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awsumdawg Warped Dreams remixValpigle20Aangdon Lalger Meat Grinder Expertise remixValpigle40Fractilatedwormhole's Suacer From Beyond Remix topValpigle20munrue Fire Swell remixValpigle61cbettsr Car Wash 19 revisited remixValpigle50dragonforge 021219Forest remixValpigle82ZMastah94 Lavender Field remixValpigle50offermoord evilinemoonflesh Crypts of Nadir remixValpigle81cbettsr West Arcadian Sky remixValpigle52EggnausticValpigle72Doll MashValpigle50LordFrankeh In my blanket of warm static remixValpigle30kovalewski King No Crown RemixValpigle42offermoord Beyond the Maze remixValpigle42madfractalist Happy Valentine remixValpigle70munrue Blazing Spirits remixValpigle90
WARNING game and effects were capped to 30fps for this video so some of the flicker galore might prove bothersome and induce seizures even; has gotten revisioned since.
In honor of Nintendo announcing new Zelda remake I happen release my vision of how N64 Zelda's might've looked nextgen, hereby: I can, a custom configured emulator with two reshade preset presents to run back-to-back I've been configuring for years to do some shader magic! problem be they run smooth lowrez only on my machine (720*480) so some text might do eyesore.
(*link updated2/17/2019*) Extract it anywhere and you can just drag roms into it; just be sure to run ENBInjector.exe 'everytime' before running project64.exe. I did some color correction adjustments since this release - adding many effects and only calibrated by zelda's so it might not show all games optimally but OOT/MJM should be finishable in that that all text be intelligible ,bg/font contrast ratiowise. xinput controller set as default e.g Xbox360 wirelesss one.
in case you're having any issues; color/contrast/brightness ones especially, refer to which exactly to me n' i'll try fixing [sic] at once.
The zelda's look way ahead the 3DS remakes besides. it runs 34 effects these games didn't have. the 3ds ones besides retexturing and remodeling barely ran 4th of that. other resolutions doable just not sure how scaling works with my vision for some flares. anyway it does pseudo retexturing n' remodelling on the fly ,kind'a tessellation from lowpoly even; but be so resource heavy that I can run it only 720x420 with a GTX 550 Ti. it incorporates two versions of ReShade n' needs to run an injector before hitting the emulator everytime. it came by quite serendipitously: while I tried doing ambient occlusion some bug there n' fusion of two shaders from different versions created never to be seen stuff. so it's 34 shaders +1 that came be by combining two conflicting ones creating a bug which be quite the major feature. I mean this bug what brought the vision to life anyway it looks like noise for ambient occlusion but pixelated one so you playing sort of half pixelated new gen looking engine n' it pixelated only in funky areas so it's freakadelic tripaversal.
Current Residence: Here toy in there attic, Petah Tikva Favourite genre of music: Psytrance soundcloud.com/val-1-1 Favourite style of art: Paranoiac critical method Operating System: culture and therelack of it Shell of choice: blackbox Favourite cartoon character: Maxx Personal Quote: share and be shared; surprisingly readable annotation of relinquishing risque factor diminish.
Favorite visual artistyou and IFavorite moviesThe Ninth ConfigurationFavorite TV showsMighty Boosh, SpacedFavorite bands / musical artistsSlackbaba, Lunarave, St Vincent & David Byrne, TrentemøllerFavorite booksSnowcrash, The Curse of Lono, Favorite writersagents or tirants or reincarnated kingsFavorite gamesREZTools of the TradeImagestyler, Gimp, Infranview, Korg 10-DSOther InterestsNegentropy, Synergetics(Fuller), ephemeralization to old matches