It's been a while since you've had an update from me. I could complain about being too busy. But instead I'd rather tell you about what creative activities I've been doing. Most, hopefully all of these projects will be coming your way at some point. So let's have a look.
[Break Out] (Formerly "Boxed")
Opening cut: youtu.be/71rgDLNNVkI
Vexorum frees Andre from a cage inside a castle. What could possibly go wrong?
The animating is finished. The render is done for about 40%. But my render system is idle! I've commissioned a professional artist to create the scene destruction effects for the later parts of the animation. I'm waiting for those to be implemented. Then the render can continue. After the rendering is finished, I'll have to obtain some sounds. It seems I'll have to do this work myself. I'll attempt to do a better job than I did on my previous videos. I think the project will be released in two parts. They'll be released to Patreon supporters first, as usual. (I will let everyone know as soon as they go up!) Additionally, I'm thinking about cooking up a Patreon-only bonus. During animating, it often happens that I think a segment of animation looks very nice from a certain angle. But then I can't fit that angle into the final video. I'm thinking I'll collect all those alternative-angle segments and compile them into a bonus video.
[Patreon Thank-You Videos]
Preview image: vexorum.deviantart.com/art/I-m…
Patreon gives you the option of displaying a thank-you video whenever support is pledged. I'm working on short thank-you videos for each of my 4 levels of support. I'm trying to make the video look like gameplay footage. The player (in first person) walks up to a dragon NPC (yours truly) and opens a dialog window. Depending on the level of support, a different dialog plays, and a different closing animation results. I like this idea... I really hope it'll come out as neatly as it appears in my imagination, lol.
Preview image: vexorum.deviantart.com/art/Wor…
Live environment: vexorum.com/WorldDefense/index…
(Not actually playable. Just runs down a simple scenario.)
I've been building a game. The idea for this one is an only-running online multiplayer game where you build and protect your settlement, discover and interact with other players, and encounter unusual creatures with unusual abilities. I know it doesn't look like much. (And the live environment is several releases behind on the current codebase.) But the engine and infrastructure are shaping up quite nicely. Once the game engine is coded out, it should just be a matter of putting in the gameplay, and swapping in some nice models and storylines. Needless to say this is not a project I plan to finish in 2018.
Preview image: (Nude warning) vexorum.deviantart.com/art/Ech…
I've been getting this model rigged and ready for animation. Once again I have called for help. Sure I could do it all by myself in a month or two. But I've heard there are tools and skilled people who can rig humans much faster. So why not save the time? I've got a few ideas for future animations with this lady. She and Vex are old friends. She's a recurring character in the stories. Exactly what I'd start on first, I'm unsure.
I also have a somewhat unformed story project on the backlog. I've got much of it down. Some events need to be scheduled properly and some reasons/motivations need to be better presented. I'm not spoiling much though!
Writing this all down, it makes me feel both terribly excited and slightly overwhelmed. I want to do it all!! There just aren't enough hours in the day. Nor enough days in a weekend, lol. A very heart-felt thank-you to my supporters! You enable me to call in pro help for environments, effects, rigging, tooling, whatever I need. It allows me to focus on where I think I can shape and develop my projects most effectively.
If you've made it this far, thank you for reading. And if you would, let me know which project you're most interested in!
Take care of yourself.