Another Killing Floor event idea, this time built around that scraped out «Martial Artist» perk. Not really sure if Tripwire still have any plans for reinventing this idea, so made my own take on this concept, and, to be short, the point is to introduce new perk within arcade beat’em up-themed season event, including perk itself, his complete arsenal, full-scale enemies redesign and new multi-arena map, where you do your typical KF survival\objectives routine with a little difference being thematic boss fights after every single wave, with a secret OC final boss in the end.
As usual, the concept itself is just an excuse to make bunch of characters’ redesigns, so if you think that, gameplaywise, idea completely doesn’t work, that’s because chances are it’s really not.
"Miyo! Kyodaina maho no hiro" ("Behold! Mighty Magic Heroes") is a "Heroes of Might and Magic" series spin-off game for Nintendo Switch that doesn't exist. I mean, let's be honest - after the VII, it doesn't seems like we're getting official HoMM sequel any time soon, yet there are some options Ubisoft could try to keep series alive - like making a spin-off games that doesn't take itself too seriously, yet keeping all of the HoMM core mechanics. Chosen platform might seem odd, but reasons are:
I really wanted to work with HoMMII x Link’s Awakening visual style and it’s obviously suits Switch the most;
Last time Nintendo fans had HoMM game, it looked (and sounded) like this and they deserve better.
So, here is a couple of renders for visual representation of my idea:
Sandro Portrait Render\Singles\Concept
Crag Hack Portrait Render\Singles\Concept
Additional Characters Singles\Sorceress Concept
Additional Map objects\Props
"The year is 2018.
In the endless struggle for ratings, television channels trying to outperform their competitors by inventing more and more extreme types of entertainment.
One of the most popular TV programs is the Moneysseum, created by British holding Horzine Media, this is violent game show where participants put their lives at stake, fighting to the death against hordes of cloned gladiators in the hope of receiving great cash prizes.
With full technical control over the environment of the game arenas and the mind of artificial gladiators, the producer and host of the show Kevin Clamely can pursue the most incredible and cr
Greetings! I will probably join in when it will come to SFA3 or Third Strike though I'm not quite sure transparent background idea would work - on practice, different-style pictures collaged together usually look like a mess. By the way, is it me or there wasn't any art projects dedicated to Castlevania 30th anniversary this year?
Thing is, I was just too busy with other projects to even think about Castlevania =/
In 2017 there will be a project about 30th Anniversarys in general though and since the classic Castlevania was released in 1987 in can be a part of that one at least.
That with the collage for the SF characters was just an idea, I did not do it for the Pokemon tribute as well and honestly, it became one of the best looking collaborations so far www.game-art-hq.com/103665/003… as you can see there
Not that it is a big deal but if you would do one of the SF I guys, you will get a spot of a character of your choice from a later game reserved before others can claim it...since many characters are unpopular or almost unknown in comparison to Chun Li etc, this might help getting them all together. I believe a goof SF Tribute about an anniversary needs to start with the first one