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Trixie's Chariot




The directory OBJ_MTL contains the OBJ with MTL and TGA files.
It contain a blend file too, where i test the OBJ/MTL

The directory SOURCEENGINE contains the compiles valve object.
The model is compiled using HL2DM. It could be used in any
other game, based on HL2DM engine and up.

Copy the materials and models into your gaming folder. ie:

<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mp



There are two different types of models.

 - Low Poly Model


Use this model for far distance shots. It does not contain any
collisions or very detailed geometry. The geometry is on some
sides very ugly and useless. But in far distance the errors
should not viewable

 - High Poly Model


The high poly model comes with a bunch of models. They share all
the same anchor bone to fit all the pieces on one place. If you
parent all models on one master, you just need to animate the
parent. All the models are in the sudirectory collected

Respect the Order of visibility. Fabrics always the first one,
because other solid models have to hide the inside fabric geometry

BTW: I exchange in last second the bumpmaps with regular paintings.
The render pictures and screenshots looks a little bit different.
Image size
1920x1080px 161.62 KB
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BB-K's avatar
That's very nice, I totally  would like to sleep in that as a bed rather than a wheel-less chariot. :)