Deviation Actions

xcEmUx's avatar

Swedish Bedroom

By xcEmUx
Hi there,
my entry for the Evermotion Contest 2011.
Hope you like it, you can find another render here: [link]
Image details
Image size
1500x1125px 820.92 KB
© 2011 - 2021 xcEmUx
Join the community to add your comment. Already a deviant? Log In
BloodedXX's avatar
Nice render. Looks quite realistic. The only thing I'd say is if you're putting plants close enough to the camera, make sure the leaves look more realistic. Because now it looks fake and ruins the whole feel of reality. A normal or a bump map would to the trick in making it look better.
xcEmUx's avatar
Yeah, you´re right, the choice of the plant wasn´t so good, but sadly it´s too late to change :/
Nevertheless thank you very much for the feedback ! :)
BloodedXX's avatar
No problem, it's not a big problem, but keep it in mind next time. Good work. ^^
y0rri's avatar
nice n simple!!!soft colors...i like the blanket!
xcEmUx's avatar
Thank you ! :)
spenelo's avatar
The realism of this render is absolutely amazing! Well done! :iconbadassplz:
xcEmUx's avatar
Thank you very much ! :)
ninokiboom's avatar
xcEmUx's avatar
ninokiboom's avatar
you're welcome :)
WillowXD's avatar
nice render, but I feel your bed side tables are a bit to tall, in thinking of when i get up in the morning, I would grab my glasses and mobile phone, trying to get them of that table, I would just fall out of bed lol but the rest is looking nice =D
xcEmUx's avatar
Thanks, you´re right :D
But my references were just like that and i wanted to "recreate" such a room so they have to be that tall, although it´s really uncomfortable ^^
WillowXD's avatar
well that's understandable
externible's avatar
damn that link in your description is the most realistic render i've ever seen! And i've seen a lot..
Please tell me your lighting setup, render settings and what kind of materials you used!

keep it up man
xcEmUx's avatar
Dankjewell mate ! :D
The lighting setup is actually very simple, a VRayLightDome with a blueish color for some atmosphere, a VRaySun + a VRaySky as main light and a large VRay LightPlane directing inside the room.
Beside those main lights of course some smaller SphereLights inside the lamps. :)
The Rendersettings were very simply, too, just Irridiance Map as Primary and Light Cache for the Secondary Bounces..
0,005 Noise threshold, Reinhard Color Mapping and Mitchel Netravali as DMC Anti Aliasing Filter.

For the materials i´ve mostly used textures from which color corrected and afterwards used as Reflection / Glossiness / Bumptextures, too.

Hope that helped a bit :)
angelujo's avatar
Very nice composition!
xcEmUx's avatar
Join the community to add your comment. Already a deviant? Log In