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About Other / Hobbyist Volkan ArmanMale/Turkey Recent Activity
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GameTitleLarge by VolkanArman GameTitleLarge :iconvolkanarman:VolkanArman 0 0

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Kepler-69c by Alpha-Element Kepler-69c :iconalpha-element:Alpha-Element 258 38 Alfheim by ClearanceClarence Alfheim :iconclearanceclarence:ClearanceClarence 172 21 Ultra HD Gas Giant Stock by ClearanceClarence Ultra HD Gas Giant Stock :iconclearanceclarence:ClearanceClarence 61 6 HD 11964 c by ClearanceClarence HD 11964 c :iconclearanceclarence:ClearanceClarence 132 4 Ultra HD Planet Stock VII by ClearanceClarence Ultra HD Planet Stock VII :iconclearanceclarence:ClearanceClarence 45 6 Ultra HD Nebula Stock I by ClearanceClarence Ultra HD Nebula Stock I :iconclearanceclarence:ClearanceClarence 62 3 Ultra HD Planet Stock VI by ClearanceClarence Ultra HD Planet Stock VI :iconclearanceclarence:ClearanceClarence 67 5

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VolkanArman
Volkan Arman
Artist | Hobbyist | Other
Turkey
Game developer,

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:iconclearanceclarence:
ClearanceClarence Featured By Owner Jan 19, 2016  Hobbyist Digital Artist
Hello again ! If you'd like I can create some other planet, gas giants etc to help out :) 
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:iconvolkanarman:
VolkanArman Featured By Owner Jan 19, 2016  Hobbyist Artist
Sure, that would be great!! and also Im having hard time to match planets with backgrounds, because max current size of my backgrounds are 1920x1080, where 1080 is killing the detail, Im looking for larger backgrounds, actually any would be usefull, :)

I've changed the contrast and brightness of gas giant so it seem a little bit better,

www.s-combat.com/cpsess8046964…

I've added a short credits to mainmenu, which I will integrate it properly later on. I also added some illumination effects to explosions, now they seem a bit better,

www.s-combat.com/cpsess8046964…

Currently Im working on AI once again, evasion patterns are a little bit twitchy, which Im going to fix it for sure, 
then;
• I will add carrier-ops (launching and recovering of spacecrafts) 
• Then I will add a destroyer/frigate model to have space battles (There will be a zoomed out overlay to perform vessel to vessel combat) :)

You're very welcome if you would like to join in!
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:iconclearanceclarence:
ClearanceClarence Featured By Owner Jan 19, 2016  Hobbyist Digital Artist
Like I've said I can help you create stuff like, Planets, Stars (like seen in my images) and backgrounds. But I am very busy atm with the last big assignment in my bachelors degree. But I really would like to help out because the game shows a lot of potential :D
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:iconvolkanarman:
VolkanArman Featured By Owner Jan 19, 2016  Hobbyist Artist
:D "new stuff" sounds great! especially yours are gorgeous to see!! 

We can arrange it according to you, so don't worry about timing, for the moment I really could use a starmap like 2048x2048 as backdrop, or you can send anything you would like to see in action, :)

It will take time for me too as well, so dont mind about it, you can check in anytime, and its possible to carry it further away, 

for example;

• If you noticed there is a "scroller" layer between the ships and background and it moves according to speed, we may add other "scrolling" space debris, faint asteroids in background as eye candy, or anything you imagine,

• later on I can provide the basic coding stuff to you in case if you like to adjust the settings, (for example the atmosphere effect is an illumination map beneath the planet, where you can adjust blending and color channels according to scene or requirements) www.s-combat.com/images/Others…

• And I can code dynamic effects, for example I use Excel to create a polynom to address the illumination effect of an explosion, (which is uncalibrated right now) www.s-combat.com/images/Others… (what about dynamic lightning storms in your gas giants!!)

So in the end, its possible to see a galactic battle upon our assets :) who knows may be we can make money out of it,

I wish success to you in your bachelors degree!
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