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Foggy canyon by villekroger Foggy canyon by villekroger
Reeeally testing the limits of my imagination with this name. My excuse is as follows: It's really late. Or early.

A render time of just over one hour, which was nice for a change. Either the 64-bit version of TG2 really is optimized, there's some unmentioned backface culling going on, or I managed to do something right for once. The basis for the canyon walls is the tgblog.de method of two heightfields.

I'm gonna sleep first, then make a blog entry. In the mean time, the stages are here: [link]
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:iconmvision:
mvision Featured By Owner Apr 30, 2011
Lovely atmosphere created here. Great job.
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:iconvillekroger:
villekroger Featured By Owner May 1, 2011
Thank you, much appreciated. :)
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:icon3dave:
3Dave Featured By Owner Apr 28, 2011
Really great look to this render. Well done!


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My gallery: [link]
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:iconvillekroger:
villekroger Featured By Owner May 1, 2011
Thank you very much. ^^
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:icon3dave:
3Dave Featured By Owner May 2, 2011
You are very welcome. B-)


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My gallery: [link]
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:iconxecutioner379:
Xecutioner379 Featured By Owner Apr 27, 2011  Hobbyist Interface Designer
this would probably crash my computer. looking good. keep it up :)
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:iconvillekroger:
villekroger Featured By Owner May 1, 2011
"It's only 6 million polys" sounds a bit dumb, but... that. :D
Thankyou. ^^
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:iconxecutioner379:
Xecutioner379 Featured By Owner May 1, 2011  Hobbyist Interface Designer
"My computer is only from 2003" is how I'd respond :)
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:iconvillekroger:
villekroger Featured By Owner May 3, 2011
Ah. In that case the rendering would at least take a while, I reckon. :)
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Submitted on
April 27, 2011
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