Hey guys. It's been a year and a half since I uploaded this tutorial and I've gotten a ton of interesting feedback. In the time that has elapsed, I have discovered advanced ways of drawing that increased my ability to draw faster. A lot of people have been asking for an explanation as to how I update so quickly, so I am going to add these new methods to this tutorial as they fall under the category of speeding up your drawing skill.
Oh and I think I'll make it a tradition of listing the amount of work I've done whenever I update this tutorial with another time-saving tip/trick for you to use.
Currently my comics are at...
TSB - page 799
Hinata - page 200 (completed to page 213)
Lindbergh - page 199
TTX - page 108 (completed to page 143)
Glyphmaster - page 32
Kryth - page 2 (T-T)
So all in all, 1388 pages in 3.5 years, 397 pages per year, 1.08 pages per day.
So I just reached page 699 of my longest comic, TSB, and I realized that my 2 year anniversary was last month - June 13th. That means that in 2 years, I've drawn 900+ pages.
Last week I did a tutorial on how to draw things going fast, but this week's tutorial is about all the tips and tricks that I picked up over these 2 years that allowed me to draw at such a rate while balancing my work in medical school.
Sorry it's so late! This one took me a while!
Be sure to check out my other tutorials:
fav.me/d2t74ng Background Perspective
fav.me/d2wbclx Digital Editing of traditional media
fav.me/d3egjao Webcomic Process for Tablet
fav.me/d3f9mdv SFX in PSCS 1: Quick Motion BGs
fav.me/d51ivqb TOW-1: Photoshop Motion Lines Tutorial
fav.me/d52astl TOW-2: Lightning Tutorial
fav.me/d54cjz1 TOW-3: Chains & Metallics
fav.me/d54f0xa TOW-4: Shading faces
fav.me/d5513i7 TOW-5: Depicting Velocity
...and while you're at it, check out my comics!
The Sixth Bar - verticalfish.deviantart.com/ga…
Glyphmaster - verticalfish.deviantart.com/ga…
I've long contemplated turning my notes into a format closer to comics (I take notes, but I find I do not learn as effectively from that approach compared to drawing the concepts out,) but the time it takes me to finish a single page intimidates me from using it as my primary study strategy. (I also have some side projects, but that's another story altogether.)
I have a lot of respect for you, Doctor.
A quick question though. I'm left handed, so I'm wondering what I should set for my hot-keys. Sorry if I sound a little dumb for asking. I'm really pretty new to hot-keys.
A question on your 'very fast' tips though. 3D modeling is good for things like buildings/scifi in term of time efficiency, but what would you do if you needed to draw, for example, a forest or something really really detailed that need more "smooth" lines ?
And in the meantime, check out this 3D reactor I made for the revamp of TTX I'm doing for Saturday-AM: fav.me/d7rhf91
I myself use Cinema 4D, which is a bit expensive but has more features.
Idk why people dont want that...
I bet the 3d rendering would be really handy for classrooms or schools, with rooms that all look the same. You could render a single room, with the desks and black board, then add details later, like posters or such, to distinguish between individual rooms. But, I do wonder, how often would you have to use that setting for the amount of time it takes to render it to be better than just drawing it? Like, if you had your characters passing through a town that they wouldn't be in for more than a few chapters, do you think it would be worth while making a model of it? I hadn't actually ever heard of 3d rendering before and I know zip about it, so that's why I ask.
But it's all very interesting. Sometimes, just randomly in the middle of the day, I'll think "20 pages a week" and just shake my head in disbelief and awe. You're amazing, man.
If it's only for 1-2 pages, then it may not be time-efficient to model an entire town. But, if it is for 16-20 pages (a chapter), then you have to consider that it will take 10-20 minutes drawing each panel's background vs. modeling the town in 3 hours and spending 10-20 seconds rendering different views and fitting them to each panel.
It also depends on the complexity of the object you are choosing to model. Something like Rinnosuke's sword is so easy to draw that there's no point in rendering it - it would actually take more time using 3D rendering software. But for something like all the MGVs in TTX - they are too complex to draw over and over, and 3D rendering also makes strange perspective shots easy as well.
Hope this helps!
Any suggestions, maybe? my Macbook isn't much to work with but options are...nil.
Towards the end of the project I spent a lot of time just waiting for layers to become visible or for the program to save the progress completely.
I'd be interested to see your process of modeling your stuff. I'm limited to Blender but use it a lot for my game art stuff. How do you get the models to be white/shaded with black outlines?
My final single comic pages are 900 x 1200 px in dimension.
I typically draw the pages 2x as big, so each page is 1800 x 2400.
So a document containing 4 pages is 3600 x 4800 px.
I may due a tutorial on how to use C4D (my 3D modeling program) in the future.
One of the features of C4D is materials, which you can use to paint your models. (I especially like the reflective component ^^)
The outlines come from a render setting called sketch/toon, which I will explain in that 3-D tutorial.
good to know xD
oh my o-o I've been needing a shader like that for the 3D renders my boss is having me make for sprites.
C4D is far too pricey though ;-;