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Detective Jarno
By VulnePro
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And here’s Louander’s partner Maclin Jarno, the primary central character of Theos Ke Basilea. He will be embroiled in the momentum of events that are far greater than he, events and changes kicked off in Theos Ke Polemos. Indus, like Polemos is caught in the winds of massive change and he and his fellow I.P.I.O. officers begin to see the strangeness though the caseload that begins to cross their desks. These guys end up investigating the Lovecraftien elements that creep into the story. All the I.P.I.O. officers have Taedus use systems to assist them in their duties, that means they all have a taedus sendai combat mecha partnered with them, the work is too dangerous otherwise. Unlike FOILs which are large combat sendai frames piloted by a human inside, taedai are actually smaller than humans and psychically bonded with the partner. Maclin is a character with many secrets and mysterious ties to another character in the Theos arc.
Inked pencils (also drawn in 2001) CG colors Photoshop 7.0 today, 2006
Inked pencils (also drawn in 2001) CG colors Photoshop 7.0 today, 2006
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© 2006 - 2021 VulnePro
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(just got the chance to comment today)
Awesome Cgi work. While being simple color wise, the shading is still deliciously complex. Also, the details on the clothing itself is what makes the picture come together. (I have a weakness for clothing design (charachters in general), none of my clothes look like they could actually be worn.)
When you draw charachter concepts for the animation projects, do you end up drawing sheets filled with various poses? Or is this one concept usually enough to go off of for the animators?
Awesome Cgi work. While being simple color wise, the shading is still deliciously complex. Also, the details on the clothing itself is what makes the picture come together. (I have a weakness for clothing design (charachters in general), none of my clothes look like they could actually be worn.)
When you draw charachter concepts for the animation projects, do you end up drawing sheets filled with various poses? Or is this one concept usually enough to go off of for the animators?

Hey man
Good to see you here
This is just more or less a promo style pin up deal. For animation spec sheets it would have to be front, back and various head shots. I have a lot of that stuff coming too, A LOT. Glad you dig it, these two characters (previous post chara) will appear again, no question
I just got a freelance gig in the can that was eating a lot of time so I'll be posting again soon here. Thanks for the good words 





I have had a few older ones but nothing new, there will be a lot of that in the future and possibly other artists doing that stuff as well. I've been uber busy with freelance but things are smoothing out so I can balance freelance with this stuff. There will be a lot coming, a lot. Keep peeping scraps too as there's a lot of props and such in there.

Some freelance has been posted in there actually, Dreamwave Transformers, Palladium, The DJ Acucrack CD cover. The stuff I'm doing now I can't post yet and a few aren't worth posting, just work for hire. I will post stuff when I can though
There's also some projects in Non Disclosure Agreement territory so I can't post anything from those.


Ah, the dreaded NDA. Understandable...but still a shame.
In any case, I shot you an email, you should have it by now. That will be the place you can contact me with information on the 'collab' projects.
Oh, post a comment on the Dymetheos Strider mech when you have a passing moment to spare, I'm interested in what you'll think of it. (it's my latest deviation)
In any case, I shot you an email, you should have it by now. That will be the place you can contact me with information on the 'collab' projects.
Oh, post a comment on the Dymetheos Strider mech when you have a passing moment to spare, I'm interested in what you'll think of it. (it's my latest deviation)
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