Project here with 3D viewers ( sketchfab ones will come soon ) => www.artstation.com/artwork/gO4…
Yes, but in another hand I'm behind most of the work pipelines/assets of the whole project. There has been a misunderstanding about what happened. One guy left the project, that's exact, but that person was in charge of blueprints and gamedesign, nothing more. Despite his help was important to laid down the foundations of a game version of the project years ago, he wasn't leading nor carrying the project, and worked really occasionally on it (too occasionally to make it move at a solid pace, I don't think he was really interested by the project). When he left I decided to rework game design and blueprints from ground 0 and I managed to make a first build of the game after a few evenings on it with a simple yet functional gameloop. from the demo that you can see here : https://youtu.be/ZsbyZEx0bNM the only thing I didn't do was some animations on Mevenn and static starfighter idles. Then, I got enough of the project for a while.
Anyway, thanks a lot for your support !
Daz is quite different then Maya, or 3D Max. It's primarily used for rapid character development, and it has no modeling or texture mapping design capabilities. Daz works by using a base model figure, around which everything else is based on... Skin textures, clothing, hair... It's all interchangeable. The base model itself can be customized using numerous slider controls, which allow you to modify each feature of the base model (eye size, iris size, nose bridge width, nostril size, upper lip curve, hip size, breast size... you name it, they've got a slider for it). It's a lot like an end user videogame character, but with way more control.
If know how to use other modeling software such as Maya, Zbrush, etc., you can make custom morphs and textures to use with the base model, and still be able to use any of the clothing or hair that was designed for that model.
The downside to it, is the base model is a highly detailed mesh containing more verts and faces then one would normally make, due to the customization aspect of the software.
All in all, it's a neat little program, and a very capable renderer to play around with, if you are limited on free time like I am.
I'd still like to get back into 3D Max/Maya again someday, and artists such as yourself are a big inspiration to me. Thanks for sharing!
I'll take a look at Daz render tool anywa, thanks a lot for your suuport and have a nice day !
Anyways, you're most welcome!