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:icondroid24747:
Droid24747 Featured By Owner Apr 5, 2017
I know it's been a number of years, but thank you for all the favs.
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:iconchacopunk:
ChacoPunk Featured By Owner Jul 20, 2016  Hobbyist General Artist
Thank you for the watch! :D
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:iconhectorny:
HectorNY Featured By Owner Jul 18, 2016  Hobbyist Digital Artist
Thanks for the watch.
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:iconrobhas1left:
robhas1left Featured By Owner Jul 17, 2016  Hobbyist Digital Artist
thanks for the watch
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:iconmissermyst:
MisserMyst Featured By Owner Jul 17, 2016  Hobbyist General Artist
Thank you for the watch!

~Myst
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:iconzuhani:
Zuhani Featured By Owner Jul 16, 2016  Hobbyist Digital Artist
Thanks a ton for the watch! :D :glomp:
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:icontieko2000:
Tieko2000 Featured By Owner Jul 12, 2016  Hobbyist Digital Artist
thanks for the watch ^^
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:iconsegatendo12:
Segatendo12 Featured By Owner Jul 11, 2016
Thanks for the watch!
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:iconpirkleations:
Pirkleations Featured By Owner Dec 8, 2015  Hobbyist General Artist
Bountiful Birthday Blessings!! :)

:cake: :party: :cake: :party: :cake: :party:
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:iconagent-g245:
Agent-G245 Featured By Owner Oct 13, 2015  Student General Artist
Hello there. You wouldn't believe what I've been doing for the last few weeks. I am in the early planning process of designing a legit Myst-based indie game, right now establishing its still nodes on paper before modeling them in 3D (Which sounds quicker than it is). As analytical of fictional tech as I am, it's thrilling to be building puzzles and devices of my own. Right now I'm stuck on a library that's not only more elaborate than Atrus' but smaller in scale than the D'ni Common Libraries, but also is somewhat like the Nexus in that it's KI operated, but this version uses a large mechanical arm which selects chosen books from the shelves and gives them to the user requesting one. What's really tripped me up is how you would put one back into the system when you're done, and being Autistic, I tend to overthink the variables more than I need to, game or not.
I'm very enthusiastic about the whole project, though.
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