I've created 12 unique Quirks, then randomized them and put them under the Zodiac Star Signs. Which one did you get?
(Please note, the signs themselves have nothing to do with the Quirks they have.)
- Aries: Deep Fry (Emitter): The Hero generates cooking oil from their body for a number of uses.
Strengths: The Hero can become too slippery to touch, skate across the ground by oiling up their feet, and even heat up the oil to deep fry enemies.
Limits: The Hero's skin can resist the extreme heat of the oil, but they're not immune to it. If the oil is heated up too much, it'll catch fire. This Quirk will not be useful in saving someone from a burning building, forest fire, etc.
- Taurus: Black Mass (Transformation): The Hero can transform their limbs into a series of black tentacles.
Strengths: This Quirk is excellent for crowd control. With it, the Hero can fight multiple enemies at once, use the tentacles to swim really fast, and can wrap tentacles together for powerful strikes.
Limits: Each limb can only transform into a set of 3 tentacles (Maximum of 12). Using the tentacles to perform multiple tasks puts a lot of mental strain on the Hero. Tentacles do not have any bones and can be chopped off easier than a human limb. (Don't worry, the tentacles can regenerate)
- Gemini: Rotate (Emitter): The Hero can spin their entire body really fast. (Like the Tasmanian Devil)
Strengths: Spinning helps the Hero move very fast, they can deflect enemy projectiles, and build up lots of momentum for powerful punches and kicks.
Limits: The Hero needs to have a high tolerance for dizziness. If not properly trained, they won't be able to use this Quirk for long without falling over or vomiting. The Hero also cannot make individual body parts spin by themselves.
- Cancer: Lion (Mutant): The Hero has all of the abilities of a lion.
Strengths: Aside from having the powerful fangs and claws of a lion, the Hero also has their physical strength, can run up to 80 km/h, has their enhanced feline senses and a powerful roar.
Limits: The Hero's enhances senses can be overloaded with really loud noises or terrible smells.
- Leo: Earth Dragon (Mutant): The Hero grows an Ankylosaurus tail.
Strengths: The Hero's tail is prehensile, it can be used like a 3rd fist or launch the Hero into the air. The tail is several times stronger than the rest of their body, able to create small earthquakes by striking it against the ground.
Limits: Using the tail requires a large amount of self-control, a full powered tail attack can kill a person if the Hero is not careful. The created earthquakes do not discriminate against friend or foe.
- Virgo: Freedom (Emitter): By concentrating, the Hero can walk across air and water as if it was solid ground. They can even run through water with no restriction of movement.
Strengths: As the name suggests, this Quirk grants the Hero the freedom to travel anywhere they choose. They can even control their movement across the air by focusing on how they interact with it. (Example: Walking up or down the air like stairs, sliding down the air like a ramp, climbing it like a ladder, etc)
Limits: The Hero must remain focused on a single thought in order to use this Quirk. If they get distracted, they will lose their footing and fall. If the Hero becomes stuck to the ground or unable to move their body, they can't use their Quirk.
- Libra: Thermal (Emitter): The Hero can create extremely hot or cold temperatures by increasing or decreasing the kinetic energy in the air.
Strengths: Using this Quirk, the Hero can turn the air around them scalding hot or freezing cold, either as an AOE attack or as concentrated blasts. By combining a blast of hot air and cold air, they can create powerful tornadoes.
Limits: The Hero can resist can resist the intense hot and cold, but they're not immune to it. Tornadoes will create lots of collateral damage if left unchecked.
- Scorpio: Beach Day (Transformation): The result of a Quirk Marriage. The Hero can transmute their entire body into either sand or water.
Strengths: In their sand/water form, the Hero can phase through projectiles, squeeze through narrow spaces, and fire powerful blasts of sand and water from any part of their body. They can also control the sand and water that they've created. (Compressing sand into sandstone, controlling the water's pressure, etc) And finally, they can merge their body with surrounding sand or water to become even stronger.
Limits: Despite being so powerful, this Quirk comes with a large amount of weaknesses. The Hero can't transform their whole body into sand and water at the same time. Their transformed body is vulnerable to a number of elemental Quirks (Fire and lightning can melt sand into glass, lightning can cause water to boil instantly and explode, ice can freeze sand and water solid, etc) Also, the Hero cannot control sand or water that they themselves didn't merge with.
- Sagittarius: Breaking Point (Emitter): The Hero can sense an object's "weak points". By pressing that weak point with their finger, the object gets destroyed.
Strengths: If anything has a weak point, the Hero can destroy it. They can destroy an enemy's weapon by pressing its weak point, create pitfall traps by hitting a weak point on the ground, and even create escape routes by hitting weak points on walls.
Limits: This Quirk does not work against living beings. Larger objects have multiple weak points and are harder to destroy completely.
- Capricorn: Stench (Emitter): The Hero can create horrible smells from their body.
Strengths: The Hero's smells can be released indiscriminately or focused into beams or throwable orbs. The smells are so strong, it can burn people's eyes, make them vomit, and even make weak-willed people faint. They can also create nice smells, but they're not as powerful as the bad ones.
Limits: The Quirk does not affect those with no sense of smell or those wearing gas masks. The smells can be blown away with wind Quirks, and the Hero must be careful to not affect their own teammates with the smells.
- Aquarius: Brain Drain (Emitter): The Hero fires a special laser beam from their mind.
Strengths: Anyone hit with this laser will lose one of their memories for two minutes: They can forget their own name, forget how to speak, forget how to stand up, etc.
Limits: The Hero can use this Quirk on multiple people at once, but they can only shut off one memory at a time. If they attempt to shut off a 2nd memory, the 1st one they shut off will return to the target.
- Pisces: Devil's Aura (Emitter): The Hero generates a terrifying red aura.
Strengths: Everyone affected by this aura is given an intense fear of death. The aura can also be focused to only affect specific targets.
Limits: If the target's willpower is strong enough, they can dispel the Quirk's effect over them. If a target cannot feel fear, this Quirk will not affect them at all.