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If you enjoy or enjoyed IBAW, please check out my new project, Haven: Revery of the Fallen, available here. Thank you!

Next part: wasserbienchen.deviantart.com/…
… It's time for a new descrip. Nobody cares about my Emerald Run any more! |D~
Welcome to my shiny Nuzlocke, In Black and White, or simply: IBAW.
This is a Nuzlocke, origanised in three arcs. You are currently on the first page of arc 1, and therefore also on the first page overall.
The story is set in a Pokéverse that's a far cry from our usual happy, innocent world of friendship and magic. No, Pokémon aren't partners or friends, they're tools… In this environment, Team Plasma as a group flourishes. But who is to judge right or wrong? Is the world really all that black and white?
Come in… and find out.
(The art gets better pretty soon. I promise.)
***
RULES:
1. You can only catch the first Pokémon in each area.
--> Duplicate clause: You can't catch Duplicates, ever. The Pokédex entry counts. (Say you caught a Pidgey, but it died before you could evolve it. You meet a Pidgeotto, you don't have a Pokédex entry and you can catch it. But if you did evolve it and it died then, you can't catch the Pidgeotto.) In a case you encounter a duplicate, you may search for alternatives, but only five encounters long.
--> Legendary clause: You may catch Legendaries if required, but can't if it's not. You can't use them in battles, period.
--> Miss clause: If you don't catch a Pokémon you could catch, you're out of luck.
--> Shiny clause: If a shiny is not your first encounter, you're out of luck.
--> Trade clause: You may trade a Pokémon in-game, but it must be a first encounter. You may not trade outside the game and can never evolve Pokémon who require trade for evolution.
2. If a Pokémon faints, it cannot be used in battle ever again.
---> In the Comic, Pokémon who fainted while in a to-death challenge are dead. Even those who are not in a to-death challenge are to be gotten rid of in any way.
--> If all your Pokémon faint, you are allowed to take any number of boxed Pokémon and continue your journey.
3. Battle style is "set".
4. You may only buy 10 Items per town or other area where you can obtain items.
5. Because the Plot is more relevant than the game, 3 Pokémon may be "revived", i.e. even though they fainted, you may pretend it didn't happen. Use those wisely because you will not get more than 3.
6. For reasons of self-control, you must state in the comments of each part what happened in-game, especially concerning rule 5.
***
DISCLAIMER:
I don't own Pokémon, obviously. It belongs to Nintendo, like most of the designs and names and things like that.
The opinions expressed by characters in these comics do not necessarily reflect my own opinion. Don't flame me for these, please. Friendly discussion is allowed and encouraged, but not mere insults.
Next part: wasserbienchen.deviantart.com/…
… It's time for a new descrip. Nobody cares about my Emerald Run any more! |D~
Welcome to my shiny Nuzlocke, In Black and White, or simply: IBAW.
This is a Nuzlocke, origanised in three arcs. You are currently on the first page of arc 1, and therefore also on the first page overall.
The story is set in a Pokéverse that's a far cry from our usual happy, innocent world of friendship and magic. No, Pokémon aren't partners or friends, they're tools… In this environment, Team Plasma as a group flourishes. But who is to judge right or wrong? Is the world really all that black and white?
Come in… and find out.
(The art gets better pretty soon. I promise.)
***
RULES:
1. You can only catch the first Pokémon in each area.
--> Duplicate clause: You can't catch Duplicates, ever. The Pokédex entry counts. (Say you caught a Pidgey, but it died before you could evolve it. You meet a Pidgeotto, you don't have a Pokédex entry and you can catch it. But if you did evolve it and it died then, you can't catch the Pidgeotto.) In a case you encounter a duplicate, you may search for alternatives, but only five encounters long.
--> Legendary clause: You may catch Legendaries if required, but can't if it's not. You can't use them in battles, period.
--> Miss clause: If you don't catch a Pokémon you could catch, you're out of luck.
--> Shiny clause: If a shiny is not your first encounter, you're out of luck.
--> Trade clause: You may trade a Pokémon in-game, but it must be a first encounter. You may not trade outside the game and can never evolve Pokémon who require trade for evolution.
2. If a Pokémon faints, it cannot be used in battle ever again.
---> In the Comic, Pokémon who fainted while in a to-death challenge are dead. Even those who are not in a to-death challenge are to be gotten rid of in any way.
--> If all your Pokémon faint, you are allowed to take any number of boxed Pokémon and continue your journey.
3. Battle style is "set".
4. You may only buy 10 Items per town or other area where you can obtain items.
5. Because the Plot is more relevant than the game, 3 Pokémon may be "revived", i.e. even though they fainted, you may pretend it didn't happen. Use those wisely because you will not get more than 3.
6. For reasons of self-control, you must state in the comments of each part what happened in-game, especially concerning rule 5.
***
DISCLAIMER:
I don't own Pokémon, obviously. It belongs to Nintendo, like most of the designs and names and things like that.
The opinions expressed by characters in these comics do not necessarily reflect my own opinion. Don't flame me for these, please. Friendly discussion is allowed and encouraged, but not mere insults.
Image size
1000x5726px 2.79 MB
© 2011 - 2026 Wasserbienchen
Comments96
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yep that certainly is an art style
actually yeah team plasma did nothing wrong what the hell























![[Commission] Christopher](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/08cbdc91-dd65-490e-8de8-183ae75aff29/d92ri3s-bfa3ebba-e260-4c21-84eb-2aaf80a7c8af.png/v1/crop/w_184)













