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Jedi Master Mevenn - Commander of the 414th legion

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Made with 3dsMax/Maya, 3DCoat & Akeytsu for posing

Project here with 3D viewers ( sketchfab ones will come soon ) => www.artstation.com/artwork/gO4…
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Comments28
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C02oblivious's avatar
I was sad to hear it was no longer being worked on....the whole thing looked absolutely fantastic
Vexod14's avatar

We are still working on it but at a slower pace, don't worry ;)

C02oblivious's avatar
Oh....ia youtuber talking about your game said you stopped due to the huge cut down in your team
Vexod14's avatar

Yes, but in another hand I'm behind most of the work pipelines/assets of the whole project. There has been a misunderstanding about what happened. One guy left the project, that's exact, but that person was in charge of blueprints and gamedesign, nothing more. Despite his help was important to laid down the foundations of a game version of the project years ago, he wasn't leading nor carrying the project, and worked really occasionally on it (too occasionally to make it move at a solid pace, I don't think he was really interested by the project). When he left I decided to rework game design and blueprints from ground 0 and I managed to make a first build of the game after a few evenings on it with a simple yet functional gameloop. from the demo that you can see here : https://youtu.be/ZsbyZEx0bNM the only thing I didn't do was some animations on Mevenn and static starfighter idles. Then, I got enough of the project for a while.

C02oblivious's avatar
Well i'm glad to hear you haven't given up on it since from what i've seen it is a beautiful game so far
Neb-Storm's avatar
How did you do this. Computer or paper
Vexod14's avatar
Computer !

Check out the full project here to convince yourself about it ;)www.artstation.com/artwork/gO4…
Neb-Storm's avatar
Computer obviously l, didn't know why u asked that.
Steampunkboy171's avatar
These are awesome you've definitely caught the felling and look of the clone wars, and I love her style.
Vexod14's avatar
Thanks you a lot ! I don't know if you have seen it, but I shared some variations of her hairstyles and jedi outfits in my gallery and I'd really appreciate your opinion on these, if you have time to spend on it of course =)

Anyway, thanks a lot for your support ! =)
Steampunkboy171's avatar
Gladly I'll give them a look and leave you feedback though I think I did see it on your art station and if memory serves correct the hairstyle she currently has is my favorite but then I'm a sucker for women with asymmetrical hair cuts.
Vexod14's avatar
I saw them, thanks a lot ! As I still didn't modeled her new Jedi version all your comments helps me to see better how to shape a cool vision of the character, the more opinion I get, the best it will be =)
Steampunkboy171's avatar
No problem I like your work and helping people out with there work in any way that I can, so if there's anything else I can do to help now or later with your projects please let me know.
Very nice I must ask any chance with her helmet on pretty please.:)
Vexod14's avatar
well, alright =) Next time maybe ! What will be cool is about siwtching it on/off in game =)
0biwanken0bie's avatar
Incredibly beautiful work! You are very talented. Some day I'd like to do the same with my OC, but using Daz for now. Keep up the amazing work! :aww:
Vexod14's avatar
Thanks a lot ! I never used Daz, how it works ?
0biwanken0bie's avatar
You're quite welcome my friend. :aww:

Daz is quite different then Maya, or 3D Max. It's primarily used for rapid character development, and it has no modeling or texture mapping design capabilities. Daz works by using a base model figure, around which everything else is based on... Skin textures, clothing, hair... It's all interchangeable. The base model itself can be customized using numerous slider controls, which allow you to modify each feature of the base model (eye size, iris size, nose bridge width, nostril size, upper lip curve, hip size, breast size... you name it, they've got a slider for it). It's a lot like an end user videogame character, but with way more control.

If know how to use other modeling software such as Maya, Zbrush, etc., you can make custom morphs and textures to use with the base model, and still be able to use any of the clothing or hair that was designed for that model.

The downside to it, is the base model is a highly detailed mesh containing more verts and faces then one would normally make, due to the customization aspect of the software.

All in all, it's a neat little program, and a very capable renderer to play around with, if you are limited on free time like I am.

I'd still like to get back into 3D Max/Maya again someday, and artists such as yourself are a big inspiration to me. Thanks for sharing!
Vexod14's avatar
Thank you so much for that explaination =) I work with marmoset toolbag 2 as render method, it's really simple since all models I've made are already in PBR, so I don't even use mentalray or vray to get them.


I'll take a look at Daz render tool anywa, thanks a lot for your suuport and have a nice day ! =)  
0biwanken0bie's avatar
Marmoset pbr sounds very similar to the new Iray rendering engine in Daz, as far as terminology is concerned. Still though, I think marmoset is way more sophisticated than anything Daz could offer you. I'd say stay with what you currently have. Daz would most certainly be a step downward in regards to rendering. :nod:

Anyways, you're most welcome! :)
linkfoxhay's avatar
My-y-y
H-e-e-art
ssssssstoped
(the skill you have has almost killed me....)
(luv it)
Vexod14's avatar
Haha ^^ Excellent way to say you love it =P
linkfoxhay's avatar
Got to get creative! yea?
(I cant stop thinking of this comic idea...it's too cutee!)
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