RIP Files) by XCurtainX Quake Champions - Ruby Nyx 3D Model(RAW RIP Files) :iconxcurtainx:XCurtainX 11 17 Linda Sashantti - Phantomers [Blender] by XCurtainX Linda Sashantti - Phantomers [Blender] :iconxcurtainx:XCurtainX 7 3 Drew Saturday's Bodysuit (WIP) by XCurtainX
Mature content
Drew Saturday's Bodysuit (WIP) :iconxcurtainx:XCurtainX 6 3
Chun-li - Kikoken by XCurtainX Chun-li - Kikoken :iconxcurtainx:XCurtainX 32 1 Ryu vs Chun-li - Omae Wa Mou Shindeiru by XCurtainX
Mature content
Ryu vs Chun-li - Omae Wa Mou Shindeiru :iconxcurtainx:XCurtainX 22 4
Bleez - DC Universe Online [PSK] by XCurtainX Bleez - DC Universe Online [PSK] :iconxcurtainx:XCurtainX 8 3 Whisper A'Daire - DC Universe Online [PSK] by XCurtainX Whisper A'Daire - DC Universe Online [PSK] :iconxcurtainx:XCurtainX 6 16 Cheetah - DC Universe Online [Blender] by XCurtainX Cheetah - DC Universe Online [Blender] :iconxcurtainx:XCurtainX 8 3 Lady Shiva - DC Universe Online [PSK] by XCurtainX Lady Shiva - DC Universe Online [PSK] :iconxcurtainx:XCurtainX 6 1 Ursa - DC Universe Online [PSK] by XCurtainX Ursa - DC Universe Online [PSK] :iconxcurtainx:XCurtainX 8 40

Blender Guide

Rigging and Weight Painting

Work-In-Progress

Check comments section below for new changes to the guide.
*Updated: March 9th 2019*





While we wait for this guide to be completed, please take a quick look at the following resources:
Blender Fundamentals - Introduction to Rigging
Blender Fundamentals - Character Rigging





Make sure you are familiar with the Blender Basics (Interface and Basic Hotkeys).
Here are different types of Objects you may encounter in Blender:
Object Types
We will focus on only 2 Object Types:
- Armature Object
- Mesh Object





A rigged 3D character model contains 2 essential things:
- Skeleton (Armature Object)
- 3D Model (Mesh Object)

The 3D model is the Child.
The Skeleton is the Parent.
Wherever the Skeleton moves, the 3D model follows.


In Blender, you parent the Mesh Object to the Armature Object, then you can continue with the Weighting or Weight Painting process (explained later).

Select children first, then select the parent last.
Hotkey: CTRL + P [Opens the Parent Menu]
Menu: Set Parent To

Set Parent To:

[ Object ]

- This is a basic parent option without any deformation to the Mesh Object.
Demo: Set Parent to Object

Set Parent To:

[ Armature Deform ]

- This parent option adds an Armature Modifier which allows deformation to your Mesh Object.
- The purpose of the Armature Modifier is to sync the bone names of the Armature Object with the Vertex Groups of the Mesh Object.
Demo: Vertex Groups
- Vertex Groups (Bone Groups) are not created automatically with this option.
- This is good if you want to manually add only a few Vertex Groups (Bone Groups) to your Mesh Object for Weight Painting.

Set Parent To:

[ Armature Deform with Empty Groups ]

- This parent option will use the bone names from the Armature (Skeleton) and automatically add them as empty Vertex Groups on the Mesh Object.
- The empty Vertex Groups will have no weights assigned to vertices, so it's ready for fresh weight painting.
Demo: Empty Groups

Set Parent To:

[ Armature Deform with Automatic Weights ]

- This parent option includes everything above and attempts to automatically calculate the weight values for each Vertex Group (Bone Group).
- It's not always perfect, but it can be fixed (explained later in guide).
Demo: Automatic Weights

Set Parent To:

[Armature Deform with Envelope Weights]

[We can skip this, for now]
- This parent option works in a similar way to Automatic Weights.
- The difference is that the influences are calculated based on the Bone Envelopes settings.
- It will assign a weight to each vertex group the vertices that is inside its bone’s influence volume, depending on their distance to this bone.
- Not as easy to edit.




Single Mesh Object Multiple Mesh Objects
- A 3D model can be a single Mesh Object (this is common with low-poly character models).
- A 3D model can be composed of multiple Mesh Objects (this is common with high-poly models with optional clothing, weapons, etc.)

You can parent multiple Mesh Objects (Head, Arms, Legs, Clothing, etc.) to a single Armature Object.



Armature Single Bone

Scale and position your Armature (skeleton) to fit inside the character Mesh Object.

Before rigging a character, make sure both the Armature (Skeleton) and the Mesh Object(s) (Character Meshes) have their Transforms applied.
- Hotkey: CTRL+A [Object Mode]
- Object --> Apply --> Location | Rotation | Scale

You can also tell if an Object's transform hasn't been applied by looking at the location of the Object Origin (Origin Point).








Demo

How to Prepare/Clean the 3D model before rigging?



Demo: Bad Seams
Example 1 [Bad Seams]
- In Example 1, you will want to join all the Mesh Objects together before rigging, to avoid the seams.
- Select all the Mesh Objects and join them together CTRL+J.
- Afterwards, in [Edit Mode], select the seams (overlapping vertices) and Remove Doubles.

Example 2: Bone Heat Weighting Non-Manifolds Non-Manifolds
Example 2 [Bone Heat Weighting: failed to find solution for one or more bones]
- Remove Doubles
- Recalculate Normals [Show Normal Direction]
- Check for Loose Geometry or Non-manifolds (loose vertices/edges/faces) [CTRL+SHIFT+ALT+M]
- [Demo1] [Demo2] [Demo3]

Check if your character Mesh Object has overlapping or internal mesh parts:
- armor, clothing, hair, tactical gear, ammo pockets, sword
- eye balls and teeth
Then try separating them into separate Mesh Objects which will be excluded from Automatic Weights, for now.
Demo
- Hotkey: L [Edit Mode] Select Linked (Vertices, Edges, Faces)
- Hotkey: P [Edit Mode] Separate Mesh


If you don't want to clean your 3D model, you will need to manually weight paint the uncleaned areas.




[Automatic Weights]
[Blender 2.7] [Blender 2.8]
It's a quick way to weight the mesh object(s) to the bones in the Armature.
It's not always perfect.
If you take a look at the Vertex Groups, weight values will have already been generated for each bone (bone group).

[Assign Automatic from Bones]
[Blender 2.7]
Similar to Automatic Weights, except it is for individual bones.
You can use this option when Automatic Weights fails.

[Transfer Weights]
Demonstration needed.
Great for clothes or other loose parts.
You can use this option when Automatic Weights fails.

[Weight Painting]
[Blender 2.7] [Blender 2.8]
- You can make weight painting in Blender 2.8 similar to Blender 2.7 by disabling Lock Object Modes.
Disable Lock Object Modes
- Work in progress...

[Parent to Bone]
Demonstration needed.
Great for simply attaching something to a bone:
-- Glasses --> Head Bone
-- Gun --> Thigh Bone
-- Knife --> Calf Bone
No weights or vertex groups needed.




How to properly switch to Weight Paint mode?



- While the Armature is in Pose Mode, select a Bone.
- Then select your Mesh Object and switch it to Weight Paint Mode.
- Weight Paint Mode will now allow you to pose your selected Bone while weight painting the Mesh Object to it.
- Demo: [Blender 2.7] [Blender 2.8]




What is the purpose of Vertex Groups?



Vertex Groups are extremely useful for different things.

- They can be used for organizing and making it easier to Select/Deselect vertices/faces on a Mesh.
[Example: If your character is a single Mesh Object, you can assign different parts of the character (Hat, Weapon, Jewelry, Clothing, etc.) into their own Vertex Groups, which will make it easier to separate them later as their own Mesh Objects.]


- They can be used for physics simulation/collisions.
[Example: Assign vertices from a skirt or cape to react to physics]


- They can be used as Bone Groups for rigging/weight painting.
- streamable.com/n73te
[Example: Assign vertices from the character's left upperarm to the Vertex Group "upperarm_L" (bone name) with a weight value from 1 to 0 or 100% to 0%]
Weight influence 100%(Red) - 0%(Blue)


How to Create, Assign, Select, Deselect and Remove a vertex group in Blender 2.79?
How to create Vertex Groups in Blender 2.79


Simple methods to smooth out weight paints?
(Rigging) Why are some of my vertex groups affecting blue areas?





Rigging a Face

Rigging a Face


Rigging a face without the Rigify Add-on:
[BLENDER TUTORIAL] Basic Face Rig & Eye track
- Watch this first before trying the Rigify add-on.
- Great introduction into setting up the essential bones for a simple face rig.

Rigging a face with the Rigify Add-on:

- The video is for an older version of Rigify, but it can still be applied to the latest Rigify version.
- You don't need to watch the whole video.
- Start watching from 0:44:25





Extra Resources for better explanation:
Controlling Armature Deformation
Blender Armature Tutorial Bending a Tube Using Bone Envelopes, Vertex Groups and Weight Painting

Work In Progress...


Want to rig some free models?

Try these...


- p3dm.ru/
- www.models-resource.com/
- free3d.com/
- GR-85
- KittyInHiding
- Sweet-Berrie
- sketchfab.com/

Please don't throw away any of these valuable texture maps!
They are extremely helpful!



Common Mistakes Made in Blender



Rip Your Favorite 3D Game Character Models FREE

Rip Your Favorite 3D Game Character Models [FREE]Ninja Ripper - Rip Your Favorite 3D Game Character Models
** Updated: March 11th 2019 **
[Introduction]
Ninja Ripper works a little differently from other extraction tools.
- While a game is running, it will directly rip all the meshes and textures that are loaded in-game.
- You might get better textures compared to other extraction tools.
- I don't think it can rip skeletons/armatures/bones yet.
If other extractions tools won't let you extract a 3D model, then use Ninja Ripper.
If you like to see new features added to Ninja Ripper, consider making a donation to the author:
- http://cgig.ru/ninjaripper
How Useful is Ninja Ripper?
- In some games, you may already see a 3D model actively rendered in the Main Menu/Character Selection/Login Screen.
Example: DC Universe Online (MMO Game)
- In the image above, you can actually rip that character model directly from the main m

Common Mistakes You May Encounter In Blender


*Blender Cycles*


[Updated: February 25th 2019] Changelog in comments



1. Help! I installed a Blender Add-on, but nothing happened or it doesn't appear to work.



Important, make sure there are no extra periods in the zip filename:
Addon_Folder2.79.zip [BAD]
Addon_Folder2_79.zip [GOOD]



2. Help! I can't Scale or Rotate anymore in Blender!


- You may have accidentally enabled Manipulate Center Points.

- www.youtube.com/watch?v=6viFpj…



3. Help! My selection is Rotating or Moving incorrectly!


Example:
Animated Image

Transformation Manipulators:

- Keep both Transformation Manipulators (Rotate and Translate) enabled.
- This will help you see the pivot point during rotation and other operations.
- Then change the Pivot Point.




4. Textures are not showing correctly while Viewport Shading is set to Texture.


If your Viewport Shading is set to Texture, the model will only show the active selected Image Texture Node.
Example:
Animated Image



5. Help! Objects are disappearing / clipping while zooming in 3D Viewport Editor.


Example:
Animated Image Demo
- In the 3D Viewport Editor, press the N key to open the Properties Shelf.

- Try increasing the Clip value for End.
- Or try reducing the Scale of the Objects.
- You can also change the Clip value for the Camera Object in the Properties Editor.



6. Help! My objects in the 3D Viewport scene are too far away or offscreen!


Two Solutions:
Home Key
- Home key - 3D Viewport will reveal all objects in scene
Numpad_Period
- Numpad_Period key - 3D Viewport will reveal selected Object(s)

Also check the Visible Layers




7. My rigged character isn't deforming properly when posing.



Before rigging a character, make sure both the Armature (Skeleton) and the Mesh Object(s) (Character Meshes) have their Transforms applied:
Animated Demonstration
- Hotkey Ctrl + A [Object Mode]
- Object -> Apply -> Location | Rotation | Scale

You can also tell if an Object's transform hasn't been applied by looking at the location of the Object Origin (Origin Point)




8. Checkered hair, strange checkered hair mesh!?



this happens mostly from doa hair rips. what the creator did was add a front and back to the mesh instead of just making the mesh double sided (or its made from ripping, not too sure). so.. in places there's 2 faces right on top of another, causing the colliding and ugly shadows; and that criss-cross/checker pattern too. maybe it looks good in the doa games, but for gmod/sfm it looks like shit XD
it would take some time. but you would have to manually delete one of the sides where you see that collision.
I had this issue with one of Christies hairpieces, and instead of going through all that, i found another download where her hair looked normal and that issue was already fixed; you might wanna try to find another download for that specific hair; i'm sure there's a few Sarah Bryant models with this already fixed ;) - Alan13

Example:
Animated Demonstration

L Key = Select Linked [Faces, Edges, Vertices]
- This will select the connected faces on the hair mesh.
H Key = Temporarily Hide Selection
- This makes it easier to work with overlapping meshes.
Alt + H = Unhide Selection



9. My Normal Map texture makes my 3D model look blocky or inaccurate.



Keep in mind, if you're only using Blender for rendering, your Normal Map should be Blue-ish.
Other game engines may have different requirements for their Normal Maps.
You may need to convert the Normal Map texture. Try 1 of the options below.

Option 1.
- In the Node Editor, change the Color Space of the Normal Map Texture Node to Non-Color Data.
Color DataNon-Color Data
- Example: [Color Data] [Non-Color Data]

Option 2.
- In the Node Editor, select the Normal Map Texture Node, open the Properties Shelf (N key), and then uncheck 'Use alpha'.
Alpha EnabledAlpha Disabled
- Example: [Alpha Enabled] [Alpha Disabled]
- You can try disabling alpha on other Image Textures too.

Option 3.
- Invert the image color.
- Example: gfycat.com/WideeyedScentedCoyp…

Option 4.
- Change the Blue layer of the image to White.
- Example: gfycat.com/HealthyNegativeIndi…
- Take a look at Option 7.

Option 5.
- HUE method, select the part on the texture material and change the specific color.

Option 6.
- Invert the green channel of the normal map by adding a Invert Color Node between the Texture Map Node and the Normal Map Node. - tip by Starbrain
- Example: i.imgur.com/FcxGLoZ.png
- More Info: wiki.polycount.com/wiki/Normal…

Option 7.
- XnaFreak's Tip: Different Game Engines have different Normal Map requirements.
- comments.deviantart.com/1/7568…



10. My 3D model has weird shading or dark edges, even when there are no lights or textures/materials applied.



Examples:
Demo 1Demo 2

Try 1 of the solutions below:
- Select the Object, switch to Edit Mode, select the whole mesh, and Set Normals from Faces.
- Select the Object, switch to Edit Mode, select the whole mesh, and Remove Doubles.
- Select the Object, switch to Edit Mode, select the whole mesh, and Recalculate Normals.

Vertex Normals
*BONUS* What the hell is a Vertex Normal?
- www.youtube.com/watch?v=0xB7nb…



11. Help! I can't Import FBX model into Blender! (Unsupported version/ASCII FBX)


ASCII FBX files are not supported
Version 6000 unsupported, must be 7100 or later


** Option 1. Noesis [Recommended]
Noesis: Convert FBX to DAE
- You can use Noesis to convert FBX to DAE (Collada).
- You may need to enable Flip UV's.
- Import DAE into Blender.
Blender: Import DAE


** Option 2. Autodesk's FBX Converter
- You can use Autodesk's FBX Converter to convert unsupported FBX files to the latest binary version of FBX.

- There is still a chance that some rigged character models may appear incorrectly in Blender.



** Option 3. Bos FBX add-on for Blender
- The add-on will allow you to import some ASCII FBX models or other unsupported FBX versions.
- There is still a chance that some rigged character models may appear incorrectly in Blender.

- In the near future, the Bos FBX add-on will no longer receive support.




12. The textures on my 3D model are turning Pink (or Black) in the 3D Viewport Render after few minutes or hours in Blender.



- There's a chance the image textures are partially corrupted.
- Some variant of DDS textures may not play well with Blender. You should convert the image texture to a different image format (PNG, TGA, JPG, etc).

Possible Workaround:
- Try packing the image texture files into the .blend file.



[Below will be moved to a Rigging Tutorial in the future]



I just had a thought about the weird placement of the pelvis bones from the Rigify's Human (Meta-Rig).
Animated Gif

I don't think I've ever seen a tutorial address how to use the bottom tips of the pelvis.L and pelvis.R bones.

Then I thought, why not try using them as butt bones. It kind of makes sense.

Before
Before
After
After

If you're working with Automatic Weights, it requires some experimentation.

For more tutorials, click here:
www.deviantart.com/xcurtainx/j…
Ninja Ripper Guide | Ninja Ripper Tutorial

Ninja Ripper - Rip Your Favorite 3D Game Character Models

** Updated: March 11th 2019 **


[Introduction]


Ninja Ripper works a little differently from other extraction tools.
- While a game is running, it will directly rip all the meshes and textures that are loaded in-game.
- You might get better textures compared to other extraction tools.
- I don't think it can rip skeletons/armatures/bones yet.

If other extractions tools won't let you extract a 3D model, then use Ninja Ripper.
If you like to see new features added to Ninja Ripper, consider making a donation to the author:
- cgig.ru/ninjaripper




How Useful is Ninja Ripper?


- In some games, you may already see a 3D model actively rendered in the Main Menu/Character Selection/Login Screen.
Example: DC Universe Online (MMO Game)
3D model actively rendered in the Character Creation menu
- In the image above, you can actually rip that character model directly from the main menu.
- Or maybe you found a random player online with a rare skin/armor piece:
Ripped Someone's Character
- You can rip their models too, but you may need to be in close proximity to them so their high-resolution textures are loaded in-game.



What does the Ninja Ripper interface look like?


Ninja Ripper's main interfaceNinja Ripper's Settings
Explanation of the interface will be available below.



[Requirements] (Downloads)


- Ninja Ripper [ Rip meshes and textures from games ]
- Noesis [ Easily view and convert ripped meshes (.RIP files) to .OBJ ]
- Blender [ You can import the converted models here for the final editing ]
- 7-Zip [ For opening Zip, 7z, and Rar file formats ]
- An installed game you wish to rip from [ We will use Mass Effect below ]

- Make sure your Antivirus has been disabled or has whitelisted Ninja Ripper
- Make sure your Screen Capture/FPS Monitoring software isn't running. [Fraps, OBS, Bandicam, ShadowPlay, software with game/window overlay hooking ability]

[Optional] (Ninja Ripper Add-on for Blender)
- Instead of using Noesis, you can use a Blender addon to import .RIP files.
- github.com/Dummiesman/RipImpor… [Blender 2.79]
- github.com/xpawelsky/RipImport [Blender 2.80]




[Installing Ninja Ripper]


Ninja Ripper Installation




[Using Ninja Ripper]


1. Ninja Ripper comes with 32bit and 64bit executables.

2. If the game you’re trying to rip from is 32-bit, use Ninja Ripper's x86 executable.
If the game is 64-bit, use Ninja Ripper's x64 executable.
- Example: Mass Effect: Andromeda is a 64bit game.

3. Right-click NinjaRipper.exe and Run as Administrator.


4. For the Target Exe, click the […] here and select the executable for the game you’re ripping from.


5. Change the Output Directory to where you want all the models and textures to be ripped to.


6. The wrapper/injection options are for injecting Ninja Ripper into the game.

To find out which injection method to use, try the following:
- Google search the directx version of the game (Mass Effect: Andromeda uses DX11)
- Or trial and error, starting with "Intruder Inject".

7. After clicking 'Run', the wrapper will silently create a d3dx.dll (the x is the version number of the wrapper you chose) which will be in the same location as the Target Exe (game's executable).

- You can delete the d3dx.dll file when you're finished ripping.
- If the game downloads a new update, make sure to run Ninja Ripper again to create a brand new d3dx.dll file.

8. Click the Settings button in the lower left, this is where you set the shortcut keys for ripping.

Ninja Ripper Functionality
- Feel free to increase the Forced Rip Interval. It can help with many large/high-polygon models.
- It may also create duplicates of the models, which will increase your chances of finding at least 1 duplicate model with a proper UV map.

9. After clicking the 'Run' button, Ninja Ripper will launch the game.
- It might take some time to launch, so give it a minute.
- If the game doesn't launch, skip to the [Troubleshoot Ninja Ripper] section below.

10. Once you're ingame, locate the model you wish to rip.
- Try to get close to the model for high-resolution textures to load.
- Make sure the model is in your field of view.

11. Press the Rip button hotkey.
- If the game freezes, that means it worked.
- Wait for a few seconds to a minute for the game to unfreeze.
- After game unfreezes, you may exit the game.
- If the game crashes or doesn't unfreeze after 3-5 minutes, force exit the game.

12. Navigate to your Output folder. There should now be a _NinjaRipper folder.
- Inside that folder, there should be another folder with a name like “2017.03.30_22.13.09_GameName.exe_238″, this should have a bunch of .RIP and .DDS files in it.
- .RIP files contain meshes, and .DDS files are textures.

**TIP**
If you're trying to rip a single 3D character model, there is still a chance you will rip both the character and other scene characters/objects in the background.
- Try ripping the 3D character model in an empty/unpopulated location.
- The 3D character model may appear in multiple locations ingame. Try finding a location with the least amount of background 3D models.
- Try ripping the 3D character model from a menu (some games may have a live 3D rendering of your character in a menu)



[Troubleshoot Ninja Ripper]


Troubleshooting Ninja Ripper
- Have you tried running the game in Fullscreen or Windowed mode?
- Before making changes to Ninja Ripper (Rip Keys, Target Exe, etc.), make sure to delete the d3dX.dll file that was previously created by Ninja Ripper.
- If you're still having trouble, please answer the questions near the bottom of this guide.



[Using Noesis]


1. Use Noesis to convert .RIP files to .OBJ files.
- Noesis requires a plugin to read .RIP files.
- You can get the plugin from the My_NinjaRipper_Folder you created earlier.
My_NinjaRipper_Folder\ninjaripper1.7.1\tools\noesis_importer\
Open the tools folder
Open the noesis_importer folder
Choose an addon to install
- If the first plugin doesn't work, try the second plugin.

- Copy fmt_ninjaripper_rip.py from the Ninja Ripper folder to the plugins/python folder in the Noesis folder.


2. Run Noesis

- Find the folder with all the .RIP and .DDS files in the left panel. When you select it they should pop up in the middle panel.
- Find the model you're looking for. In this case, we're looking for a head model.
- To make things easier, sort the file sizes from large to small. There is no way the head model will be 1KB.
- In the case of Mass Effect: Andromeda, it turns out the head models are usually between 600KB-800KB.


3. Once you find a model you’re interested in, click File > Export and export it. You may need to experiment with settings to get the correct output.

- For Mass Effect: Andromeda, Flip UV’s is necessary, otherwise you’ll have to do it manually for the textures to work.

4. Import the .OBJ file(s) into Blender.

Work In Progress...



[Using Blender Instead of Noesis]


Ninja Ripper Import Addon for Blender: github.com/Dummiesman/RipImpor…
If you have the addon installed, we can use the method below instead of using Noesis.

In this example, I have a folder with 4007 .RIP files and 144 .DDS textures.
356MB total
The large file size is mostly just the .DDS textures, which we won't have to worry about.

Using Blender, in the Ninja Ripper import menu, the Import Entire Folder option was selected.

For some reason, I couldn't select the individual .RIP files I wanted to import, but whatever, I went with the Import Entire Folder option.
It took 13 minutes for Blender to import the folder.

Here is a demo [Right-Click the video to change the speed]
Imported .RIP meshes

- To make things easier to see, increase the View Clip distance (N key) of the 3D Viewport to 50000 (you can try higher, but you may have to type the value in instead of slider.)
- Use Wireframe Shading (you can switch back and forth between Wire and Solid) to find the silhouette of the character. (character model is usually in the center of the world)
- Use Box Select around the character (I recommend using Orthographic View for this), and move them to a new layer.
- Box Select may still have selected non-character objects near the Character, we can fix that.
- By changing the camera view (Orthographic): Front, Back, Left, Right, Top, Bottom, you can keep Box Selecting around the character and do an Inverse Selection with Ctrl+I
- With non-character objects selected, you can then delete them or just move them to new layer (if you like to dig for any interesting stuff)

Your Character model may have duplicate meshes. You can delete them if you like.
After removing the duplicates, you may have to Remove Doubles on the Character model.

WARNING: If using the Ninja Ripper Import addon for Blender, there's a chance you may encounter UVmap issues similar to the 2 links below:
UVMap Messed Up
- forum.facepunch.com/f/fbx/rryu…
If you experience the same problem, follow the Noesis step above to export as OBJ, and then import the OBJ into Blender.



Ninja Ripper ripped this model and its textures from DC Universe Online:
Ripped Model with Textures applied in BlenderRipped Texture for Character Legs
- Interestingly, the ripped textures were only Red, Green, and Blue.
- I believe this is because the game has a RGB slider for players to customize character color.

I used Blender's Node Editor to replace the Red, Green, and Blue values with new color values.
Separate RGB NodeRipped Model with Colors Replaced
- Or, you can use photoshop or gimp to replace the colors.



Please don't throw away any of these valuable texture maps!
They are extremely helpful!




This Ninja Ripper tutorial uses resources from nerotips: nerotips.tumblr.com/post/15902…


Blender - Common Mistakes and TipsCommon Mistakes You May Encounter In Blender
*Blender Cycles*
[Updated: February 25th 2019] Changelog in comments
1. Help! I installed a Blender Add-on, but nothing happened or it doesn't appear to work.

Important, make sure there are no extra periods in the zip filename:
Addon_Folder2.79.zip [BAD]
Addon_Folder2_79.zip [GOOD]
2. Help! I can't Scale or Rotate anymore in Blender!
- You may have accidentally enabled Manipulate Center Points.
- http://www.youtube.com/watch?v=6viFpjdOkjk
3. Help! My selection is Rotating or Moving incorrectly!
Example:

Transformation Manipulators:
- Keep both Transformation Manipulators (Rotate and Translate) enabled.
- This will help you see the pivo

If you're still having trouble, leave a post below with answers to the following questions:
- Which Operating System are you using?
- Is the Operating System 32bit or 64bit?
- Is the game 32bit or 64bit?
- Does the game start correctly if you run it directly from its game.exe, or does the game require you to start from a gamelauncher.exe?
- Is the game running in Fullscreen or Windowed mode?
- Are you using Integrated or Dedicated graphics?
- Is your Graphics Performance using the lowest Power Management Mode/Power Savings option?
- Which graphics API is the game using? (DirectX, OpenGL, Vulkan)
- Which platform is the game for? (PC, Xbox, Android, iOS, etc.)
- Is the game running inside an Emulator?
- Which version of Blender are you using?

For help with ripping 3D meshes (including Emulators), check out the following sites:
- forum.xentax.com/
- www.vg-resource.com/
- forum.facepunch.com/
- cgig.ru/forum/viewtopic.php?f=…
- English Discord: discord.gg/2PMeU2R
- Русский Discord: discord.gg/czcB2AG

To make troubleshooting easier, install ShareX.
If you encounter any Blender error messages, take a look at the Info Editor.
- gfycat.com/occasionallonehorse…
- Right Click the error message to select it, then Copy|Paste (Ctrl+C|Ctrl+V) message here or into Notepad.
- Or take a screenshot.




Want to Pose your ripped 3D Character?

Click Below
Rigging Guide

Activity


Important Announcement

You may have noticed more websites are switching from JPG/PNG/GIF to the new open source format, WebP.

Here is an Imgur image:
- Try changing the .jpg to .webp
- You will notice the image quality and resolution is preserved but the file size is now much smaller.

If you want your Operating System to recognize the new WebP image format, go here:
- click on 'downloads repository'
- download WebpCodecSetup.exe
- After installation, you will see thumbnail previews of your saved WebP images on your computer.
Blender 2.80 Beta is live, and the Python API has been finalized.

- Bug reports are now open to the public.
- Add-on developers can now update their add-ons.

- The SFM, GMod, XPS, and MMD communities should provide as much feedback as possible.
- Contact your favorite add-on developers to make your workflow even better with the updated python api.
If you're looking for some nice free rigged custom Blender models, take a look here:
If you like the models, be sure to support the artist.
[Blender Add-on] Import Source Models (MDL) into Blender without Crowbar

I used to have a shapekey problem in Blender when using Crowbar:

The problem appears to be gone when only using the addon:

Textures need to be manually added, ofcourse. I had some VTF textures that were already converted to PNG, so I just added them.

Speaking of textures, there is an addon that is supposed to import VTFs directly into Blender:
I have not tested the addon.
I would just wait for a public announcement on Smutba.se.

-EDIT- Gfycat links are randomly not working for some reason.
Anyone seen a rigged Teen Titans Raven model from Injustice: God Among Us [Ultimate Edition]?

Teen Titans Skin - Mobile:

Teen Titans Skin - PC:

I found it strange that her name was missing from the first page here: xnalara.org/viewtopic.php?f=15…

deviantID

XCurtainX's Profile Picture
XCurtainX
United States

Comments


Add a Comment:
 
:icondarkness-ringo:
Darkness-Ringo Featured By Owner 1 hour ago  Hobbyist Digital Artist
Thanks for the watching!
Reply
:iconreebledeebles:
ReebleDeebles Featured By Owner 2 days ago
Your blender journal posts are incredibly useful. Cheers!
Reply
:iconxcurtainx:
XCurtainX Featured By Owner 2 days ago
If we want to stop Gatekeeping or greed that exploits others' inability to do something, then do what I do.
Record or make note of every confusion or mistake you make so others can understand and learn from them.

Just like math and science shouldn't be exclusive to kings and nobility, we have to make these educational resources available to as many people as possible.
The more people who have these skills will help reduce the costs of providing products and services (ex: Weight Painting).
Most importantly, the resources should be clear and simple, just like instructions for washing your hands and fingernails with soap and water.
Sometimes poor quality information in itself may have negative consequences.

If anything is unclear, let me know.
I will try my best to aggregate information online and condense it in a presentable way.
Hopefully more people will do the same.

Thanks for the feedback.
Have fun with Blender, and consider donating to the Blender Development Fund.
Reply
:iconreebledeebles:
ReebleDeebles Featured By Owner 2 days ago
True. I find that some like to hold their cards close to their chests when it comes to sharing information (especially in the 3D community). Thanks again.
Reply
:iconbanlu:
banlu Featured By Owner Mar 4, 2019
amazing works! thank you for sharing !!
Reply
:iconanthonymidnight:
AnthonyMidnight Featured By Owner Jan 18, 2019  Hobbyist General Artist
Thanks for the :+devwatch:! :D, may God bless you! :)
Reply
:iconjorgefranco:
JorgeFranco Featured By Owner Sep 9, 2018  Student General Artist
Thanks for the fav :)
Reply
:iconnecrocainalx:
NecroCainALX Featured By Owner Sep 6, 2018
Thanks for the watch :)
Reply
:iconjorgefranco:
JorgeFranco Featured By Owner Apr 16, 2018  Student General Artist
Thanks for the watch :)
Reply
:iconxcurtainx:
XCurtainX Featured By Owner Apr 17, 2018
It's a pleasure.
Are you still active on your HvonD account?
I actually started working on the new Drew Saturday model:
i.imgur.com/ERGsxYv.png
Reply
Add a Comment: