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artjam : 009 by wraithdragon artjam : 009 by wraithdragon
Theme: STREET FIGHTER

Sorry it's a day late, but Fable 2 stole my soul.

Remember when Ryu had those badass demonic caterpillars for eyebrows? The shit was awesome.

Also people are starting to get very late/not posting at all. Sort that shit out people (I'm guilty of being late too, so I'm including myself in this). I know this is supposed to be laid back and fun, but it's also meant to get people drawing, that was why it started.

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So yeah, sorry if this takes a while to load. All my graphics programs have shit themselves in one for or another so I had to use MS Paint to convert this from TIFF to JPG, and every time I tried to scale it down, it went all grainy and looked like it was drawn onto a piece of canvas or something. Anyways pretty pissed at it all.

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I kind of liked hw this turned out, even though it wasn't my original plan, and that there are several major shit looking parts. Overall I think it's ok.

I was going to do several major touch ups in digital, but that obviously went out the window. For example after I'd gone past this point of fixing it, I decided that I should have Bison's two meat hook hands reaching out of the darkness towards Ryu, but didn't have the space to add it in. Once I work on something it gets to a point where I've done the lines so heavy that it's impossible to turn back. Anyways I had more stuff to say, but fuck it. I'm going to play Fable 2

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Download for full res version.

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Street Fighter, and all it's characters, are property of Capcom.
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:iconkewlausgirl:
kewlausgirl Featured By Owner Mar 5, 2010
Haha nice! Street Fighter.. gods brings back memories.. of me getting beaten that is -__- I never really got the whole arcade button mashing thing down. My childhood was Mortal Kombat on good old Sega Mega Drive XD woot!

Nice body structure! XD
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:iconwraithdragon:
wraithdragon Featured By Owner Mar 6, 2010  Professional General Artist
SFII was about SKILL not BUTTON MASHING!!! =P At least that's what I tell myself. Possibly the only reason I was any good was because I was a delinquent who put to much money into the machines. =D

But oh well, that's life. =P
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:iconkot86:
kot86 Featured By Owner Feb 9, 2010
Nice setup dude, everytime I see your work it gets better and better :D
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:iconwraithdragon:
wraithdragon Featured By Owner Feb 9, 2010  Professional General Artist
I try to improve. It's the only thing I consistently do actually. =P
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:iconkot86:
kot86 Featured By Owner Feb 23, 2010
Well keep it up dood! :thuimbsup:
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:iconlazytigerart:
lazytigerart Featured By Owner Jan 28, 2010
Kickass!

Bison's intimidating scale is super cooh. Ryu is going to get fecked up.

Ryu's belt knot and Bison's cape attachment could use a little more attentive detail. Also, I'm not sure if Sagat proportioned limbs work all that well on Ryu's frame... but it was worth a shot :D
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:iconwraithdragon:
wraithdragon Featured By Owner Jan 31, 2010  Professional General Artist
Thanks dude! I really put some time into this one.

I was trying to get that "I'm huge and looming up out of the darkness and gonna raep you" scale. I do like the way it came out, but I did have some spatial issues with my layout (even though I did do a page break down to try and plan it out). So do you think it's good as it is, or should I make Bison even bigger?

Yeah, the belt knot was totally lame, I really need to work on drawing knots. The cape just needs more definition, as it was looking ok, but the scanner ate some of the lighter details. But yeah, I should of made the lines more defined.

I was working without refs, so I'm pretty happy as with it. But I am going do this up digitally, fixing up all the the little things that niggle me, and even adding in a some sparse colours. It looks awesome in my head, but I only hope that it turns out looking decent when I finish.

Oh, and as for the proportions, I wasn't going for the Sagat ones we saw on the model. But there is artwork, I think for the Alpha games(?), where Ken and Ryu do have similar exaggerated proportions in terms or hands and feet. But I do agree that his hand is a bit too big.


Thanks for the crit man. I always appreciate you taking the time out to give me pointers on what I'm doing right and doing wrong. =)
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:iconlazytigerart:
lazytigerart Featured By Owner Feb 1, 2010
S'all good, baby.

Nah, Mr Bison is plenty big I think. Looks all good to me.

Why were you working on this without refs? Did you want the challenge of seeing if you could draw the characters from memory or you just didn't have anything available to you when you were drawing? I only ask because I find refs absolutely invaluable when drawing fanart stuff. Unless you have an amazing photographic memory, there are always details that you will pick up when you have something to go by. So aside from the ability to boast about how good your memory is, to me working without ref seems like a cop out excuse if there is anything not quite right with a drawing.

Yeah, those proportions are pretty extreme, dood, even if intentional. I was just trying to rummage around for Alpha artwork designs but I couldn't quickly/easily find anything that wasn't video game sprites and they were all a little too small to really compare with your pic. I've heard you mention a few times that you get annoyed when people say your proportions are out when you were trying to go for extremes. I think this is something you need to look at and stop trying to argue "that's how I draw". People who say that to you are seeing proportional problems for a reason and you need to listen to the criticism in order to fix the problem rather than shrugging it off assuming they are not understanding the look your are aiming for. In design I was always taught that "you need to know the rules before you can break them" and I think that applies to drawing as well. Before you can mess around with drawing stylised, extreme anatomy convincingly, you need to understand and be able to draw it normally proportioned. Understanding and mastering the basics, will give you better structure on which to build your stlyisation, and you will find that people will stop saying that your proportions are out.

Sorry if that came across a little harsh. I feel a little hypocritical going on that rant as I consider my proportions to be pretty fecking whack so I'm not in a great position to be giving someone else advice on the subject. I was only spurred on to say all that as I recognise from personal experience the mind set of "that's just how I draw" as being something that will really hold your drawing back from growing and becoming better and I know that's exactly what you are after.
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:iconwraithdragon:
wraithdragon Featured By Owner Feb 2, 2010  Professional General Artist
=D

Well I was working without refs because I was sitting out in the backyard drawing this. It was a nice day outside, but horribly hot inside. I do usually use refs when I'm drawing an established character, but I didn't have any physical SF stuff to take out to the backyard. *shrugs* Horses for courses. I think that fan art doesn't necessarily need to be exact to the detail of the original, I mean, it is fan art, not exact art. But anyway, I do understand what you mean about refs. I used a lot of refs for the Sol Badguy picture I drew for example.

Ok so what, exactly do you think is wrong proportionately? I know his hand definitely is, and I made his head small, but beyond that what's screwed up?

Honestly all that pissed me off a little. I don't ever use the "that's just how I draw" bullshit excuse. I've said "no I purposely drew it like that" before, but I very much recognise that if people think it's a fuck up then I very much failed in my stylisation and/or exaggeration. I recognise that. What I very much dislike is when people make comments like "go practice anatomy" on my drawings where I've tried to stylise anatomy, what would be more helpful would be if they gave me tips on HOW to achieve the stylisation. Because the thing is I DO practice anatomy, in fact on a daily basis I draw parts of anatomy that I have trouble with (like hands, and feet, shoulders, torso rotation, etc). But yeah, I do practice, just because people don't see it doesn't mean I don't do it. From what you said is that I shouldn't try exaggeration till I master anatomy. Like I must learn to draw a stick before I can draw a tree. Well I'd rather draw a bad tree than spend my days drawing nothing but sticks. Shit I don't know if I'm even making sense any more.

Whatever. I'm not trying to defend my mistakes or anything like that. If I make a mistake I'm the first to come down on myself about it.



*sighs* Whatever. You know me man, you should know I'm not coping about. But if I draw something I like does it matter if it's poorly proportioned?
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:iconlazytigerart:
lazytigerart Featured By Owner Feb 3, 2010
The only reason I was bringing up the refs point was that you made the statement "I was working without refs, so I'm pretty happy as with it". To me, (and I agree I may be reading far more into it that was intended, I do that sometimes) there seems to be an implication that you thought it could have been better if you had refs, but considering that you didn’t it turned out okay. I apologise if I’ve misinterpreted that, it may have spared you half a rant :D

I do however, disagree with your statement “I think that fan art doesn't necessarily need to be exact to the detail of the original” insofar as it relates to using refs to draw fanart. Using refs isn’t about making the fanart look exactly like a production quality image, it’s about having visual access to specific character design nuances that help make your drawing look like they are supposed to. For instance, in your pic, Ryu has pretty upwardly spiky hair, but if you are looking at ref: [link] his hair is actually quite spherical with the only spiky parts being the ones that hang down. Also, Ryu’s gi is supposed to hang down a lot more than you have it, revealing a lot more of his chest. The belt is the element that holds the folds together, whereas it almost looks like they are pinned in your pic. I know these are two pretty fecking small things, and there is no mistaking that what you have drawn is Ryu. But those are the sorts of details that reveal how well you know the character you are fanarting.

Alright, proportion crit: Yes, as you say the hand is too big as well as the head too small. The hand actually looks about three times bigger than his head which I think is the thing that makes it stand out so much. Shrinking the hand and enlarging the head would help a lot of the proportion issues straight up.

Some other things I’m noticing:

His face/chin feels a little too slight. I think his face should look a lot more fuller and defined.

The collar bone is looking too curved. I think it needs to be straighter.

The arm on the right looks too big, although it probably is proportional to the other arm. Also the bicep section looks too elongated and the elbow doesn’t seem to be naturally lining up with the forearm.

I think that’s about it, but as I said before, I hold no claim to being much of an expert on anatomy. If I was I could probably be far more helpful with giving you tips on how to fix it.

Now.

Sorry for pissing you off. I realise looking back that that whole paragraph was possibly a little (entirely unintentionally) inflammatory. I think I wrote it a little too colloquially and it probably came across a bit insensitive. So yeah, sorry about that.

I do agree that "go practice anatomy” is kinda blunt and unhelpful a response if that is all you get. But that advice comes back to what I said before. You need to understand and be able to express anatomy correctly before being able to successfully exaggerate it. I don’t think it would be helpful for someone to give tips on stylisation as that part is really up to you. It comes down to, if the basis for the stylisation is flawed, then so too will be the stylisation. It will come naturally as you get better at anatomy because that is the way you want to draw.

But, no, you don’t have to learn to draw realistic proportions before doing exaggerated ones. You don't have to do anything you don't want to do. All I was trying to say (perhaps poorly) is that in the long run, I think you would find it much easier to achieve what you are after in your drawing by concentrating on basic anatomy.

On the subject, can I ask what you use for reference when you practice anatomy? Just curious is all.

Your stick/tree analogy is balls by the way. A tree is not a stylised stick :D

“*sighs* Whatever. You know me man, you should know I'm not coping about. But if I draw something I like does it matter if it's poorly proportioned?”

Now that really surprised me.

But to answer, of course not. I am not one to stand in the way of someone doing something they like, that makes them happy. I hate making people feel bad, badgered, hassled. Because I especially hate people making me feel like that. It does matter though, if you have insisted on having me give you my opinion on your stuff, and as far as I'm concerned, that is all I am doing here. You know I'm much happier keeping my opinions to myself.

So dood, take it or leave it, it's up to you. I'm going to go play some RE4.
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:iconwraithdragon:
wraithdragon Featured By Owner Feb 3, 2010  Professional General Artist
"I was working without refs, so I'm pretty happy as with it"... That right there is bad grammer/typing. That whole "as" isn't supposed to be there. =P
Also that "so" should really be an "and". But yeah, just dissecting it to much now. My statement didn't carry an implication that I thought it could of been better, what I was really trying to say was that if it doesn't look "exact" it's because I didn't use refs, but I'm happy with it anyway. But yeah, I understand what you were thinking.

I get what you mean about refs, and that's a fair call. I could of done with looking over some design points more. But on the subject of hair, I know I probably mentioned Alpha era Ryu several times, but the hair was based on Street Fighter II V anime Ryu (as I was only watching that s month back) [link] I'll admit that I totally screwed that pooch thought, after looking at the cover of the DVD's.

Cool. You've given me some other things that are whack the pay attention to next time. The bicep does seem a little elongated, and yeah, that elbow.... maybe it's broken. =P Yeah, it looks like a train wreck, it's gotta be broken.

Don't worry about pissing me off man, it's bound to happen. I know you didn't do it intentionally, and I didn't take anything to heart (I over react sometimes dude). The internet is a communication mine field, and things are bound to be read wrongly. Sorry if my reply was harsh or vehement, it wasn't meant to be, but I realise it could probably read that way.

For anatomy practice I'm usually sitting on the train observing people and doing little sketches. Like I'll look at various hands holding things and try to sketch them down and really try and understand them. The train is a good place to get some free real life models. =D I also look at a lot photo's on dA. There's a lot of good stock accounts that have some very cool poses and stuff, so I usually save it as reference material. I know that using a photo isn't the best course of action, as it's already been 2D'isized (I totally just made that word up), but it is better than nothing and can still be useful. I am hoping to start making it back to life drawing again on Monday nights.

My stick/tree analogy is totally cooh! =P A tree is just lots of little sticks stuck together. It totally works dude.

"*sighs* Whatever. You know me man, you should know I'm not coping about. But if I draw something I like does it matter if it's poorly proportioned?" Ok when I read that quoted bit I realised that what I wrote might not be being read "right". The "coping about" part inparticular.... that's just very wrong. What it SHOULD say is "copping out". So yeah, not sure if that makes you feel differently about sentence.

But yeah, sorry about that, I don't think that was a fair thing to say, and that wasn't so much aimed at you as it was aimed at my point of view in my little rant. I don't think you're trying to force me to do anything I don't want to do, and I appreciate all the crit you give me. It helps me to grow as an artist and expand my point of view in general. Which are two things I'm always interested in doing!

So yeah, I totally take it!..... Whoa, that sounded wrong! =P


Anyways man, I think this all went a little awry. I'm cool, you're cool, but more importantly are WE cool?
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:iconlazytigerart:
lazytigerart Featured By Owner Feb 4, 2010
As in... Marsellus Wallace... reversing his quote... to be positive... in case that wasn't obvious :D

Aaannyways.

I think photography is perfectly fine reference for anatomy practice. Agreed that life drawing is better, but photos are a pretty fecking close second. Go nuts I say.

But yeah we cooh. I wrote that last bit in my rant a little bit fired up, I probably should have let it sit for a bit before hitting send. Oh well. S'all good.
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:iconwraithdragon:
wraithdragon Featured By Owner Feb 4, 2010  Professional General Artist
Ahahaa. Yeah dude, I got it. Do I look like a bitch? =P

Some people really come down on photography for anatomy study. I understand the reasoning, but sometimes I find that photo's are a way better study as they don't move, so it's easier to take your time and really study said anatomy.

It's cool man. I'm glad we're cool. Mates should be able to get pissed off at each other, and still be mates. Still being mates is the important thing. =D
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(1 Reply)
:iconlazytigerart:
lazytigerart Featured By Owner Feb 3, 2010
Yeah man, we're pretty f#$&in' close to okay.

:D
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:iconreganov:
Reganov Featured By Owner Jan 25, 2010   Digital Artist
Its nice I like his giant hands kool style :)
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:iconwraithdragon:
wraithdragon Featured By Owner Jan 25, 2010  Professional General Artist
Thanks man.

Yeah, I tried to do the big hands/big feet (big Hadoken =P) of... possibly the Alpha series of the Street Fighter games, as I've always just really dug that look. It's something I've tried to do many times before, but failed miserably at it.
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:iconreganov:
Reganov Featured By Owner Jan 25, 2010   Digital Artist
I think as long as you keep the forearm around the same size it can work fine- with as little wrist as possible.

I think its mainly just shrinking the head though, like in warcraft, everything is Big except heads lol
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:iconwraithdragon:
wraithdragon Featured By Owner Jan 26, 2010  Professional General Artist
Definitely need to thicken out the wrist, I mean it needs to support a huge ass hand, so it can't be a piddly little wrist. =P
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:iconreganov:
Reganov Featured By Owner Jan 26, 2010   Digital Artist
XD
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:icondhluv90731:
DHLUV90731 Featured By Owner Jan 24, 2010
:iconbisonplz: oh ho ho this is delicious!!!
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:iconwraithdragon:
wraithdragon Featured By Owner Jan 24, 2010  Professional General Artist
Cheers! =D
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