Hey, what settings should I use for the cloth physics on Hamuko's skirt in Unity? No matter what I set it to, once she gets imported into VRChat her skirt just flips either all the way to the front or all the way to the back, or does some other strange stuff (i.e. the inside of her skirt is visible from the outside). I have capsule colliders on her thighs and hips, and they seem to be working when tested in Unity.
Also, for some reason her front bangs clip through her forehead once imported into VRChat, but it looks fine in Unity and Blender.
Happy Halloween!