vasilnatalie's avatar
334 Watchers28.7K Page Views435 Deviations
A different way to weight paint
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Facialsfinally
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workbench
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Making facials with Blender's Laplacian deform
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Surface deform modifier for Blender
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See all
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Download Sky Temple Stage PMX for MMD
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Download Iteration PMX Keyscreen for MMD
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Download Miss April.pmx for MMD
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April in July
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Adventuring school mishap
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The Bomb
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Blender Uzuki
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compositing
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[MMD]Liar Dance[Tda Rose Idols Meiko Haku Luka]
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MMD MODEL DL! Pastel Flower Scent Miku! V1.001
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Peace and exams
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February 23
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(MMD/SF) Krystal's Power 2
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PMD Tutorial - making 4 way UV slider
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[MMD WIP] Path to C6V3 n.15 Baking textures?
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Sep 23
United States
Deviant for 7 years
Badges
Super Albino: Llamas are awesome! (117)
Constantly amazed at dependency changes in Blender 2.8.  Made an armature where one (deform-enabled) bone is shrinkwrapped to a mesh that is being deformed by the same armature and it still works.  Dependency changes also work well in synergy with sh ...
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Blender 2.8 MMD Eevee shader at http://pasteall.org/blend/index.php?id=52217 .  Should be true to MMD, but there are likely bugs.  Renders in raw, handles sun a little strangely to avoid driver issues.  Has Animasa Miku doing Hibikase, looks about ri ...
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Short list of things that are really cool about 2.8: 1) Collections are, mostly, an improvement on layers 2) Driver creation and editing is SO MUCH EASIER 3) Intra-armature dependencies are fixed!  Which simplifies my curve armatures and mesh-based a ...
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Comments129

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apolline555's avatar
apolline555Hobbyist Digital Artist
Thank you for the favorite :D
vasilnatalie's avatar
It's a beautiful picture.
apolline555's avatar
apolline555Hobbyist Digital Artist
Thank you >w< your work on blender is amazing by the way!
Holyray09's avatar
Holyray09Hobbyist Artist
Hey I got a question, do you have any tutorials explaining the rigging system in blender? I’m testing the rigging system and there’s one that I don’t have much knowledge on.
vasilnatalie's avatar
learnmmd.com/http:/learnmmd.co… , but damn that's old.  Really about using Blender to weight paint models intended for MMD.  I wouldn't call it about rigging in Blender.

But there's an awful lot that I've learned re: Blender rigging.  Most peeps-- even Blender peeps-- aren't interested in getting too deep into it, they just want four IK bones and some automagic twist bones, which is basic.  What are you working on?  I'll help explain if I can, and if it requires pics to explain, I'll make some pics.

But quick about it, I leave tomorrow AM!
Holyray09's avatar
Holyray09Hobbyist Artist
Oh, I was dealing with the metarig in blender. Which I still am because there some joints that wont rotate. 
vasilnatalie's avatar
The metarig?  Are you using Rigify?

The first thing to know is that most bones in the Rigify rig aren't supposed to be rotated.  By default, arms and legs are under IK control.  Facial bones are based around stretching to various move bones.  Can't remember off-hand how the spine is designed.

If it seems like a bone should rotate but doesn't, first, look under the constraints tab for that bone.  Some constraints will end up overriding any rotation you give them.  (The bone could still be under IK control, which is a little harder to figure out, you have to figure out the structure of the whole armature for that.)

The second thing to do is look for any transform locks, on the bone tab of the properties view.  Rigify goes a little overboard with its transform locks IMO.  If the bone has rotation locks, it will ignore any rotation input you give them; click on the lock icons to toggle transform lock status to unlocked, if you feel like it.