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Description
DOWNLOAD HERE: veryoldbrony.net/download/
The directory OBJ_MTL contains the OBJ with MTL and TGA files.
The directory SOURCEENGINE contains the compiles valve object.
The model is compiled using HL2DM. It could be used in any
other game, based on HL2DM engine and up.
Copy the materials and models into your gaming folder. ie:
<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mp
or
<STEAM>\SteamApps\common\SourceFilmmaker\game\usermod
The model appear named : mlp/applejackapplewagon
Animations
There are three animations, but they aren't well working,
because SourceEngine does not respect bone scaling and you
get flickering a lot. Anyway i provide them anyway, even they
aren't good
IDLE:
Bubbles stay unter the liquid
BLUBBLEING01:
Blubbles comes from the liquid, but it flicker while
resetting the blubbels back.
EMPTY:
Moves liquid and blubbles under the cauldron and simulates
an empty one
Hammer
In gaming you can include it as an prop_dynamic.
This model does not contain a collision mesh,
use NoClip brushes and force select Not Solid on Collision
You should use IDLE or EMPTY as animation
SFM
You can animate the blubbles if you like
The directory OBJ_MTL contains the OBJ with MTL and TGA files.
The directory SOURCEENGINE contains the compiles valve object.
The model is compiled using HL2DM. It could be used in any
other game, based on HL2DM engine and up.
Copy the materials and models into your gaming folder. ie:
<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mp
or
<STEAM>\SteamApps\common\SourceFilmmaker\game\usermod
The model appear named : mlp/applejackapplewagon
Animations
There are three animations, but they aren't well working,
because SourceEngine does not respect bone scaling and you
get flickering a lot. Anyway i provide them anyway, even they
aren't good
IDLE:
Bubbles stay unter the liquid
BLUBBLEING01:
Blubbles comes from the liquid, but it flicker while
resetting the blubbels back.
EMPTY:
Moves liquid and blubbles under the cauldron and simulates
an empty one
Hammer
In gaming you can include it as an prop_dynamic.
This model does not contain a collision mesh,
use NoClip brushes and force select Not Solid on Collision
You should use IDLE or EMPTY as animation
SFM
You can animate the blubbles if you like
Image size
1920x1080px 186.75 KB
© 2014 - 2025 VeryOldBrony
Comments6
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In my gmod is with missing textures, put in all the right folder but this problem 
