Deviation Actions

VeryOldBrony's avatar

AppleJack Apple Wagon




The directory OBJ_MTL contains the OBJ with MTL and TGA files.
The OBJ contains the Collision Mesh too. Material collision.tga

The directory SOURCEENGINE contains the compiles valve object.
The model is compiled using HL2DM. It could be used in any
other game, based on HL2DM engine and up.

Copy the materials and models into your gaming folder. ie:

<STEAM>\SteamApps\common\Half-Life 2 Deathmatch\hl2mp



The model appear named : mlp/applejackapplewagon

In gaming you can include it as an prop_physics.
It does contain the collision model.

For SFM place the Object "Center" to the Ponies-"Center"
and rotate the Wagon until the wheels on the floor

You can control the cage and the wheels with Rotate
or movement.
Image details
Image size
1920x1080px 441.41 KB
© 2014 - 2023 VeryOldBrony
Join the community to add your comment. Already a deviant? Log In
caramel-pegasus's avatar
Hey if you dont mind, could you give me some basic general pointers on the process of rigging the wheels? 
Basically, I have this model in the works:…
But, ... Im having issues figuring out on my own how to go about having wheels that rotate. The model has 3 parts (to keep it simple for now): barrel, wheel.R, wheel.L ... 
would i just need to make 4 bones? root, axle, wheel.R, wheel.L?