
Torchwood Rift Manipulator RC1
By Worldnewser
1 Favourite7 Comments859 Views
EDIT: New One Here: [link]
Yay for Super Alien Technology
The Rift Manipulator, featured in Torchwood (mostly Season 1) and Doctor Who (namely in the episode The Stolen Earth).
I know the metallic highlights seem odd in some places, but it's one of the first times I've ever used metallic highlighting with Curves+
Not bad for a first try, though 
I just wished that the Rift Manipulator was seen in more detail in some episodes. I mean, the first time it was shown in full detail (TW season 1) was a crappy zoomed in shot that disappeared beneath smoke within five seconds. The only snapshot I got for good reference was during the Doctor Who episode (before it zoomed in on it AGAIN) which didn't have a good perspective.
The only thing that bugged me was that the funky red lights being on just one side of the manipulator. I also can't figure out whether they're coming from the wires or the wall or the glass... whatever, I just smacked them anywhere on the left xD
Created Solely using Paint.NET
Fill size download 1200x1200
EDIT: I didn't realize how narrowly two dimensional it was until I started fixing some things around. Just realized the bottom perspective is wrong too. I'm currently in the process of giving it another overhaul, so just consider this piece an RC. Stay tuned, a V2 will come out soon
Yay for Super Alien Technology

The Rift Manipulator, featured in Torchwood (mostly Season 1) and Doctor Who (namely in the episode The Stolen Earth).
I know the metallic highlights seem odd in some places, but it's one of the first times I've ever used metallic highlighting with Curves+


I just wished that the Rift Manipulator was seen in more detail in some episodes. I mean, the first time it was shown in full detail (TW season 1) was a crappy zoomed in shot that disappeared beneath smoke within five seconds. The only snapshot I got for good reference was during the Doctor Who episode (before it zoomed in on it AGAIN) which didn't have a good perspective.
The only thing that bugged me was that the funky red lights being on just one side of the manipulator. I also can't figure out whether they're coming from the wires or the wall or the glass... whatever, I just smacked them anywhere on the left xD
Created Solely using Paint.NET
Fill size download 1200x1200
EDIT: I didn't realize how narrowly two dimensional it was until I started fixing some things around. Just realized the bottom perspective is wrong too. I'm currently in the process of giving it another overhaul, so just consider this piece an RC. Stay tuned, a V2 will come out soon

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... I completely forgot about that tut
I should go back and use that on some of the cylindrical shapes. Thanks Ash 
However, the highlights in question were the ones on the conic shapes. Naturally, the highlights would bend with the cone along its slope and not straight vertically down. Two out of three conic shapes were the only ones giving me trouble. The first one nearest to the top came out ok. The second one (below the orange thing) I forgot to curve, which is why it looks awkward. The third one (below the metallic stem) I just couldn't get to work properly...
I can't think of a way to utilize straight metallic highlights into diagonal ones to match conic slopes unless.... hmm. Maybe distorts? Or maybe copy, paste and rotate manually? I'm going to have to experiment with that...


However, the highlights in question were the ones on the conic shapes. Naturally, the highlights would bend with the cone along its slope and not straight vertically down. Two out of three conic shapes were the only ones giving me trouble. The first one nearest to the top came out ok. The second one (below the orange thing) I forgot to curve, which is why it looks awkward. The third one (below the metallic stem) I just couldn't get to work properly...
I can't think of a way to utilize straight metallic highlights into diagonal ones to match conic slopes unless.... hmm. Maybe distorts? Or maybe copy, paste and rotate manually? I'm going to have to experiment with that...
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