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Description
This picture is nothing, I just needed something to put up there. Yes, it uses some of the download's features, but how would you ever know?
This is an edited version of the material .fxsub for Raycast, intended to provide more versatility to material definitions. To install, simply replace materials/material_common_2.0f.fxsub with this version of the same file. This was built for the current dev branch of Raycast, but it should function just fine with the master branch. Download Raycast at github.com/ray-cast/ray-mmd/tr… .
This should be considered untested. Bugs are likely. If you find one, and you let me know, I will do my best to fix it. Bug reports are best when they include the exact text of any error message as well as any material files and models used to create the bug.
This does not include any example materials and it does not provide any support for Raycast's material editor. If you don't edit Raycast materials manually, this will not be of any use to you. If you do not understand 3D graphics, this will not be of any use to you. Etc. If you don't know if you want this, you probably don't want it.
However, yes, there are reasons that I implemented everything that I implemented. Well, okay, some of it was just because once I was doing it someplace else, I might as well do it everywhere (who uses AddUV4.zw?)
This should be considered untested. Bugs are likely. If you find one, and you let me know, I will do my best to fix it. Bug reports are best when they include the exact text of any error message as well as any material files and models used to create the bug.
This does not include any example materials and it does not provide any support for Raycast's material editor. If you don't edit Raycast materials manually, this will not be of any use to you. If you do not understand 3D graphics, this will not be of any use to you. Etc. If you don't know if you want this, you probably don't want it.
However, yes, there are reasons that I implemented everything that I implemented. Well, okay, some of it was just because once I was doing it someplace else, I might as well do it everywhere (who uses AddUV4.zw?)
Features: support for .pmx material morphs (diffuse alpha, specular color, ambient color, texture/sphere/toon, specular power); greater support for raycast HSV morphs; enables limited support for Autoluminous-style morphs; support for AddUV (including sphere, toon, and world-space normal UV coordinates); normal and subnormal masking.
Read the readme.
Image size
1280x768px 1.19 MB
Comments7
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