Computer Graphics In 1980s Movies by default-cube, literature
Literature
Computer Graphics In 1980s Movies
This is an overview of selected examples of the state of the art in computer graphics animation as illustrated at various points in the 1980s. I am going to talk specifically about prerendered (non-realtime) animations, since in any case realtime videogame-style 3D was practically unheard of back then.During this time, there was nothing really close to realistic human computer-generated figures. The best that could be done in the earlier part of the decade shows up in Looker (1981) . This one is notable for having a few attempts at modelled human shapes: a face with a moderately decent polygon count that resembles actor Susan Dey, a some...