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ValentrisRRock

Deviant for 13 years
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Artist // Professional // Digital Art
  • Russia
  • Deviant for 13 years
  • He / Him
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Favourite Visual Artist
Salvador Dalí, classic era SNK\Capcom illustrators and all those artists whose art I faved
Favourite Movies
Verhoeven's and McTiernan's action stuff, Cronenberg's and James Wan's horror flicks, Edgar Wright's and Leonid Gaidai's comedy action with a special guest - "Running Man" (1987) as a pinnacle of cinematography art.
Favourite TV Shows
Deadly Force
Favourite Bands / Musical Artists
Beastie boys, Molotov, entirety of PlatinumGames OST collection
Favourite Books
Mysteries of the Unknown
Favourite Writers
Terry Pratchett, Stephen King, Philip K. Dick
Favourite Games
Heroes of Might and Magic series, Id Software shooter games, 2D Fighting games and Run-and-Gun genre in general
Favourite Gaming Platform
PC full of emulators
Tools of the Trade
Clip Studio, 3ds Max, Zbrush

MK Moments

0 min read
My personal Mortal (🐲) Kombat 11 experience illustrated in short comic series form: Practice mode Online versus (featuring the guest character) Story mode AI Battle Local PvP Kustomization Towers of Time pt.1 (no konsumables) Towers of Time pt.2 (use konsumables) Krypt
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Another Killing Floor event idea, this time built around that scraped out «Martial Artist» perk. Not really sure if Tripwire still have any plans for reinventing this idea, so made my own take on this concept, and, to be short, the point is to introduce new perk within arcade beat’em up-themed season event, including perk itself, his complete arsenal, full-scale enemies redesign and new multi-arena map, where you do your typical KF survival\objectives routine with a little difference being thematic boss fights after every single wave, with a secret OC final boss in the end. As usual, the concept itself is just an excuse to make bunch of characters’ redesigns, so if you think that, gameplaywise, idea completely doesn’t work, that’s because chances are it’s really not. The Brawler The Gang The Boss
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BMMH

0 min read
"Miyo! Kyodaina maho no hiro" ("Behold! Mighty Magic Heroes") is a "Heroes of Might and Magic" series spin-off game for Nintendo Switch that doesn't exist. I mean, let's be honest - after the VII, it doesn't seems like we're getting official HoMM sequel any time soon, yet there are some options Ubisoft could try to keep series alive - like making a spin-off games that doesn't take itself too seriously, yet keeping all of the HoMM core mechanics. Chosen platform might seem odd, but reasons are: I really wanted to work with HoMMII x Link’s Awakening visual style and it’s obviously suits Switch the most; Last time Nintendo fans had HoMM game, it looked (and sounded) like this and they deserve better. So, here is a couple of renders for visual representation of my idea: Adventure Map Dialog Cutscene Misc: Sandro Portrait Render\Singles\Concept Crag Hack Portrait Render\Singles\Concept Additional Characters Singles\Sorceress Concept Additional Map objects\Props
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Profile Comments 159

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День добрый

Благодарю за Огонёк!:dummy::heart:

🫡 Всегда пожалуйста!

I am as always thankful for your faves!