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Nouvous Manarola
By VulnePro
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PLEASE NOTE: I have never posted full resolution files of the early TKP image art illustrations anywhere online until now. The full 400dpi resolution, as posted with widescreen crop and text, and clean text/crop free versions of this illustration are available on my Patreon's 5 dollar tier (along with quite a lot of other works at full res): www.patreon.com/posts/full-res…
If you enjoy this work, please drop in and lend support so it can continue: www.patreon.com/VulnePro
A timelapse image of a garrison town on the planet Polemos at dusk. In the slight middle right of the image you'll note a lone artillery turret. Polemos settlement city states are, more often than not, defended by stationary turrets, AFVs (walkers or treaded tanks), and floating anti FOIL rail gun platforms. With the history of warfare on the planet this has become a establishment of the culture. Many city states are neutral territory to FOIL warfare but are heavily defended none the less.
Both Polemos and Indus, the two primary planets in the Theos setting, are a kaleidoscope of fragmented historical references. As such places such as this exist but without the general populace understanding the historical point of origin in human history.
Nouvous Manarola was built with a mutated reference to the Italian village of Manarola en.wikipedia.org/wiki/Manarola that existed in humanities distant foggy past. It resembles the old city in some ways and in others is quite different. Those who built such places have a notion of context but everyone else hasn't the interest of notion of these things. What exactly happened to humanity that disconnected them from recalling their true past is one of the many deep mysteries of Theos Ke Polemos.
The illustration is a rendered pencil illustration with digital tweaks in Photoshop then digitally colored in Photoshop CS3. The original un-edited pencil illustration was posted some time ago here vulnepro.deviantart.com/art/De…
More to come...
Cheers!
If you enjoy this work, please drop in and lend support so it can continue: www.patreon.com/VulnePro
A timelapse image of a garrison town on the planet Polemos at dusk. In the slight middle right of the image you'll note a lone artillery turret. Polemos settlement city states are, more often than not, defended by stationary turrets, AFVs (walkers or treaded tanks), and floating anti FOIL rail gun platforms. With the history of warfare on the planet this has become a establishment of the culture. Many city states are neutral territory to FOIL warfare but are heavily defended none the less.
Both Polemos and Indus, the two primary planets in the Theos setting, are a kaleidoscope of fragmented historical references. As such places such as this exist but without the general populace understanding the historical point of origin in human history.
Nouvous Manarola was built with a mutated reference to the Italian village of Manarola en.wikipedia.org/wiki/Manarola that existed in humanities distant foggy past. It resembles the old city in some ways and in others is quite different. Those who built such places have a notion of context but everyone else hasn't the interest of notion of these things. What exactly happened to humanity that disconnected them from recalling their true past is one of the many deep mysteries of Theos Ke Polemos.
The illustration is a rendered pencil illustration with digital tweaks in Photoshop then digitally colored in Photoshop CS3. The original un-edited pencil illustration was posted some time ago here vulnepro.deviantart.com/art/De…
More to come...
Cheers!
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© 2008 - 2021 VulnePro
Comments21
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My thanks 
Hmm, now where do they go? I wonder...
Well just say that some of it is just simple industrialization and some of it is a mystery as many other things that are peppered in the story
Could have sworn I saw Naruto show on Adult Swim but I certainly could be mistaken as I haven't watched CN or AS for ages.

Hmm, now where do they go? I wonder...
Well just say that some of it is just simple industrialization and some of it is a mystery as many other things that are peppered in the story

Could have sworn I saw Naruto show on Adult Swim but I certainly could be mistaken as I haven't watched CN or AS for ages.

Spent some quality time on the Polemos web page. Color me intrigued. World building is a serious undertaking, but so satisfying for the right audience. Detail detail detail. I feed on it.
I'm going to reference another Ottomo project here:"Cannon Fodder" -which is the 3rd part of a three piece anime collection called "Memories". Features a town that is infested w/ turrets of every imaginable shape and size. A steampunk-ish dystopia stuck in some WWI style era. Very heavy on artsy stylization and detail. You may find it interesting.
I'm going to reference another Ottomo project here:"Cannon Fodder" -which is the 3rd part of a three piece anime collection called "Memories". Features a town that is infested w/ turrets of every imaginable shape and size. A steampunk-ish dystopia stuck in some WWI style era. Very heavy on artsy stylization and detail. You may find it interesting.


I'm glad you're finding what we have posted so far intriguing. The main Vulne Pro site is woefully out of date though due to other projects that have taken up my time. What's there still does have the broad strokes and I plan to expand that little Theos glossary into something much bigger as we progress.
Yeah, I have seen Cannon Fodder (have memories on DVD) and I rather loved that one a lot. In some ways it is similar to what I was talking about with the defended city states but, as you saw, was far more extreme and satirical in it's presentation (which I also loved).
Indeed I'm very much interested in those little details. You have a great story to support them and the little things can make all the difference, it will really make your world alive.
Yeah, I have seen Cannon Fodder (have memories on DVD) and I rather loved that one a lot. In some ways it is similar to what I was talking about with the defended city states but, as you saw, was far more extreme and satirical in it's presentation (which I also loved).
Indeed I'm very much interested in those little details. You have a great story to support them and the little things can make all the difference, it will really make your world alive.

It's not intended for a game but this project could certainly work as a game depending on the focus and execution. Actually, all the Theos Ke Polemos artwork is designed for an intended animation proposal. Animation has tremendous freedom for creativity and visual design and I'm letting my mind explore that while sharing the preliminary ideas with all of you
Thanks for the comment 



Thank you
I still haven't really seen much of Naruto save an episode or two on Adult Swim. This was definitely not inspired by Naruto but I had seen some of the Naruto city images recently (mostly due to the 360 Ubisoft game) and it did look somewhat like some of the things I have been doing. It was a nice style of a somewhat European village (much of the reference I have been exploring) look and Asian architecture.

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