My work schedule is back to normal finally and I've been taking some steps to manage my time about the game I've been wanting to make.
So far, it's been a whole lot of wanting and not a whole lot of making, so I decided to go the obtuse way and sign myself up for a time clock app that an actual company would use.
I clock in at a certain consistent time of day after work or for at least 8 hours on days off. So far, I've been using that time to do a final brainstorm compiling all of the systems and characters and story bits I've been thinking of with a deadline of the 31st.
After then, I'll be making an actual design document out of it all and seeking out those who can help me get this thing off the ground. Can't really do much yet other than pay people out of my own pocket, but that's just kinda the way it goes.
Already after a week of this, it's changed how I view my time and given me an actual routine that seems to lead up to a proper start on this game, so while the rate of art might take a while to start back up, hopefully, there will be some shareable concept pieces of Nephryst and other characters coming in the next few weeks.
For now, here are some sketches: